Nadia

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Overview

Nadia

Carnival Mistress
Zone First Ward
Coordinates (1858, 196, -2852)
Level Range 20-29
Introduced By Doorman
Introduces Palatine
Enemy Groups Apparitions
D.U.S.T.
Dregs
The Possessed
Resistance
Shepherds
Requires First Ward Zone Pack.
v  d  e

Nadia is a Praetorian contact in the Eltentown neighborhood of First Ward at coordinates (1858, 196, -2852).  Her level range is 20-29.

Introductions

Contact Introduced By

Contact Introduces

Very good, child. She has already taken up residence in the old Monarch's throne room, but the Hetman keeps a watchful eye on her movements. For now, it is he that truly controls the Survivor Compound.
Very good, Character, because the watercolor regent needs your help desperately.

Information

Carnival Mistress

Mistress Nadia, a powerful sorcerer of the Carnival of Light, watches over the Survivor Compound, striving to keep it safe from the myriad dangers of First Ward.

Prior to Introduction

No, no, no, child. The spirits say it is not time for you to speak to me. You need to know that you want answers. Then you come back to me, okay?

Initial Contact

You come to ol' Nadia for answers, don't you, child? Did Jester not answer enough? Speak to me - speak to us. The loas have gathered to hear your questions.

Greeting

You come back to ol' Nadia just like the spirits say you would. They also tell me what is on your mind, child. But you need to say it to me.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

The loas are drawing a path. Can you see it? It looks like tiny, feathered fireworks just in the corner of your eye, this path. And you must follow it from me to another body in the gumbo. Go now.

Store

  • None

Story Arc

A Quotidian Ragbag

Merit Rewards: This activity awards 7 Reward Merits.

Souvenir

The events of...

A Quotidian Ragbag

...were anything but commonplace. What started as a diplomatic mission to free some Carnival prisoners from the Survivor Compound turned into a desperate search for Anna, the Monarch's imaginary daughter...who later turned out to be real, only not his daughter but that of a spirit that had possessed him. In the end, the dying Monarch, freed of the Apparition inside him and feeling a lingering attachment to a daughter he never had, and full of sorrow at all that had occurred, bequeathed to Anna the Throne of the Compound, naming her its Palatine.

Template:Mission:A Quotidian Ragbag - Part One: Good Gumbo Template:Mission:A Quotidian Ragbag - Part Two: Hoist That Rag Template:Mission:A Quotidian Ragbag - Finale: Thou Shalt in Thy Daughter See