Skipper LeGrange

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Overview

Skipper LeGrange

Ghost Hunter
Zone Croatoa
Coordinates (1315, 0, 2330)
Level Range 25-29
Introduced By Gordon Bower
Introduces Kelly Nemmers
Enemy Groups

Fir Bolg

Tuatha de Dannan
v  d  e


Skipper LeGrange is a hero contact in Croatoa at coordinates (1315, 0, 2330). Skipper LeGrange is a Magic origin contact. His level range is 25-29.


Introductions

Contact Introduced By

Contact Introduces

Chick I know would like to meet you. Well, not a chick, exactly. It's complicated.

I never met Kelly Nemmers. Not while she was alive, that is. But she's got what you might call an 'insider's scoop' on Croatoa. She can get you Magic and Natural Enhancements.

Kelly's a good girl. Er, ghost. She'll help you in whatever way she can.

Information

Ghost Hunter

Skipper LeGrange knows that quite a few folks think he's crazy. He also knows he's not. After more than ten years spent on th etrail of some of the most devilish spirits on the North American continent, Skipper knows what goes bump in the night. In some ways, Croatoa is a golden opportunity for him. Skipper's had a hard time resisting the urge to invite his old professors, employers, and girlfriends up to Croatoa to see how real the supernatural really is. He did, however, invite his mom.

Prior to Introduction

I don't think I know you. You better talk to Active Contact instead.

Initial Contact

I'm glad you've decided to join me in holding the line against this maelstrom of unearthly might. It's not everyone who's fit for a job like this. No, sir.

Greeting

  • We've got a lot to learn around here, Character. Let's get to it.
  • Howdy, Character. You ready to toast some ghosts?
  • Let's get cracking!

Too Busy

The supernatural isn't for the casual adventurer, Character. You should come back when you have your plate clear.

No More Missions

You've done it all, Character. Maybe your other contacts have something for you to learn.

Store

You and me, we're buds, right? Fellow adventurers on a path of preternatural peril. You need some Enhancements, I'm your man! So call on me!

  • Inspirations (all)
  • Level 25 Natural/Magic Dual Origin Enhancements (200% base costs)
  • Level 30 Natural/Magic Dual Origin Enhancements (200% base costs)

We've gone through fire together, Character. If I can help you in any way, I want to.

  • Level 30 Magic Single Origin Enhancements (150% base costs)

Story Arc

Merit Rewards: This activity awards 10 Reward Merits.

The War of the Fir Bolg (25-29)

Souvenir

You can still taste the sulfer in your mouth and can't help but think of...

The War of the Fir Bolg

It was all Skipper's fault, that's what you tell yourself as you look back on your questionable run-ins with the Fir Bolg. As you fought them you began to see them as more than just creatures, but as actual beings who were trapped here, what's worse is that they blamed you for it all. You later come across them when you went after the Mayor's tome of protective runes, but not before you realized the Fir Bolg were simply trying to protect themselves from the Red Caps. But everything came to a head when the Fir Bolg decided to try and push the Tuatha into Salamanca in order to get rid of them. You were sent by Skipper to stop the ceremony. It didn't matter how much you empathized wh the Fir Bolgs, you had innocents to protect.


Learn more about the spirit war

Briefing

I expect you're aware of the ancient Irish legend about the Fir Bolg and the Tuatha de Dannan. Well, you're in for a treat. The Fir Bolg controlled Ireland for hundreds of years, until the Tuatha arrived. They were big, burly warriors, and they drove out the Fir Bolg, leaving them only the small area of Connaught to themselves. It seems that ancient enmity never really died. It seems that somehow, the Fir Bolg and the Tuatha have carried their war into the spirit world, and they're still fighting it! If we're going to keep Salamanca safe, we need to know more about their war and what we can do to end it. That's where you come in.

Mission Acceptance

I've located a cave full of Fir Bolg nearby. I need you to get in there and get out, with whatever information you can find.

Unnecessary Solicitation

Have you learned anything yet?

Mission Objective(s)

The air down here smells foul and dank.

  • Seek clues in Fir Bolg lair

You have learned some of the Fir Bolg's history.

Enemies

Fir Bolg

Notable NPCs

Ambush! After defeating Maolan three waves of Fir Bolg will silently attack.
Ambush! After discovering the parchment three waves of Fir Bolg will silently attack.
Editor's Note:

As Maolan and the parchment will likely be close together, you may end up getting 2 groups of Fir Bolgs attacking in 3 waves. This can produce a fair number of Fir Bolg all at once, but you should be able to exit at any time since the mission will now be completed.

