Mission:The Price Good Men Must Pay - Part Two: The Diseased Source

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Part Two: The Diseased Source

Briefing

Kiddo, all of us down here have been tryin' to figure out the source of this disease. Best we can figure out is that it was done by Neuron, or at least one of his scientists. You never know with that guy, bein' that he's a super intelligent speedster who can have ten projects goin' on at once. I'm not gonna sit around and let those men waste away and die. That ain't a way for a soldier to go out, you hear me? If I could, I'd take their place, but we need someone like me for Wardog's project. You and me, kiddo, we're gonna make sure our boys get to deliver some justice.

  • We'll need more information to do that.

You're right on that one, kiddo. I think I know where we can find that. There's a storage warehouse in Imperial; it's used by them Loyalists to keep Clockwork clean and also to move around chemicals. There's a PPD chief that's assigned there regularly, guy by the name of Interrogator Matherson. Here's our plan of attack.

You're gonna pound him to the ground to get information on Neuron's project, while also crackin' open anything you find in there to see what we can figure out. Meantime, I'll be down here taking stock on our boys and makin' sure they don't go dyin' before we can use 'em.

Find Matherson

Unnecessary Solicitation

Find Matherson.

Mission Objective(s)

Map: N_Warehouse_30_Layout_01_04

The sound of Clockwork walking about fills the area.

  • Find Matherson
    • Look for information on Neuron's project
    • Put down Interrogator Matherson

Matherson refused to talk, forcing you to take him back as your prisoner.

Enemies

Praetorian Clockwork
Praetorian Police Department

Notable NPCs

You found some information on the project.

Experimental Chemicals
You found some chemicals that are from Neuron's labs in Neutropolis. None of them stand out as being terribly useful, though it couldn't hurt to bring them back to the Resistance.

Matherson refused to tell you any information on the project.

Matherson's Refusal
Matherson refused to talk, even after you delivered a sound beating to him. It looks like you'll have to do this the hard way - by taking him prisoner.
Deliver Matherson to Wardog

Unnecessary Solicitation

Kiddo, you got a good haul in there! Wardog would be interested in seein' this.

Mission Objective(s)

  • Deliver Matherson to Wardog

Briefing

So, another one of the PPD in our clutches? I'll take good care of Matherson, Character. I remember his brother very well, back in the academy. I believe I know just the thing that will get him to tell us everything he knows.


Debriefing

Kiddo, I gotta say, I've seen cold before, but Wardog always seems to hogwash the cold that I thought I've seen. I watched him drag that Matherson fella away and tell me to be ready to move. Thing is though, Wardog ain't the coldest thing I ever saw. You wanna know what was the worst? I'll tell ya. It was back in Rome, you know, before it was destroyed. I was servin' in the Italian militia, we were holdin' out against hordes of Devouring Earth. It was the third or fourth time in my life that I was pretty sure I was gonna die.

I was laying in a pile of debris, watchin' the Devouring Earth charge into the main city. And you know who I see, watchin' the entire scene from a skyscraper?

Cole. I thought we were all saved! Here was that guy everyone was talkin' about. And you know what he did? He watched Rome burn. When all hope was just about lost, he swooped in there, like some sorta hero. He saved everyone else who was left, but of course, the Devouring Earth destroyed whatever was left of Rome's government, meanin' big bad Cole had no competition.

Me? I survived, 'course, but that's another story. We got bigger fish to fry now.