Organic Composition
Overview
Organic Composition is a standard power set that is a secondary set for Guardians.
"Organic Composition users can surround themselves in the forces of nature, enabling them to shield their bodies from harm. Their command over the environment allows them to call forth primal energies to hinder their foes and aid themselves and their allies. Some of their powers place a Bloom effect on themselves and allies. Each stack of Bloom boosts the healing effects on affected targets by 4% for 30 seconds. Bloom can stack up to 5 times."
Power Table
The Organic Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
![]() |
Hardened Carapace | 1 | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep) |
![]() |
Regrowth | 2 | Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom |
![]() |
Environmental Modification | 4 | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic) |
![]() |
Inexhaustible | 10 | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain) |
![]() |
Wild Growth | 16 | PBAoE, Team +Res(All), +Regen, +2 Bloom |
![]() |
Evoloving Armor | 20 | Self Toggle, +Res(All), Foe -Res(All) |
![]() |
DNA Siphon | 28 | PBAoE, Minor DMG(Lethal/Toxic), Foe -Regen; Self +HP, +End |
![]() |
Wild Bastion | 35 | PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom |
![]() |
OverGrowth | 38 | PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom |
Powers
DNA Siphon
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.
Damage | Minor |
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Environmental Modification
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
Evolving Armor
When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
Hardened Carapace
With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If no Adaptation powers are active, Hardened Carapace will grant additional regeneration. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
![]() |
Inexhaustible
Your body is constantly evolving and adapting based on your surroundings. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doesn't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Inexhaustible is always active.
Minimum Level | ![]() |
Effects | Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special |
Enhancements | ![]() |
![]() | |
Set Categories | ![]() |
![]() |
Overgrowth
Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time. Overgrowth also grants the affected targets 5 stacks of Bloom.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | PBAoE, Team +Damage, +To Hit, +Endurance Discount, +5 Bloom |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
Regrowth
By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged Facing Cone, Minor Ally Heal, Ally Moderate Healing Over Time, +1 Bloom |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
Wild Bastion
You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
Wild Growth
You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly. Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies. This power also grants 2 stacks of Bloom.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | PBAoE, Team +Res(All), +Regen, +2 Bloom |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
![]() |
Historical
- This set was added to the game for Guardians in Rebirth Issue 1.