The Fir Bolg's story
One of the Fir Bolg you defeated snarled, 'Tell your masters, the Red Caps, that they will never triumph over the spirit of the Fir Bolg! They have kept us trapped in this foul land for centuries, but as long as we maintain our pride, their victory over us is incomplete!'
Parchment
This parchment, obviously treasured by the Fir Bolg, tells the story of their emigration from Ireland following the invasion of the Tuatha de Dannan. It reads, in part:

'And so we came to this new land, where we met new friends and found our new home. But an ancient enemy, more fearsome than the Tuatha de Dannan, had followed us. The Red Caps. Our misery is their joy.'


Debriefing

This is an ugly story, Character. Based on what you found, it looks like the Fir Bolg blame the Red Caps for trapping them in the mystical world of Croatoa. Have you had any encounters with the Red Caps yet? Well, you'll want to watch out. We're not talking about cute little brownies here, nosiree. The Red Caps are some of the most vicious, deadly creatures I've ever seen. Frankly, I don't blame the Fir Bolg for being afraid of them.

Push the Tuatha out of New Connaught

Briefing

The Fir Bolg have been battling the Tuatha de Dannan for centuries, and things haven't gotten any more friendly since the two groups have been trapped in Croatoa together. What's worse, this war is putting all of Salamanca in danger. If you could help push the Tuatha out of New Connaught, it may go a long way toward reducing the violence in the area. Could you do it?

Mission Acceptance

The Tuatha are most often found in New Connaught at night, but there are always a few down by the lake.

Unnecessary Solicitation

If you could push a few more Tuatha out of New Connaught, we should see a decrease in violence.

Mission Objective(s)

  • Repel Tuatha from New Connaught
    • Defeat 10 Tuatha de Dannan

You have reduced the violence in New Connaught.

Enemies

Tuatha de Dannan

Debriefing

Thanks, Character. Hopefully things will quiet down around here for a while. That should give us time to investigate the spell that's drawing Salamanca into the spirit world.

Retrieve the book

Briefing

I just got word from Gordon Bower, mayor of Salamanca. Apparently the Fir Bolg have gotten their hands on a book of runes that the Salamancans were using to keep the worst of the monsters out of the village. They need that book back, and bad. Can you go and retrieve it?

Mission Acceptance

Salamanca houses the Occult Studies annex for Paragon City University. It's a good thing they had a few mystical artifacts on hand when their village started to be drawn into Croatoa.

Retrieve the book of runes

Unnecessary Solicitation

Salamanca needs that book back. And I mean pronto.

Mission Objective(s)

It's a pity that the Fir Bolg have to make their homes in these pitiful caves. After all, they were people once.

  • Retrieve the book of runes

You have found the book of runes.

Enemies

Fir Bolg

Take book to Gordon Bower

Unnecessary Solicitation

Bower needs that book, on the double.

Mission Objective(s)

  • Take book to Gordon Bower

Debriefing

Thanks, Character. Without small objects of power like this one, I'm afraid Salamanca would be entirely overrun. As a hero of Salamanca, you should have the protection of these spells. Here, study the Rune of Warding. The knowledge of the Rune will fade in time, but for a few days, it will help to keep you safe.


Temporary Power:

When you deliver the book to Gordon Bower, he will give you the Rune of Warding temporary power.

Rune of Warding Ranged, Minor Damage (Energy)/Special vs. Fey
After you rescued the village's Book of Runes from the Fir Bolg, Mayor Gordon Bower asked you to study the Rune of Warding. It should help you battle the strange creatures of Croatoa, but knowledge of the rune will fade after 3 days.

Expires in 2 days of in-game time.

Debriefing

Thanks for retrieving that book, Character. You're giving Salamanca a fighting chance against the darkness.

Stop the battle

Briefing

I've learned of a big battle between the Fir Bolg and the Tuatha. The more violence in Croatoa, the more danger all the village people are in. That means I need you to stop that battle. Think you're up to it?

Mission Acceptance

To stop the violence, you'll need to defeat every last creature in that cave. Be on your guard, Character. Things can get tricky in close quarters.

Unnecessary Solicitation

I need that battle stopped.

Mission Objective(s)

The sounds of desperate combat ring through these caverns.

  • Defeat all creatures in cave

You stopped the battle!

