Munitions Mastery
Overview
Your mastery of weapons and Munitions gives you access to uncommon munitions and equipment. Munitions Mastery is one of the Ancillary Power Pools available to Blasters and Guardians.
Power Tables
The following table shows which powers are available and at what level:
Blaster
Power | Level | Effect | |
Body Armor | 35 | Auto: Self +Res(Smash, Lethal) | |
Cryo Freeze Ray | 35 | Ranged, Minor DMG(Cold), Foe Hold | |
Sleep Grenade | 41 | Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep | |
Surveillance | 41 | Ranged, Foe -Res(All), -DEF(All) | |
LRM Rocket | 44 | Sniper (Targeted AoE), Superior DMG(Smash, Lethal), Foe Knockback |
Guardian
Power | Level | Effect | |
Taser Jolt | 35 | Melee, High DMG (Energy), Foe Disorient | |
Attack Munitions | 35 | Ranged (Targeted AoE), Moderate DMG (Lethal/Smash OR Lethal), Knockback, Special | |
Superior Conditioning | 41 | Auto: Self +Endurance | |
Targeting Drone | 41 | Toggle: Self +To Hit, +Perception, Res(DeBuff To Hit) | |
Surveillance | 44 | Ranged, Foe -DEF, -RES (All) |
Powers
The following are powers in the Munitions Mastery powerset.
Attack Munitions
You have access to a variety of munitions to blast groups of foes. By default this power will throw a hand grenade at your foes, dealing moderate Smashing and Lethal damage to all foes within the blast radius and potentially knocking them back. If you are trained in Military Assault, this power will instead fire the grenade from under the barrel of your Assault Rifle. If you are trained in Gun Fu, when using this power you will instead use specialized ammo and your training to fire an arcing Bullet Rain from your pistols, dealing moderate Lethal damage to all foes in the attack's radius and possibly knocking them back.
Damage | Moderate (Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 35 (Guardian) |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Body Armor
You have Body Armor that will reduce all smashing and lethal damage. This power is always on, and costs no endurance.
Minimum Level | 35 (Blaster) |
Effects | Auto: Self +Resistance(Smashing, Lethal) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Cryo Freeze Ray
Although this weapon deals very little damage, the Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while.
Damage | Minor (Cold) |
Recharge | Moderate |
Minimum Level | 35 (Blaster) |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
LRM Rocket
The LRM Rocket is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. You must be level 44 and have two other Munitions Mastery Powers before selecting this power.
Damage | Superior (Smashing/Lethal) |
Recharge | Slow |
Minimum Level | 44 (Blaster) |
Effects | Sniper (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Reduce Interrupt Time | |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Sleep Grenade
Launches a Sleep Grenade at long range from beneath the barrel of your Assault Rifle. This small blast does minor smashing damage but affects all foes within the blast radius, and can knock them back. You must be level 41 and have Body Armor or Cryo Freeze Ray before selecting this power.
Damage | Minor (Smashing) |
Recharge | Slow |
Minimum Level | 41 (Blaster) |
Effects | Ranged (Targeted Aarea of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Targeted AoE Damage |
Sleep |
Superior Conditioning
Your Superior Condition has increased your maximum endurance by 5%. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power.
Minimum Level | 41 (Guardian) |
Effects | Auto |
Self +5 Endurance | |
Enhancements | Enhance Endurance Modification |
Set Categories | Endurance Modification |
Surveillance
When this power is activated, you focus your senses to analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your teammates, you effectively reduce their defense and resistance to damage.
Recharge | Slow |
Minimum Level | 41 (Blaster) |
44 (Guardian) | |
Effects | Ranged |
Foe -Resistance(All), -Defense(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
Accurate Defense Debuff | |
Universal Debuff |
Targeting Drone
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. Targeting Drone is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active Targeting Drone drains endurance. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power.
Recharge | Slow |
Minimum Level | 41 (Guardian) |
Effects | Toggle: Self +Resistance(-To-Hit), +To-Hit, +Perception |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taser Jolt
Blasts the target with a high-voltage discharge from a powerful handheld stun gun. This melee attack deals high Energy damage and will Disorient most opponents.
Damage | High (Energy) |
Recharge | Long |
Minimum Level | 35 (Guardian) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Historical
- This set was added to the game in Issue 3.
- This set was proliferated to guardians in Rebirth Issue 6.