Mission:Who Needs Enemies? - Part Two: The Aureas TNT Party

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Part Two: The Aureas TNT Party

Briefing

I checked with one of my contacts down in the tunnels. She's a mousey little thing, but she knows the tunnels like the back of her hand.

She told me that the tunnels have been crawling with Destroyers and Crusader squads all day. They all seem to be convening under People's Park, according to her.

Character, it sounds like Pain God and his Destroyers were just one little piece of a massive puzzle, and I don't know about you, but that puzzle is starting to take frightening shape.

High explosives, a war? I think they're planning on blowing up something big...

  • Like a skyscraper?

...!

Holy... You're right! If they toppled a skyscraper in the middle of downtown... The devastation would be incacu...incalul...incaculb...hard to calculate!

Find the meeting place in the tunnels. I'll see if Tunnel Rat can get you some help. We've got to act fast!

Find the meeting place in the tunnels

Unnecessary Solicitation

If you don't find that meeting place soon I'm afraid Imperial City's skyline is going to change dramatically.

Mission Objective(s)

Map: P_Tunnels_45_Layout_05_01

You aren't sure how the PPD don't see this coming, you've spotted at least a dozen groups of Destroyers moving through the tunnels. And they're all hauling tons of high explosives.

  • Find the meeting place in the tunnels
    • Stop The Meeting
    • Defeat Paingod

You busted in on and put an end to a gathering of Destroyers and Crusaders in the tunnels. Unfortunately, this wasn't the only gathering.

Enemies

Destroyers

Notable NPCs

Where Paingod walks only suffering remains
Ambush! Throughout the mission, you will be ambushed by Destroyers (Blast Masters) who come running towards you from a distance.
Target: Yin Corp
You couldn't really understand Rebar, but Hatefist offered to give up the location of all explosives if you'd let him shut Rebar up.

Once Rebar was inconscious Hatefist let you know that Yin Corp, the tallest building in Imperial City, was targeted for demolition.

Stop the Bomb Plot

Unnecessary Solicitation

Character, what are you doing here?! You need to stop the Destroyers and Crusaders before they blow up half of downtown!

You're a great man / woman, Character. It's people like you who are going to save Praetoria from herself. I'm happy to call someone of your historical significance a good friend.

Mission Objective(s)

Map: P_Tunnels_30_Layout_03_01

The Crusaders and Destroyers are gone, but they left reprogrammed Clockwork to defend the bombs.

  • Stop the Bomb Plot
    • 30 bombs to disarm (Optional)
    • Defeat Demolition Expert (Optional)
    • Disarm the massive explosives dump
    • Find Mission Exit
    • Five Minutes Before The Bombs Detonate!

You disarmed the primary threat to Imperial City. Several smaller payloads went off further in the tunnels, but the wonder of architectural design saved the city from suffering more than a slight tremor, thanks to your quick actions.

Enemies

Resistance Clockwork
Resistance

Notable NPCs

  • Lots of High Explosives (Object)
This demolition charge packs a whallop. It has a self-arming mechanism which can be disabled if destroyed before it completes the arming cycle.
Color Blind isn't really color blind, she just earned the name because she can never remember which wires to cut.
Editor's Note:

Disarming the massive explosive dump (Lots of High Explosives) will then commence a countdown of any unexploded bombs, so you may wish to disarm the bombs before disarming the explosives dump. Disarming all 30 bombs will result in an ambush by the Resistance demolitions expert.


Lots of High Explosives

Briefing

You see a tangle of red, green, and black wires leading into the face of what looks to be an old calculator. This crude interface is duct taped to the side of a car battery.

