Cimeroran Traitors: Difference between revisions

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==== Romulus Augustus (Human) ====
==== Romulus Augustus (Human) ====
[[File:Romulus Augustus 1.jpg|thumb|100px|{{center|Romulus<br />prior to Nictus possession}}]]
[[File:Romulus Augustus.jpg|thumb|100px|{{center|Romulus<br />prior to Nictus possession}}]]
''Main Article:'' [[Romulus Augustus]]
''Main Article:'' [[Romulus Augustus]]


Line 205: Line 205:


==== Romulus Augustus (Nictus) ====
==== Romulus Augustus (Nictus) ====
[[File:Romulus Augustus 2.jpg|thumb|100px|{{center|Romulus<br />after Nictus possession}}]]
[[File:Romulus Augustus (Nictus).jpg|thumb|100px|{{center|Romulus<br />after Nictus possession}}]]
''Main Article:'' [[Romulus Augustus]]
''Main Article:'' [[Romulus Augustus]]



Revision as of 20:59, 26 August 2012

Overview

The Cimeroran Traitors are warriors from Cimerora who've chosen to side with Romulus Augustus, abandoning Imperious.

Background

Cimerora was originally controlled by Imperious, but Romulus Agustus rebelled and usurped power with his own legion of warriors.


Enemy types

Minions

Legionarii

File:Legionarii1.jpg
Legionarii

The Legionarii is the backbone to Romulus' army. Once they followed Imperious, but now through blackmail and a traitorous thirst for power, they have turned sides and bend their knee to Romulus.

Powers

Pilum Ranged, High Damage, Lethal
You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate

Slash Melee, Moderate Damage (Lethal), Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow

Energized Shield Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.

Phalanx Fighting Auto: Self +Def(All but Psi)
Your coordination with other shield users grants you all enhanced protection.


Immunes Surgeon

The Surgeons have long been the healers among the Cimeroran. Even these few who have chosen to follow Romulus still wield the magical powers of their craft.

Powers

Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.


  • Heal Other?
  • Resurrect?



Immunes Engineer

File:ImmunesEngineer1.jpg
Engineer

The tactics of the Engineer have been honed through countless battles. They function as a secondari team amongst the Centurions and Legionarii, performing quick strikes to the weakest points in their enemies' armor.

Powers

Frag Grenade (Ranged) Targeted Area of Effect, Fire/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damege: Extreme. Recharge: Slow


Lieutenants

Centurion

File:Centurion1.jpg
Centurion

If the Legionarii were a spear, the Centurions would be the point. Sharpened to a deadly point, these women will do whatever it takes to cut down their enemies.

Powers

Pilum Ranged, High Damage, Lethal
You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate

Hack Melee, High Damage, Lethal, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.

Slash Melee, Moderate Damage, Lethal, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow

Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

Energized Shield Self: +Def(All but Psi), +Res(DefDebuff), +Prot(Stun, Sleep, Hold, Knockback/up, Repel, Immobilize
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.

Phalanx Fighting Auto: Self +Def(All but Psi)
Your coordination with other shield users grants you all enhanced protection.

Critical Hit Critical Damage
All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.


Bosses

Praefectus Castrorum

File:Praefectus1.jpg
Praefectus Castrorum

Throughout the battlefield, you can hear the shouts and commands of the Praefectus. They alone can keep the bloodlust and battle frenzy that flows through the veins of every Cimeroran in check.

Powers

Pilum Ranged, High Damage, Lethal
You throw a pilum at a foe, dealing heavy damage. Damage: High. Recharge: Moderate

Hack Melee, High Damage, Lethal, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.

Slash Melee, Moderate Damage, Lethal, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.

Whirling Sword Melee, Point Blank Area of Effect, Moderate Damage, Lethal, Foe -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.

