Missions:Trina Furst - D.U.S.T. Kill Team Threatens Safe Passage of Exiles

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D.U.S.T. Kill Team Threatens Safe Passage of Exiles

Briefing

D.U.S.T. is ever trying to oppose the Carnival's efforts to give safe passage to exiles recently sent to First Ward. The Rangers need more victims to practice on in the Free-Fire Zone, you see. One of their Kill Teams recently took out a Carnival troupe escorting some newcomers to the Survivor's Compound. We can no longer help the exiles -- they are scattered and lost in the Ward -- but we can strike back at the D.U.S.T. cell commander that gave the kill order. Perhaps it will give the Rangers pause before crossing our paths again.

  • Defeat the Kill Team Leader

I've telesent the Kill Team's current base to your psyche. Take out their cell leader, and sabotage any further intelligence that D.U.S.T. has gathered on Carnival activities in the Ward.

Unnecessary Solicitation

The longer you delay, Character, the more exiles will end up as fodder for the Free-Fire Zone.

Mission Objective(s)

Crippling an entire D.U.S.T. cell may prove difficult, but First Ward will be safer for it.

  • Counterattack the D.U.S.T. Kill Team
    • 2 intelligence databanks to wipe
    • Defeat D.U.S.T. Cell Commander and his cohorts

You've taken down the D.U.S.T. commander and wiped out his cell's intelligence on the Carnival's activities in First Ward!

Enemies

V badge DUST.png D.U.S.T.

Notable NPCs

  • D.U.S.T. Commander


D.U.S.T. Chatter 

D.U.S.T. Ranger: Took 'em again.
D.U.S.T. Ranger: Yeah, it's getting easy. Or they're getting sloppy.


D.U.S.T. Ranger: I hate being holed-up inside.
D.U.S.T. Ranger: That's just your enhanced ADHD kicking in.


Before Combat:

D.U.S.T. Ranger: Finally spotted that big Hamidon thing. See it?
D.U.S.T. Ranger: No, I was too busy actually being on mission. Now shut it.

Combat Start:

D.U.S.T. Ranger: See?!

D.U.S.T. Ranger: Gun's been acting faulty ever since we tackled that troupe.
D.U.S.T. Ranger: Grab a spare compensator grip when we break.


Before Combat:

D.U.S.T. Ranger: You hear that?
D.U.S.T. Ranger: No, you just KEEP hearing stuff.

Combat Start:

D.U.S.T. Ranger: Target!

Before Combat:

D.U.S.T. Ranger: Half wanted to steal one of their masks.
D.U.S.T. Ranger: The ones with bullet holes or the ones without?

Combat Start:

D.U.S.T. Ranger: Speaking of bullets..!


D.U.S.T. Commander Dialogue 

Combat Start:

D.U.S.T. Cell Commander: Open up and rip him / her apart!

75% Health:

D.U.S.T. Cell Commander: Units be advised: the target is a worthy one.


Debriefing

The Ward is indebted to you for what you have done today. D.U.S.T.'s numbers, though, cannot be counted. We may see such foolish actions on their part again.