Veteran Reward Powers

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Overview

Veteran Reward Powers are permanent powers that a player may claim once his or her account has been active for a certain length of time. All Veteran Reward powers are available separately for each character on that player's account, including new characters. Some of these powers are mutually exclusive. After selection, these powers cannot be re-selected, so choices should be carefully considered.

Attacks from the Veteran Rewards Program are affected by recharge and accuracy/tohit buffs, but no other buffs. However, their damage can be increased if the target is suffering from resistance debuffs.

Prestige Sprints

These powers may be claimed after being active for 12 months. All four of these powers are awarded as a single package.

Prestige Power Dash

Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of silvery ripples around the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Prestige Power Quick

Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Prestige Power Rush

Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Prestige Power Surge

Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Melee Attacks

These powers may be claimed after being active for 12 months, only one of these may be claimed per character. Additionally at 54 months each character may select a new power from either these two or the 33 month powers but may not duplicate a claimed power.

Ghost Slaying Axe

This massive weapon was specifically crafted by MAGI to slay the undead. Note that Mastermind Henchmen are protected from this effect. Damage enhancing powers do not apply to the Ghost Slaying Axe.

Damage Melee, Moderate Damage (Lethal)
Recharge Moderate
Effects Bonus Damage vs True Undead

This power is slightly different from the Temporary Undead Slaying Axe. Although both weapons cause the same amounts of normal and bonus damage, the Veteran weapon's bonus damage is Energy damage, whereas the Undead Slaying Axe's bonus damage is a special type that is unaffected by resistances. These two powers do different amounts of bonus damage to Undead targets that have a resistance or a vulnerability to Energy damage. Also, the Temporary version's normal damage is buffable.

  • 130% bonus damage vs. Circle of Thorn spirits
  • 100% bonus damage vs. Banished Pantheon zombies
  • 100% bonus damage vs. Tsoo Ancestor Spirits
  • 80% bonus damage vs. Unseelies
  • 80% bonus damage vs. Croatoa Ghosts
  • 60% bonus damage vs Shivans

Sands of Mu

You have found some strange black sand. While carrying it, you have the ability to deal a flurry of punches charged with Negative Energy of the Netherworld. Damage enhancing powers do not apply to the Sands of Mu.

This power is slightly different from the Temporary Sands of Mu. The Temporary version's damage is buffable.

Damage Melee (Cone) High Damage over Time (Smashing/Negative)
Recharge Long
Effects Foe -ToHit


Ranged Attacks

These powers may be claimed after being active for 33 months, only one of these may be claimed per character. Additionally at 54 months each character may select a new power from either these two or the 12 month powers but may not duplicate a claimed power. If you select one of these powers as your 54 month reward, it will not have bonus damage based upon origin.

Nemesis Staff

Veteran Nemesis Staff

This strange, steam-powered staff shoots a bolt of energy that deals damage, knocks back foes. The Nemesis is particularly effective when wielded by Technology, Science or Natural origin individuals. Damage enhancing powers do not apply to the Nemesis Staff.

This power is slightly different from the Temporary Nemesis Staff. The Temporary version offers no bonus damage based on origin, sometimes Disorients its target, and sometimes doesn't knock its target back. The Temporary version's damage is also buffable.

Damage Ranged, Moderate (Smashing)
Recharge Long
Effects Bonus Damage for Technology/Science/Natural Origin characters, Foe Knockback


Blackwand

Veteran Blackwand

This black metal wand feels cold in your hand, and glows with dark arcane energies. When used by Magic, Mutant or Natural origin individuals, the potency of its attacks are increased. Damage enhancing powers do not apply to the Blackwand.

This power is slightly different from the Temporary Blackwand. The Temporary version offers bonus damage only to Magic origin characters, and it does not reduce its target's accuracy. The Temporary version's damage is also buffable.

Damage Ranged, Moderate (Negative)
Recharge Long
Effects Bonus Damage for Magic/Mutant/Natural Origin characters, Foe -ToHit


Note: The Blackwand's description in the initial power selection popup fails to mention that Natural Origin characters get a damage bonus with it.


Non-Combat Pets

These powers may be claimed after being active for 36 months. Only one of these may be claimed per character. Pets cannot be summoned while a flight power is active.

These pets are purely for show. They do nothing except follow the summoner around. They cannot be controlled or dismissed, and they cannot be targeted or affected by powers (though they do suffer falling damage, oddly enough).

Clockwork Pet

You can use this power to create a solidified hologram of a Clockwork Sprocket. It will follow you around wherever you go. Great for parties.

Effects Summon Clockwork Pet


Demon Pet

You can use this power to create a solidified hologram of a small Demon, complete with wings. It will follow you around wherever you go. Great for parties.

Effects Summon Demon Pet


Mekman Pet

You can use this power to create a solidified hologram of a Mek Man. It will follow you around wherever you go. Great for parties.

