Civic Squad: Difference between revisions

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{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.}}
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.}}
{{Power|[[Image:Power_Missing.png|22px]]|Resistance|Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}}


{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Temp Invulnerability|Toggle: Self +Res(Smash, Lethal)|When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long}}
{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Temp Invulnerability|Toggle: Self +Res(Smash, Lethal)|When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long}}
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{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]|Unyielding|Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Fire, Cold, Energy, Negative), Self -DEF|When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. Recharge: Slow}}
{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]|Unyielding|Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Fire, Cold, Energy, Negative), Self -DEF|When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. Recharge: Slow}}
{{Power|[[Image:Power_Missing.png|22px]]|Resistance|Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation|Heroes are resistant to lethal, smashing, energy, fire and cold damage.}}


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Revision as of 04:57, 31 July 2010

This article is a stub. You can help the Rebirth Wiki by expanding it.

Overview

The Civic Squad is a hero group villains fight during Westin Phipps' mission, Poison and Destroy Food for the Needy. The number of members that appear depend on the size of your team.

Villains face The Quest on his own in the Eliminate the returned home-town hero mission from Westin Phipps.


Hero types

Bosses

Max Action

Max Action

The leader of the amazing superteam called the Civic Squad, Max Action is a one-man war on crime. Though he leads the Civic Squad for several years, Max Action's true history is a closely guarded secret. Rumors claim he may be a genetically engineered super-soldier, a movie action hero who escaped to the real world, or just a determined man who's pushed human ability to it's limit. One thing's beyond debate, though: his advanced martial arts abilities and finely honed reflexes place him among the most dangerous one-on-one combatants in the world.

Battlecry

Time for Maximum Action!

Powers

Thunder Kick Melee, Minor DMG(Smash), Minor Disorient
You can perform a strong Thunder Kick that hits so hard it can Disorient your target. Damage: Minor, Recharge: Fast

Storm Kick Melee, Moderate DMG(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Medium

Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of Disorienting your target. Damage: Minor, Recharge: Slow

Crane Kick Melee, High DMG(Smash), Knockback
You can perform a slow, high damage kick that will likely knock your target back. Damage: High, Recharge: Moderate

Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow

Eagles Claw Melee, Superior DMG(Smash), Foe Minor Disorient, +Special
You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability, better than other Martial Arts attacks, that can sometimes deal double damage. Damage: Superior, Recharge: Slow

Focused Fighting Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF)
YYou become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense versus melee as long as it is active. Your Focus also offers you resistance to Confuse effects and DeBuffs to Defense. Recharge: Fast

Focused Senses Toggle: Self +DEF(Ranged), +Perception, Res(DeBuff DEF)
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your Improved Senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs. Recharge: Fast

Agile Self +DEF(Ranged), Res(DeBuff DEF), Res(Damage, Special)
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you loose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.

Dodge Self +DEF(Melee), Res(DeBuff DEF), Res(Damage, Special)
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you loose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.

Quickness Auto: Self +Recharge, +SPD, Res (Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Lucky Auto: Self +DEF(vs. AoE), Res(DeBuff DEF), Res(Damage, Special)
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you loose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area effects and cone shaped attacks.

Elude Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long

Shuriken Ranged, Minor DMG(Lethal)
A classic small throwing weapon, you can throw Shurikens at a pretty fast fire rate. Damage: Minor, Recharge: Fast

Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact. Damage: Moderate, Recharge: Moderate

Electrixie

Electrixie

Trixie Watts had gone sailing around the world to try and forget all those she'd lost in the Rikti War. But when she was caught in a radioactive thunderstorm following an illegal Nemesis Army underwater atomic test, she found her life transformed. Trixie had gained the power to control electricity itself, and more importantly, the courage to make a difference.

Battlecry

This will be 'enlightning' for you!

Powers

Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.

Snow Storm Ranged (Targeted AoE), Foe -Speed, -Recharge, -Fly
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. Recharge: Slow

Thunder Clap (Point Blank Area of Effect) Area of Effect Disorient
You can call forth a tremendous Thunder Clap that that will Disorient most foes in a large area around her for quite a while.

Lightning Storm Summon, High DMG(Energy), Foe -Endurance
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.

Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
You an quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. Damage: Moderate, Recharge: Fast

Lightning Bolt Ranged, High DMG(Energy), Foe -Endurance, Foe Knockback
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. Damage: High, Recharge: Moderate

Ball Lightning Ranged, Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. Damage: Moderate(DoT), Recharge: Slow

Tesla Cage Ranged, Minor DMG(Energy), Foe Hold, Foe -Endurance
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. Damage: Minor, Recharge: Moderate

Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy), Foe -Endurance, -Recovery, Self -Recovery
You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals massive damage and drains a lot of Endurance from nearby foes. Activating this power leaves her drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long

Mechannie

Mechannie

The robotic 'daughter' of crimefighting inventor and gunslinger Sergio 'Sixtygun' Seiger, Mechannie Seiger carries on her father's crusade to bring justice to any outlaw who crosses her path. Her robotic body makes her nearly indestructivle, but it's her fun-loving attitude and a heart the size of Texas that makes her truly unstoppable. When she's not fighting crime, Mechannie can often be seen at DJ Zero's Paragon Dance Party, dancing the night away.

Battlecry

This robot cowgirl is ready to party!

Powers

Foot Stomp PBAoE Melee, Moderate DMG(Smash), Knockback
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

Hand Clap Disorient
You have been Disoriented.

Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Hurl Ranged, Moderate DMG(Smash), Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. Damage: Heavy, Recharge: Moderate

Jab Disorient
You have been Disoriented.

Knockout Blow Hold
The Hero has hit you with a Knockout Blow. You are Held.

Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.

Temp Invulnerability Toggle: Self +Res(Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long

Unstoppable Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long

Unyielding Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, Immobilize, Fire, Cold, Energy, Negative), Self -DEF
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit. Recharge: Slow

Resistance Auto Res Lethal, Smash, Fire, Cold, Energy, Negative Energy, Toxic, Radiation
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Gravidian

Gravidian

Discovering you're the son of an alien is a difficult thing in the years following the Rikti war. For young Tensor Fields, it was the first thing in his life that made sense. He trained his native gravity-altering abilities under his father's tutelage, and took up the traditional heroic garb of his homeworld as his own. Now he upholds the high ideals of an advanced civilization as Gravidian!

Battlecry

I can stop you with space/time itself!

Powers

[[File:|22px]] Power Name Effects
Description

Energeist

Energeist

Born on a battlefield of the Rikti War, the strange being known only as Energeist is the living energy of dozens of meta human powers given physical form and sentient will. For a full year he travelled the ruins left behind by the war, absorbing spent power, gaining strength, and battling those who would take advantage of the desperate people displaced by the war. After meeting the Civic Squad, he joined their team to find a place for himself in the world.

Battlecry

You cannot defeat a being of pure energy.

Powers

[[File:|22px]] Power Name Effects
Description

Decibelle

Decibelle

Marybell Eddison had been singing since she was little, and loved to make people happy with her song. Then her mutation kicked in, and her beautiful voice became a weapon capable of demolishing buildings. Some might have lapsed into despair, but the kindly words of her family pastor helped Marybell see her power for the gift it was. While she may not be able to make people happy with her song, now she can protect them with the power of her voice as Decibelle!

Battlecry

Ah'll leave your bell ringin'!

Powers

[[File:|22px]] Power Name Effects
Description

Rosewood

Rosewood

The strange plant-woman called Rosewood was found as a seedling in an abandoned greenhouse in the back woods of Oregon by a high school science club on a backpacking trip. She was raised by that class and succeeding classes, and eventually graduated from that very school with top honors and a scholarship to Paragon City University. She soon found herself hunted by the Circle of Thorns, and decided to take the fight back to them, and anyone who would endanger the helpless.

Battlecry

Every rose has her thorns.

Powers

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Dr. Psychotron

File:DrPsychotron.jpg
Dr. Psychotron

Buster Melville was a promising medical student with a great future ahead of him. That is, until he was kidnapped by the Clockwork King and became the subject of the mad machine master's experiments to create loyal human subjects. Things looked hopeless until a battle with the mental heroine Aurora Borealis caused a feed-back loop that not only destroyed his control circuits, but opened the psionic potential latent in his mind. After finishing medical school, Buster decided to take up the heroic mantle himself, and now fights any would-be tyrant as Dr. Psychotron!

Battlecry

Dr. Psychotron will calm your tiny little mind!

Powers

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The Quest

File:The Quest 01.jpg
The Quest

Main Article: The Quest

Young orphan Jimmy Blankenship grew up in the Rogue Isles, surving by his street smarts and the kind help of Westin Phipps' Haven House. He might have even found a life in the isles, until the day Arachnos troops took the woman he loved away for forcible induction into Fortunatas. He nearly died trying to save her, but still failed. On the run from Arachnos, he escaped the Isles and found his way to Paragon City. There he trained under combat masters and found his personal desire for revenge transformed into a larger quest for justice.

Powers

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Description