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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
'''Dual Blades''' is one of the power sets.  It is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s.
{{Power Set Icon|Freem}}
The devs (Back Alley Brawler in particular) designed the set to be insanely quick.
'''Dual Blades''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s.


A video of this set in action is available from the [http://www.cityofheroes.com/gallery/movies.html Official movie page].
"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."
{{clrl}}


Possible [[Weapon Customization#Dual Blades|Dual Blades Weapon Customizations]].
Possible [[Weapon Customization#Dual Blades|Dual Blades Weapon Customizations]].


== Powers ==
== Power Tables ==
The {{PAGENAME}} powerset is available to [[Scrapper]]s, [[Stalker]]s, and [[Brute]]s as a primary powerset and to [[Tanker]]s as a secondary powerset. The following tables lists the powers available, sorted by level. They also indicate which combination uses which power.
The Dual Blades power set is available as a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and as a secondary set for [[Tanker]]s. The following tables show the levels at which each power is available, as well as the combinations in which they are used:


=== Scrapper ===
=== Brute ===
{{Powers_LevelComboHeader
{{Powers_LevelComboHeader
|Combo1=Weaken
|Combo1=Weaken
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{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (AoE), Foe Taunt|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Combo3=Finish}}
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{{Powers_Footer}}
{{Powers_Footer}}


=== Tanker ===
=== Scrapper ===
{{Powers_LevelComboHeader
|Combo1=Weaken
|Combo2=Empower
|Combo3=Attack Vitals
|Combo4=Sweep
|Effect1=Foe -ToHit -Def
|Effect2=Self +Damage +ToHit
|Effect3=Cone +DoT
|Effect4=PBAoE +Knockdown}}
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal).  |Combo1=Begin|Combo2=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=2|Effect=Melee, Moderate Damage(Lethal).|Combo4=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=4|Effect=Melee, Moderate Damage (Lethal), Foe -Defense.|Combo1=Continue|Combo2=Continue|Combo3=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt}}
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=16|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=20|Effect=Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=28|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=35|Effect=Melee (Cone), Superior Damage (Lethal).|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=38|Effect=Melee (Cone), Superior Damage (Lethal).|Combo4=Begin}}
{{Powers_Footer}}
 
=== Brute ===
{{Powers_LevelComboHeader
{{Powers_LevelComboHeader
|Combo1=Weaken
|Combo1=Weaken
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{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=6|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=8|Effect=Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (AoE), Foe Taunt|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=18|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal).|Combo4=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal).|Combo4=Begin}}
{{Powers_Footer}}
{{Powers_Footer}}
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{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Combo1=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=26|Effect=Melee (Cone), Superior Damage (Lethal).|Combo1=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal).|Combo1=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=32|Effect=Melee (Cone), Superior Damage (Lethal).|Combo1=Finish}}
{{Powers_Footer}}
=== Tanker ===
{{Powers_LevelComboHeader
|Combo1=Weaken
|Combo2=Empower
|Combo3=Attack Vitals
|Combo4=Sweep
|Effect1=Foe -ToHit -Def
|Effect2=Self +Damage +ToHit
|Effect3=Cone +DoT
|Effect4=PBAoE +Knockdown}}
{{Powers_LevelComboRow|Icon=DualBlades_LightOpening.png|Power=Nimble Slash|Level=1|Effect=Melee, Minor Damage (Lethal).  |Combo1=Begin|Combo2=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateOpening.png|Power=Power Slice|Level=2|Effect=Melee, Moderate Damage(Lethal).|Combo4=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_ModerateBridge.png|Power=Ablating Strike|Level=4|Effect=Melee, Moderate Damage (Lethal), Foe -Defense.|Combo1=Continue|Combo2=Continue|Combo3=Begin}}
{{Powers_LevelComboRow|Icon=DualBlades_Taunt.png|Power=Taunt|Level=10|Effect=Ranged(Targeted AoE), Foe Taunt}}
{{Powers_LevelComboRow|Icon=DualBlades_AoEBridge.png|Power=Typhoon's Edge|Level=16|Effect=Point Blank Area of Effect Melee, Moderate Damage (Lethal).|Combo1=Finish|Combo4=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_FollowUp.png|Power=Blinding Feint|Level=20|Effect=Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.|Combo2=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_Special1.png|Power=Vengeful Slice|Level=28|Effect=Melee, Moderate Damage(Lethal), Foe Knockdown.|Combo3=Continue}}
{{Powers_LevelComboRow|Icon=DualBlades_Special2.png|Power=Sweeping Strike|Level=35|Effect=Melee (Cone), Superior Damage (Lethal).|Combo3=Finish}}
{{Powers_LevelComboRow|Icon=DualBlades_HighLow.png|Power=One Thousand Cuts|Level=38|Effect=Melee (Cone), Superior Damage (Lethal).|Combo4=Begin}}
{{Powers_Footer}}
{{Powers_Footer}}