Enemies

Fir Bolg
Tuatha de Dannan

The War of the Fir Bolg
One of the Fir Bolg you defeated snarled, 'Our eternal struggle will not cease! You cannot stop our battle, any more than our own deaths can. Defeat us, and we will rise again, to carry on our immortal war for all time to come!'

Debriefing

The Fir Bolg said that their dead warriors rise again to continue their war forever? Well, I can't say I'm surprised. Common theme in folklore: eternal bloodshed, war without end, etc. But I have to admit I feel... well, sad for them. They've been locked in combat all these years, and not even death can still their rage. Croatoa is a dark and horrible place. I'm finally beginning to get that through my head.

Stop the ritual

Briefing

We're in big trouble. All this battling between the Fir Bolg and the Tuatha has finally come to a head! The Fir Bolg have prepared an elaborate ceremony, one with roots dating back to the 1400's. It's very complex. It's... well, it's going on right now! The Fir Bolg plan to push the Tuatha out of Croatoa entirely. Only trouble is, they'll be pushed out into to the nearest location in the real world: Salamanca. If we don't stop that ritual, Salamanca will be overrun with more Tuatha de Dannan than you or I have ever seen!
I seriously recommend you put a team together for this one.

The Fir Bolg's ceremony is taking place in the spirit world. You'll have to go there to stop it; fortunately, you're dealing with an expert.

Mission Acceptance

The ceremony hinges on a big post and lintel doorway in New Connaught. As the Fir Bolg enter the doorway, they disrupt the separation between the real world and the spirit world, thus making it possible for them to eject the Tuatha into our reality. Once 30 Fir Bolg enter the doorway, the process is irreversible. So you've got to stop them from getting through.

Unnecessary Solicitation

You've got to stop that ceremony!

Mission Objective(s)

You hear a hundred guttural voices lifted up in a foreign chant.

  • Stop 30 Fir Bolg entering door
    • 0 have escaped

You prevented the Fir Bolg from expelling the Tuatha from Croatoa!

Enemies

Fir Bolg

Editor's Note:

Although the stated objective is to stop 30 Fir Bolg passing through the portal, the real objective is to defeat all Fir Bolg on the map before 30 can enter the portal.

Debriefing (Mission Success)

Whew, that was a close one. Good work. Good work and good-bye. This latest crisis has made me realize we can't keep fighting this war battle by battle; we've got to get to the heart of this war and stop it for good. And for that, I think you'll have to look up a new friend of mine. She's not like other people you've met -- at least, I imagine not! Anyway, you'll find her in the Misty Wood. Treat her well. She's had a lot of tough luck.

Debriefing (Mission Failure)

The good news is, your interference in the Fir Bolg ceremony disrupted it badly enough to stop them from finishing it. So you accomplished your goal, even though it wasn't in the way we had hoped. So good work. Good work and good-bye. This latest crisis has made me realize we can't keep fighting this war battle by battle; we've got to get to the heart of this war and stop it for good. And for that, I think you'll have to look up a new friend of mine. She's not like other people you've met -- at least, I imagine not! Anyway, you'll find her in the Misty Wood. Treat her well. She's had a lot of tough luck.

Missions

Get Skipper some evidence

Briefing

Hey, there, Character! Long time no see. I've been hanging out in Croatoa for some time now, and I guess you could say I've learned a lot about the Fir Bolg. And the Tuatha de Dannan. Only one thing bugs me: no one back home believes me! If you could help me with that, I think I could clue you in on some of the bigger goings on here in Croatoa. What do you say? Care to get me some evidence?

Mission Acceptance

Great. Thanks. Here's a camera; just snap a few pics of the Fir Bolg, and we can get started.

Unnecessary Solicitation

Hmm, these look a little fuzzy. Could you try for a few more?

Skipper's camera
This beaten-up Polaroid looks like it's seen better days, but it should be sufficient to capture some pictures of the Fir Bolg.

Mission Objective(s)

  • Document New Connaught's monsters
    • Defeat 10 Fir Bolg

You got enough pictures of the Fir Bolg.

Enemies

Fir Bolg

Polaroid snapshots
It's hard to snap great pics when you're fighting for your life, but these photos aren't half bad. Skipper should have no trouble convincing people of Croatoa's worries now.

Debriefing

Thanks, Character, and nice shooting! With these, maybe I can wake a few people up to the danger Croatoa's facing. And maybe they'll take me a little more seriously from now on.