Push Back Melee, Extreme Damage (Smash), Foe High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.Damege: Extreme. Recharge: Slow

Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

Phalanx Fighting Auto: Self +Def(All but Psi)
Your coordination with other shield users grants you all enhanced protection.

Critical Hit Critical Damage
All Centurion melee attacks have a chance to land a Critical Hit for up to double damage.


Elite Bosses

Minotaur

File:Minotaur1.jpg
Minotaur

Main Article: Minotaur

The Minotaur is a beast of ancient times. Born from the blood of a human and the passion of a god. Any man who dare challenge this beast will face the wrath of celestial force.

Powers

Chop Melee, High Damage (Lethal), Foe Knockdown
The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.

Beheader Melee, Moderate Damage (Lethal), Foe Knockdown
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.

Whirling Axe Point Blank Area of Effect, Moderate Damage (Lethal), Foe Knockdown
You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down.

Cleave Melee, Extreme Damage (Lethal), Foe Knockdown
This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes.

Pendulum Melee (Cone), Superior Damage (Lethal), Foe Knockdown
This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back.

Unyielding Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.

Unstoppable Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

  • Fetid Howl


Cyclops

File:Cyclops1.jpg
Cyclops

Main Article: Cyclops

Captured in the hills of Cimerora and brought to the gladiatorial pits, the Cyclops fights for no other purpose but to kill and maim. There are rumors that it has the blood of a god flowing through its veins, but none has claimed it as their own.

Powers

Jab Melee, Foe:Disorient
You have been Disoriented.

Punch Melee, moderate Damage(Smash), Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Haymaker Melee, high damage(Smash), Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Knockout Blow Melee, extreme damage (Smash), Foe: Hold
The Hero has hit you with a Knockout Blow. You are Held.

Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

Unyielding Toggle, Self +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.

Unstoppable Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Resistance Auto Res Lethal, Smashing, Fire, Cold, Energy, Negative Energy, Toxic, Radiation
Heroes are resistant to lethal, smashing, energy, fire and cold damage.


Archvillains

Romulus Augustus (Human)

Romulus
prior to Nictus possession

Main Article: Romulus Augustus

Once the right hand man to Imperious, Romulus turned traitor and overthrew Imperious. Now, Romulus sides with the Nictus and other more questionable forces to secure his tyrannical rule over Cimerora.

Powers

Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast

Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate

Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage. Damage: High, Recharge: Moderate

Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.

Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow

Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast

Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate

Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow

Resistance Resistance
Archvillain resistance.


Romulus Augustus (Nictus)

Romulus
after Nictus possession

Main Article: Romulus Augustus

Once the right hand man to Imperious, Romulus turned traitor and overthrew Imperious. Now, Romulus sides with the Nictus and other more questionable forces to secure his tyrannical rule over Cimerora.

Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow

Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast

Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast

Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow

Extra Lives Kill Ally
Kill Ally

Gravitic Emanation Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow

Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate

Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.

Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow

Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast

Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast

Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate

Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long

Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow

Resistance Resistance
Archvillain resistance.


Nictus Essence (1)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

Twilight Grasp (PBAoE) DMG (Negative), -To Hit, -DMG, Team Heal, Self Heal
PBAoE heal, does damage too, needs proper description


Nictus Essence (2)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

Sunless Mire PBAoE, DMG (Negative), Foe -Recharge, -SPD; Team +DMG, +ACC
Team buff +damage and +accuracy, does damage too, needs proper description

Nictus Essence (3)

This energy enmity was formed when the life force from a defeated foe was infused with Nictus Energy.

Powers

Death Throw (Ranged AoE) Minor DMG (Negative), Target Slow, -Recharge, Disorient, Ally Rez
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Note: Despite what the description says, the power is only used when Romulus Augustus falls, and if activated correctly, only he will be resurrected, with the Nictus Essense sacrificing itself.

Portal Portal
Mobile Shadow Cyst, spawns Unbound Nictus (minions, lieutenants and bosses), needs proper description

External Links

See Also