== Combination Attacks ==
== Combination Attacks ==
The highlight of the dual blades power set is its implementation of a "combo system."  Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.<!-- the knockdown in two attacks are secondary enough for me :) --Konoko --> Combo effects also gain the benefits of any relevant [[Enhancements]] in the move that finished the combo.
The highlight of the dual blades power set is its implementation of a "combo system."  Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.<!-- the knockdown in two attacks are secondary enough for me :) --Konoko --> Combo effects also gain the benefits of any relevant [[Enhancements]] in the move that finished the combo.


When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades powerset don't break combos either.
When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.


Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.
Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.
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If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.
If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.


''{{color|green|The layout of these tables may change, please discuss. [[Talk:{{PAGENAME}}]]}}''
{| class="wikitable"
{| class="wikitable"
|-
|-
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== Powers ==
== Powers ==
The following are powers in the Dual Blades powerset.
=== [[File:DualBlades_ModerateBridge.png]] Ablating Strike ===
=== [[File:DualBlades_ModerateBridge.png]] Ablating Strike ===
 
You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move of the Sweep combination attack for Stalkers.
You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:DualBlades_AssassinBlades.png]] Assassin's Blades ===
=== [[File:DualBlades_AssassinBlades.png]] Assassin's Blades ===
 
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power, or if your target breaks your line of sight. This power is needed by [[Stalker]]s for the Empower and Sweep combination attacks. This power is unavailable to [[Tanker]]s, [[Scrapper]]s, and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_FollowUp.png]] Build Up ===
=== [[File:DualBlades_FollowUp.png]] Build Up ===
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. This power begins both the Empower and Sweep combination attacks for Stalkers.
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. This power is the opening to both the Empower and Sweep combination attacks for [[Stalker]]s.  This power is unavailable to [[Tanker]]s, [[Scrapper]]s, and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_FollowUp.png]] Blinding Feint ===
=== [[File:DualBlades_FollowUp.png]] Blinding Feint ===
 
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to Damage and To-hit for a brief time. This power is the finishing move in the Empower combination attack.
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to Damage and To-hit for a brief time. This power is the finishing move in the Empower combination attack. This power is unavailable to Stalkers.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_Taunt.png]] Confront ===
=== [[File:DualBlades_Taunt.png]] Confront ===
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. An To Hit check is required to Taunt enemy players, but is not needed against critter targets.


Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. An Accuracy check is required to Taunt enemy players in [[PvP Zones|PvP]], but is not needed against critter targets.
This power is available only to Scrappers.
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
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=== [[File:DualBlades_LightOpening.png]] Nimble Slash ===
=== [[File:DualBlades_LightOpening.png]] Nimble Slash ===
 
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks for Brutes, Scrappers, and Tankers. This attack is needed for the Attack Vitals combination attack for Stalkers.
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_HighLow.png]] One Thousand Cuts ===
=== [[File:DualBlades_HighLow.png]] One Thousand Cuts ===
 