  • Examine the detonator
On top of the calculator is the thermometer from an old air conditioner. If you bump this detonator too much the mercury in the thermometer will cause the glass tube to shift and it will complete the circuit to the car battery, detonating the explosives.
  • (Examine the wiring)
You look at the mass of wires, but all you see are red, green, and black wires.
  • (Examine the battery)
You examine the battery set up, it's a simple set up. One positive and one negative line. Looking at it you don't see any reason why you couldn't just disconnect them both, assuming you are fast enough.
  • Disconnect the Battery
With luck, determination, and a little more agility than the average person you wrap your fingers around the positive and negative clamps and with a swift tug, detach them both at the same instant. Only two words can explain how relieved you are when you see the calculator turn off.
  • Leave

If your character is of Magic origin

  • (Magic Origin: Cast 'Speak with Lightning Elementals' Spell)
A tiny excited voice sizzles and pops from the car battery.
"Hi!"
  • (Ask the elemental to leave)
The tiny voice buzzes cutely.
"Yes master."
With a pop and a wiff of ozone, the elemental is gone and the numbers counting down on the calculator fade away.
  • Leave

If your characters is of Technology origin

  • (Technology Origin: Cut the hidden blue wire)
You cut the blue wire, the one hidden under black electrical tape. Oldest trick in the book, right next to installing a red light next to a mass of blue, green and brown wires.
The numbers on the calculator stop.
  • Leave


Report back to Luke Larson

Unnecessary Solicitation

None

Mission Objective(s)

  • Report back to Luke Larson

Briefing

Character! We don't have much time to lose. It's the Destroyers!

When they found out that someone in the Resistance had stopped the bombing they went ballistic! Destroyer squads across Imperial City have turned their fists on Resistance Crusader teams. Now the Crusaders are asking us for help. Normally I'd say they got what they deservered for trusting those maniacs, but this is life or death, Character, it's not a game.

My informant managed to call me in a panic. She was very frightened and all she managed to get out was 'they found me'. Character, she was the one who informed me about the Crusader and Destroyer meetings... I think the Destroyers caught her!

Tunnel Rat is one of the kindest people I know, if anyone were to harm her...

Please, rescue Tunnel Rat from the Destroyers before it's too late, she won't last long getting roughed up by those monsters.

  • Leave


Find out where the Destroyers are keeping Tunnel Rat

Unnecessary Solicitation

Someone in the Destroyers must know where they're holding Tunnel Rat. If you start introducing Destroyer heads to pavement I'm sure someone will talk.

Mission Objective(s)

  • Find out where the Destroyers are keeping Tunnel Rat
    • Defeat 10 Destroyers

You learned from these Fixadine freaks that Paingod and Hatefist are holding Tunnel Rat in a Fixadine Den here in Logos.

Tunnel Rat's Whereabout
Luke Larson was right. Introducting Destroyers to the pavement does make them talk. It didn't take long before one of them stopped crushin' long enough to tell you that Paingod had taken Tunnel Rat to a Fixadine Den in Logos.
Rescue Tunnel Rat from the Destroyers

Unnecessary Solicitation

Please Character, Tunnel Rat is very meek, if the Destroyers are beating up on her she won't last very long.

Mission Objective(s)

Map: SKULLS_WAREHOUSE_RAVE

You can't help but wonder how many of these Fixadine dens there are in the city, but more importantly, when is the PPD going to do their job and shut them down?

  • Rescue Tunnel Rat from the Destroyers
    • Escape With Tunnel Rat!

You rescued Tunnel Rat and defeated Paingod, again.

Tunnel Rat

Enemies

Destroyers
Praetorian Police Department

Notable NPCs

  • Tunnel Rat
Tunnel Rat may look meek and skittish... Ok, yeah, she's pretty skittish, but this little mouse has the heart of a lion!
Where Paingod walks only suffering remains


Debriefing

You got her out safe?

Luke Larson takes off his hat and runs his hand through his hair, letting out a stiff, stress filled exhale.

Character, you have done the incredible. Not only did you save my fiesty friend and informant, Tunnel Rat, but you also put a stop to some dangerous dealings between the more extreme members of our movement and the psychotic Destroyers. Let's hope that the former learns to choose their friends and allies a little more wisely in the future. If they continue to make friends like these, the Resistance won't need enemies.