Mr. G (Primal Earth)

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This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

Overview

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Mr. G

Advisor
Zone St. Martial
Coordinates (-185, -275, 1652)
Level Range 30-50
Introduced By Inside Information
Introduces None
Enemy Groups Devouring Earth
The Infested
Vanguard
Paragon Police Department
The New Praetorians
Carnival of Shadows
The Family
Syndicate
The Awakened
Arachnos
Freedom Phalanx
W.I.S.D.O.M.
Badges Hamidon's Enemy
War Criminal
Honorary Bro
Remembers Their Friends
Villain of the Month
Pyromaniac
Mayhem's Creator
Father
v  d  e

Mr. G is a villain contact in the Black Mariah neighborhood of St. Martial at coordinates (-185, -275, 1652). His level range is 30-50. The door to his warehouse is 200 yards south of the Black Mariah marker (192, -10, 51), but it is only accessible if you have unlocked him through the Inside Information mission.

For the missions that he gives to Praetorians, see Mr. G.

Introductions

Contact Introduced By

Inside Information Mission

Contact Introduces

None

Information

Advisor

Mr. G was known to be an enigmatic man within the government of Praetoria. However, the collapse of Praetoria caused the plans within plans that he had to fall apart. His true identity as Doppelganger was revealed, along with his plans to create a clone army.

Now, he is in the Rogue Isles, seeking to help villains with their own plots in the hopes of building back up a base of power in Primal Earth.

Prior to Introduction

None

Initial Contact

From the Inside Information mission

Ah... you have no idea how good it feels to... well... not be dying, yes, not dying.

In my short time back, very short, I've done some digging around, and I do believe I've found some information that can be of use to you. Shall we begin, Character?

  • Let's get to work.

Greeting

Let's begin, Character.

Too Busy

Missing Too Busy Dialogue

Too Low Level

None

No More Missions

I believe we've taken care of everything, Character. We shall do what we can on our own from here on out. Should you need us again, you may contact us.

Store

Story Arc

Criminals of War

Merit Rewards: This activity awards 5 Reward Merits.

Souvenir

Transmuter's Watch

Transmuter gave you his favorite watch in appreciation for breaking him free of the Vanguard prison. It reminds you of an experience you call...

Criminals of War

You and Mr. G had a plan - free several prisoners of war that Vanguard had captured, then make the prisoners work for you.

You helped a former Vanguard general out of a bind and gained his aid in gaining access to the Vanguard prison.

You then assaulted the Vanguard prison, freeing Transmuter, Splice, Bobcat, and Subjugator 5.

Before you could do anything with them, Wu Yin announced a bounty on your head, knowing that you had freed all of these prisoners.

It would appear Wu Yin desperately wants you put down - you'll just have to show him what you and your new team can actually do.

Template:Mission:Mr. G - Criminals of War

Sweeps Week: Character vs. the Rogue Isles

Merit Rewards: This activity awards 5 Reward Merits.

Souvenir

WSPDR Rating Award

You received an unofficial reward for giving WSPDR its highest rating in quite some time. In fact, a few people gave the series an interesting name:

Sweeps Week: You vs. the Rogue Isles

Wu Yin had just put a huge bounty out on you. Every super powered individual in the Rogue Isle was eager to cash in on it. You kidnapped a film crew from WSPDR and got to work on beating down every single person who went after you - on live television!

Only the toughest villains came after you, namely the Carnival of Shadows and the Family. You took them down as well, then found where Tub Ci and Wu Yin were staying in St. Martial.

You took down Tub Ci and discovered a surprising fact - the Awakened from Praetoria were somehow working with Wu Yin! You defeated the Awakened, but Wu Yin and Penelope Yin were nowhere to be found.

The bounty on your head is officially gone, and the people of the Rogue Isles know that you aren't one to be crossed. You'll just need to track down the Yin family and show them just how dangerous you are.

Template:Mission:Sweeps Week: Character vs. the Rogue Isles - Part One: The News Team You Can Trust Template:Mission:Sweeps Week: Character vs. the Rogue Isles - Part Two: Good Television Template:Mission:Sweeps Week: Character vs. the Rogue Isles - Part Three: Ratings Template:Mission:Sweeps Week: Character vs. the Rogue Isles - Part Four: All in the Family Template:Mission:Sweeps Week: Character vs. the Rogue Isles - Finale: The Final Headline

The End of a Yin

Merit Rewards: This activity awards 5 Reward Merits.

Souvenir

Penelope Mayhem's Psychic Gift

Penelope Mayhem created a psychic gift and gave it to you - an image of Paragon City burning into the ground. The image makes you think that clearly this was...

The End of a Yin

The Yin family made a mistake crossing you, and now they were paying for it. You discovered Penelope Yin was using her psychic powers to control the Awakened. You powered up Subjugator 5 and leaped inside of Penelope Yin's mind to break her control over the Awakened. Your goal was to send the group into a frenzy, destroying anything in their path.

However, something unexpected happened. Penelope Yin refused to let go of the Awakened. Instead of losing control of the Awakened, she became the Awakened, absorbing all of their hatred and anger into her own body.

Fueled by anger, Penelope Mayhem attacked Faultline with the intent of destroying the primal version of herself. You showed up in Faultline to help in the attack, defeating Primal Penelope Yin and Mirror Spirit. Penelope Mayhem teleported, giving you her thanks and also letting you know that the two of you are now eternally bound, as you were technically her creator.

Everything was all wrapped up, but there was one more job Mr. G had, which was to rob a Vanguard vault. It was here you were presented with a decision. Vanguard would just let you have the money if you simply handed over all the war criminals you had released.

The choice was yours to make - did you stay loyal to the criminals you rescued, or did you backstab them for your own ends?

Template:Mission:The End of a Yin - Part One: Hostages Template:Mission:The End of a Yin - Part Two: Old Projects Template:Mission:The End of a Yin - Part Three: Controlled Chaos Template:Mission:The End of a Yin - Part Four: Cracking Faultline Template:Mission:The End of a Yin - Finale: Choosing the Inevitable

Personal Story

Souvenir

Wu Yin's Personal Story

Wu Yin went to see Tub Ci in the hospital after his fight with one of the villains in the Isles. It was there that Desdemona/Vanessa DeVore visited Wu to speak about the situation with their daughter, Penelope. In the end, Wu decided that the only way to save her would be to collect all the memories he had of his daughter and put them in one place. Someone will have to try to get the memories into her mind in order to help keep some of her daughter alive.

Vanessa DeVore ripped all the memories Wu Yin had of Penelope out of his mind. Now, all she has to do is somehow get the memories into Penelope Mayhem in order to start the process of saving their daughter.

Template:Mission:Mr. G - Unavoidable Fate