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Weaken combination attack for Stalkers.
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_Placate.png]] Placate ===
=== [[File:DualBlades_Placate.png]] Placate ===
 
Allows you to trick a foe into no longer attacking you.  A successful Placate will also [[Hide]] you.  This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination.  However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack for Stalkers.
Allows you to trick a foe into no longer attacking you.  A successful Placate will also [[Hide]] you.  This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike.  However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack for [[Stalker]]s.  This power is unavailable to [[Tanker]]s, [[Scrapper]]s, and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_ModerateOpening.png]] Power Slice ===
=== [[File:DualBlades_ModerateOpening.png]] Power Slice ===
 
You perform a powerful deadly strike with your blade. This is a basic attack that deals a moderate amount of lethal damage.  This power is needed for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power begins the Attack Vitals combination attack and is needed for the Weaken combination attack for Stalkers.
You perform a powerful deadly strike with your blade. This is a basic attack that deals a moderate amount of lethal damage.  This power is needed for the Sweep combination attack.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_Special2.png]] Sweeping Strike ===
=== [[File:DualBlades_Special2.png]] Sweeping Strike ===
 
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the opening move for the Weaken combination attack for Stalkers.
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_Taunt.png]] Taunt ===
=== [[File:DualBlades_Taunt.png]] Taunt ===
 
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Taunts a foe and all foes around him to attack you.
 
''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously.  An Accuracy check is not required to Taunt your foes.
 
''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your [[Fury]].
 
This power is unavailable to [[Stalker]]s or [[Scrapper]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_AoEBridge.png]] Typhoon's Edge ===
=== [[File:DualBlades_AoEBridge.png]] Typhoon's Edge ===
 
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks for [[Brute]]s, [[Scrapper]]s and [[Tanker]]s.  This power is unavailable to [[Stalker]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:DualBlades_Special1.png]] Vengeful Slice ===
=== [[File:DualBlades_Special1.png]] Vengeful Slice ===
 
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Attack Vitals combination attack for Stalkers.
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
 
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 11]].
* This set was added to the game in [[Issue 11]].
** At the time of its implementation, [[Back Alley Brawler (Developer)|Back Alley Brawler]] and other development team members stated they designed Dual Blades to be "insanely quick".


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
* {{RedTomaxPowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
* {{RedTomaxPowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
* {{RedTomaxPowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
 
* [http://web.archive.org/web/20120904065615/http://boards.cityofheroes.com/showthread.php?t=122045 Guide to DB and Combos] on the [[Official Forums]]
 
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=9747549 Guide to DB and Combos] by Pippy


[[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Brute Primary]]
[[Category:Scrapper Primary]]
[[Category:Scrapper Primary]]
[[Category:Stalker Primary]]
[[Category:Stalker Primary]]
[[Category:Tanker Secondary]]
[[Category:Tanker Secondary]]

Latest revision as of 17:55, 8 February 2023

Overview

Dual Blades is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."

Possible Dual Blades Weapon Customizations.

Power Tables

The Dual Blades power set is available as a primary set for Brutes, Scrappers, and Stalkers, and as a secondary set for Tankers. The following tables show the levels at which each power is available, as well as the combinations in which they are used:

Brute

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
Power Slice 1 Melee, Moderate Damage(Lethal).       Continue
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
Taunt 12 Ranged (AoE), Foe Taunt        
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     Finish  
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       Begin

Scrapper

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
Power Slice 1 Melee, Moderate Damage(Lethal).       Continue
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
Confront 12 Ranged, Foe Taunt        
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     Finish  
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       Begin

Stalker

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal).     Continue  
Power Slice 1 Melee, Moderate Damage(Lethal). Continue   Begin  
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense.       Finish
Assassin's Blades 6 Melee, Moderate Damage +Special.   Continue   Continue
Build Up 8 Self +Damage +To-Hit.   Begin   Begin
Placate 12 Ranged, Foe Placate.   Finish    
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Finish  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal). Begin      
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal). Finish      

Tanker

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
Power Slice 2 Melee, Moderate Damage(Lethal).       Continue
Ablating Strike 4 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
Taunt 10 Ranged(Targeted AoE), Foe Taunt        
Typhoon's Edge 16 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
Blinding Feint 20 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
Vengeful Slice 28 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
Sweeping Strike 35 Melee (Cone), Superior Damage (Lethal).     Finish  
One Thousand Cuts 38 Melee (Cone), Superior Damage (Lethal).       Begin

Combination Attacks

The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.

