Patch Notes/2012-08-14 Beta

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

12.08.14 Beta Build 2400.201208122118.08

  • 12.08.14 Beta Build 2400.201208122118.08

'Issue 24: Resurgence'

COMBINED

Power Pool Customization

  • Static Discharge: All Epic pool versions of this power should now have the standard 2 hand cast with default purple electricity and the patron versions of this power have the standard 1 hand cast with default red electricity.
  • Blaster/Blaze Mastery/Char: Fixed a bug that caused this power to lack its appropriate continuing effects.
  • Patron Power Pool Pets now have customizable spawn and despawn effects.
  • Zapp - Bright and dark versions of this power are now fully customizable.

Crashes

  • Players previously from non-English-language servers should now be able to load into maps.

Crey Spawns

  • Scientists & Tank "Repair" spawns, and PR "Roadshow" spawns now con yellow
  • Paragon Protectors in "Roadshow" spawndefs have been replaced with Power Tanks

King's Row

  • Adjusted neighborhood levels and balanced spawn level ranges to be easier for players, and align with mission progression. The new level ranges:
    • Gish 7-10
    • Industrial Ave 7-9
    • KGW 11-13
    • Aqueduct 9-11
    • Royal Refinery 10-12
    • High Park 12-15

POWERS

General

  • Concealment/Misdirection: This power's duration will no longer scale with the user's level. It will have a constant duration of 15 seconds.
  • Mace Beam: The Mace Beam sniper attack from Mace Mastery no longer invokes weapon redraw if you use another Mace attack before or after it.

Epic Power Pool

  • Soul Mastery power Summon Mistress is now using the run in spawn animation, instead of the hands on hips laughter emote.

Mu Mastery Pets

  • Mu Mastery Pets have their red auras restored.

Blaster

  • The recharge time of Blaster Sustain toggles has been standardized. Cauterizing Aura, Frigid Protection, Reaction Time, and Field Operative all now recharge in 10 seconds.
  • Corrected an issue where Blaster Sustain toggle powers would de-toggle when mezzed. These powers now remain toggled, but any offensive debuffs or damage are suppressed while the player is controlled.

Martial Combat: Defiance

  • Corrected a number of Defiance values in Martial Combat - many of them were looking up the wrong Area Factor for calculation.

Martial Assault

  • Fixed a bug where the Endurance Cost of Shuriken Throw, Caltrops, and Explosive Shuriken was too high.
  • Ki Push was incorrectly flagged as Autohit. It now must successfully roll a To-Hit roll to hit the target.

Enhancements

  • Executioner's Contract: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP. Reduced this power's duration in PvP to be consistent with other mez procs.
  • Pounding Slugfest: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
  • Debilitative Action: Disorient Bonus - - This enhancement will now trigger mez suppression when used in PvP.
  • Razzle Dazzle: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
  • Unspeakable Terror: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
  • Triumphant Insult: Chance to Disorient - This enhancement will now trigger mez suppression when used in PvP.
  • Increased "Improved Movement Bonus" set bonuses by 50%.
  • Swapped Running, Flying and Leaping set bonuses with global Improved Movement Bonus set bonuses.
  • Preventive Medicine: This enhancement now has a 10% chance to trigger if your health is between 31-75% health and a 100% chance to trigger if your health is below 31%. Reduced the internal cooldown from 120 seconds to 90 seconds.
  • Scourging Blast: Recharge/Chance for Minor PBAoE +End Proc now has a small area of effect heal as well.
  • Crushing Impact: Reduced this set's 2 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
  • Pulverizing Impact: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi Resist and 2.5% Mez Resist.
  • Smashing Haymaker: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist.
  • Focused Smite: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
  • Touch of Death: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Mako's Bite: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Salvo: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Tempest: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
  • Entropic Chaos: Reduced this set's 3 slot bonus from 3.75% Energy/Negative Resist and 6.25% Mez Resist to 3% Energy/Negative Resist and 5% Mez Resist.
  • Ruin: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
  • Decimation: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Detonation: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Positron's Blast: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 3% Fire/Cold Resist and 5% Mez Resist.
  • Annihilation: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
  • Multi-Strike: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Scirocco's Dervish: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
  • Obliteration: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Fury of the Gladiator: Reduced this set's 2 slot PVE bonus from 4.5% Fire/Cold Resist and 4.5% Mez Resist to 3.75% Fire/Cold Resist and 6.25% Mez Resist.
  • Executioner's Contract: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Sovereign's Right: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Gift of the Ancients: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Red Fortune: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist Resist and 2.5% Mez Resist.
  • Impervious Skin: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Reactive Armor: Fixed a bug that caused this enhancement to have the incorrect set bonuses at 2 and 3 pieces. The 2 piece set bonus is a tiny lethal/smashing mez resistance bonus, and the 3 piece is the original tiny energy/negative/ranged defense bonus.
  • Titanium Coating: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
  • Unbreakable Guard: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
  • Doctored Wounds: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist Resist and 5% Mez Resist to 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist.
  • Debilitative Action: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
  • Celerity: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Kinetic Crash: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
  • Analyze Weakness: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.

TASKS

Incarnate Arc

  • Added villain specific dialog to missions's 1, 3, 4, and 5.
  • Added Praetorian civilians to missions 1 and 5.
  • Changed details about Number Six's background to better fit with his previous history.

Antimatter Personal Story

  • Fixed an issue where the player was not kicked out of the mission when it finished.

Deadlock Personal Story

  • Fixed an issue where Deadlock's Serum buff would persist indefinitely.

Brickstown Arcs

  • Added an extra dialog choice to Provost Marchand's initial dialog. Players will be able to ask Marchand more about his role in Praetoria and his current motivations.
  • Added an extra dialog choice with Marauder in Mission 1. Players who have the Souvenir clue, "The History Of The Destroyers", will ask him about the Mid-West. Players who do not have the souvenir clue will ask why they should be able to trust Marauder.
  • Arc 3 Mission 2: Fixed an issue where the UI for saving Riptide did not show up in the mission. Players should also be able to earn the badge, Riptide's Comrade, now.
  • Arc 2 - Part 4: Added a mini-map to the Carnival Island refugee camp.
  • Made adjustments to Crey, Freakshow, and Prisoner spawns so that the player/enemy difficulty ratio would be equal.
  • Arc 1 Mission 3: Fixed an issue where the waypoint was appearing at the entrance instead of the elevator after rescuing Aurora and Noble Savage.

St. Martial Arcs

  • Inside Information: Fixed a bug where rogues in Paragon City could not properly start the first mission for Inside Information.

Prison Break Zone Event

  • Enemies should now match player levels within the Prison Break event
  • Added line of dialogue for "Arrest 5th Column" spawns to include the Player’s name when alerted.
  • Reduced prisoner spawn probability in an effort to lighten overworld density.
  • Thinned out "Prisoner Rumble" spawns on sidewalks between The Zig and Seven Gates.
  • Balanced Player/Prisoner difficulty ratio for spawns making it in player favor.

Missions

  • Rogue-alignment players will now be able to access Antonio Nash's storyarc .
  • Vigilante-alignment players will now be able to access Lieutenant Harriman's storyarc,
  • Dark Astoria: Dream Doctor: Removed the treasure chests in the green orb room in Dream Doctor's final mission.

Mission Architect

  • Entering Mission Architect missions should no longer display an error.

Rewards

  • The Reactive Defenses: Endurance/Recharge and Preventive Medicine Endurance/Recharge recipes on the Hero Merit vendor should now correctly cost 1 hero merit.