Effects Summon Mek Man Pet


Redcap Pet

You can use this power to create a solidified hologram of a Redcap Rascal. It will follow you around wherever you go. Great for parties.

Effects Summon Redcap Pet


Rikti Pet

You can use this power to create a solidified hologram of a Rikti Monkey. It will follow you around wherever you go. Great for parties.

Effects Summon Rikti Monkey Pet



Combat-Buff Pets

These powers may be claimed after being active for 48 months. Only one of these may be claimed per character. Pets cannot be summoned while a flight power is active.

There are two styles of pet per graphic option. Each style gives one of two buffs. Only the Light/Dark Fairy Pet seem to leave a targetable corpse.

  • These pets have the following:
    • Same level as the summoner
    • Give a buff to the owner (see buffs below)
    • Will draw aggro if seen
    • Are fully targetable and affectable by both helpful and hostile powers
    • Low Health: 5 to 10 depending on level of the summoner (5 up to lvl 28, 10 from level 32 on, inbetween not certain yet)
    • Have -75% resistance to all damage types (to further help them die easily)
    • Refresh very fast and can be summoned quickly after being used


Buffs: Empowering Aura:

  • Defense/Recovery (Shield) +Rec, +Def - Base Defense +3.00%, Recovery Rate +1.75% (+0.08 end/second)
  • Resist/Damage (Power) +Dmg, +Res(all) - Damage Bonus +3.00%, Resist (all) +5.00%

Light Fairy Pet

This is a Faerie who has come from the Lost Lands to aid you.

Effects Summon Light Fairy Pet
Effects Gives the Shield Buff


Dark Fairy Pet

This is a Faerie who has come from the Lost Lands to aid you.

Effects Summon Dark Fairy Pet
Effects Gives the Power Buff


Blue Wisp Pet

This is a Faerie who has come from the Lost Lands to aid you.

Effects Summon Blue Wisp Pet
Effects Gives the Shield Buff


Red Wisp Pet

This is a Faerie who has come from the Lost Lands to aid you.

Effects Summon Red Wisp Pet
Effects Gives the Power Buff


Shield Drone Pet

Vanguard has awarded you with a prototype Shield Drone

Effects Summon Shield Drone Pet
Effects Gives the Shield Buff


Power Drone Pet

Vanguard has awarded you with a prototype Power Drone

Effects Summon Power Drone Pet
Effects Gives the Power Buff


Shield Oscillator Pet

This Clockwork Oscillator has somehow adopted you as its owner.

Effects Summon Shield Oscillator Pet
Effects Gives the Shield Buff


Power Oscillator Pet

This Clockwork Oscillator has somehow adopted you as its owner.

Effects Summon Power Oscillator Pet
Effects Gives the Power Buff


Miscellaneous

Assemble the Team

This power may be claimed after being active for 42 months.

This power allows you to teleport all of your teammates to your location.

Recharge Very Long
Effects Zone-Range: Teleport Teammates
Inherent

Base Transporter

This power may be claimed after being active for 24 months. This power has a minimum level requirement of 3. You can claim it at level 1 or 2, but it will not appear on your character until you reach level 3.

You have a Base Transport beacon. It will allow you to return to your base from any location. It is usable once every 30 minutes.

If your Supergroup belongs to a Coalition, you may teleport to any base within that Coalition. This power takes a long time to activate, and is interruptible.

Effects Teleport to Base

Experienced

This power may be claimed after being active for 78 months. This reward can only be claimed once per character.

Your experience within Paragon City or Rogue Isles has earned you the right to give you a boost to Patrol XP. When this power is used, you will gain half a level of Patrol XP, however you can only ever have 1 level worth of Patrol XP at a time. NOTE: Any Patrol XP granted through this power beyond the one level limit will be lost. This power has 5 charges.

Effects Adds 5 bars of Patrol XP
Recharge Very Long (2 hours)
Duration 5 charges


Reveal

This power may be claimed after being active for 63 months.

Your extensive knowledge of your surroundings will allow you to clear the "Fog of War" from any map once every 5 minutes

The power animation can be seen at: http://www.youtube.com/watch?v=yizb6H9Rruw

Effects Clear Fog of War


Return to Battle

This power may be claimed after being active for 81 months.

If you are defeated, you may return to battle empowered by the effects of several types of large inspirations! After each use, you may not use this effect again for another hour.

Effects Self-rez to 52.5% health and 52.5% endurance in PvE.
10 magnitude untouchable for 15s
50 magnitude immobilize for 4s
Large Inspirations Uncanny Insight: +39.38% ToHit, +262.5 ft. Perception in PvE.
Righteous Rage: +52.5% Damage in PvE.
Phenomenal Luck: +34.65% Defense to all attacks except typeless in PvE.
Robust: +21% Damage Resistance in PvE, +Resist Teleport.
Escape: Resist Effects: -20 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -10 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 33% resistance to Taunt and Placate in PvE.
Recharge Very Long: 1 hour, unenhanceable, change of build does not recharge


See Also