When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.

Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.

If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.

Combo Name Effect Attacks
Empower +Damage, +To-Hit Nimble Slash Build Up
Ablating Strike Assassin's Blades
Blinding Feint Placate
Weaken Foe -ToHit, -Def Nimble Slash Sweeping Strike
Ablating Strike Power Slice
Typhoon's Edge One Thousand Cuts
Attack Vitals Damage Over Time(Lethal) Ablating Strike Power Slice
Vengeful Slice Nimble Slice
Sweeping Strike Vengeful Slice
Sweep PBAoE Minor Damage(Lethal), Knockdown One Thousand Cuts Build Up
Power Slice Assassin's Blades
Typhoon's Edge Ablating Strike

Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.

Powers

Ablating Strike

You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move of the Sweep combination attack for Stalkers.

Damage Moderate (Lethal)
Recharge Fast
Minimum Level 2 (Brute)
2 (Scrapper)
2 (Stalker)
4 (Tanker)
Effects Melee, Foe -DEF
Foe Defense Debuff
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Defense Debuff
Taunt (Brute/Tanker only)
Accurate Defense Debuff
Universal Debuff

Assassin's Blades

A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Lethal)
Recharge Slow
Minimum Level 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. This power begins both the Empower and Sweep combination attacks for Stalkers.

Recharge Long
Minimum Level 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Blinding Feint

You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to Damage and To-hit for a brief time. This power is the finishing move in the Empower combination attack.

Damage Light(Lethal)
Recharge Slow
Minimum Level 8 (Brute)
8 (Scrapper)
20 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. An To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Nimble Slash

A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks for Brutes, Scrappers, and Tankers. This attack is needed for the Attack Vitals combination attack for Stalkers.

Damage Minor(Lethal)
Recharge Very Fast
Minimum Level 1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

One Thousand Cuts

Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Weaken combination attack for Stalkers.

Damage Superior(Lethal)
Recharge Slow
Minimum Level 32 (Brute)
32 (Scrapper)
32 (Stalker)
38 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories PBAoE Damage
Knockback
Taunt (Brute/Tanker only)

Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack for Stalkers.

Recharge Long
Minimum Level 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

Power Slice

You perform a powerful deadly strike with your blade. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack for Brutes, Scrappers, and Tankers. This power begins the Attack Vitals combination attack and is needed for the Weaken combination attack for Stalkers.

Damage Moderate(Lethal)
Recharge Fast
Minimum Level 1 (Brute)
1 (Scrapper)
1 (Stalker)
2 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

Sweeping Strike

You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the opening move for the Weaken combination attack for Stalkers.

Damage Superior(Lethal)
Recharge Moderate
Minimum Level 26 (Brute)
26 (Scrapper)
26 (Stalker)
35 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories PBAoE Damage
Taunt (Brute/Tanker only)

Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level 10 (Brute)
10 (Tanker)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Taunt

Typhoon's Edge

You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.

Damage Moderate(Lethal)
Recharge Slow
Minimum Level 6 (Brute)
6 (Scrapper)
16 (Tanker)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories PBAoE Damage
Taunt (Brute/Tanker only)

Vengeful Slice

Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack for Brutes, Scrappers, and Tankers. This power is the finishing move for the Attack Vitals combination attack for Stalkers.

Damage High(Lethal)
Recharge Moderate
Minimum Level 18 (Brute)
18 (Scrapper)
18 (Stalker)
28 (Tanker)
Effects Melee
Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links