Mission:The Price Good Men Must Pay - Part Three: Closest to the Heart
Part Three: Closest to the Heart
Briefing
Men have to do a lotta bad things in war, kiddo. It ain't that we want to do it, but it's that we gotta. It's what makes us different from the Wardens. Why, back when I served in Italy, we had to let one of the smaller villages get devoured by Hamidon, just so we could establish a better base over in Milan. It's what had to be done. But some fools went out themselves to try to save that village, only to go get killed. Now what good is that gonna do?
I tell ya this because we gotta do something real bad to do somethin' real good, but I don't think you're gonna have a problem with it. Matherson isn't talkin' about where we can find the info on what our boys have, so we gotta take drastic actions.
- What sort of actions?
Family actions, kiddo. We're gonna kidnap Matherson's brother and sister and do the whole threaten routine. If Matherson knows what's best for them, he'll talk.
Wardog has their location; turns out they've got connections with the Syndicate. Unfortunately for us, they happen to be members of the Syndicate who aren't workin' for us. That's your cue, kiddo, to go wipe the floor with a ton of them suits in order to get us that man's family. We got a small part of the tunnels you can bring 'em to. When you get there, radio in to Wardog and we'll get our little deal going.
Kidnap Matherson's Family
Unnecessary Solicitation
Don't feel bad, kiddo. This has gotta be done.
Mission Objective(s)
The Syndicate appears to have Matherson's family well guarded.
- Kidnap Matherson's Family
- Kidnap Matherson's Brother
- Kidnap Matherson's Sister
You've kidnapped the Mathersons!
Enemies
Notable NPCs
- Matherson's Sister (non-escort hostage)
- Matherson's Brother (non-escort hostage)
- (Syndicate Sword Master) (Boss) (One guarding each NPC)
Make the deal with Matherson
Unnecessary Solicitation
You got the family, kiddo? Let's make this thing fast.
Mission Objective(s)
Everything is all set. Now to just radio in to Wardog.
- Make the deal with Matherson
- Use the radio to contact Wardog
- Leave or activate the bombs
You've settled matters with the Mathersons. Time to move forward with the next part of the plan.
Briefing
Character, good to hear from you. I have Matherson listening in. He doesn't believe that we have his siblings. He should know, however, that we are always serious when it comes to family. Do me a favor and get one of them to say a little something.
- (Turn and get one of the siblings to speak up)
You can hear Matherson plead in the background.
It looks like Matherson is starting to get the idea. I wonder if he knows that we have the area rigged with explosives? It's no issue for us to let it blow. Even if Beholder can't read Matherson's mind, I'm sure we can use this as an example. What do you think, Character?
- It seems easy enough to me. Maybe Matherson should just give us the information.
You can hear Matherson break down as he begins to reveal everything about where you can find information on Neuron's project.
See, that wasn't that hard, was it? This is a good lesson to learn. All men, even the most corrupt, are tied to their family. Thank you, Matherson, for giving us this information.
You hear the sound of a gunshot, followed by a body slumping to the ground. Wardog comes back over the phone.
Character, kill them and meet back with Vagabond. We have the information needed to bring justice to our men.
- Roger.
Arming the bombs starts a timer at 0:05 to leave the mission.
Debriefing
Wardog is busy holding some sort of funeral for Matherson. I gotta tell ya kiddo, out of everyone I've met, Wardog is the one that makes me the most confused. He'll shoot the guy and order his family to be killed, then give him a funeral? Weirdest funeral I've ever been to, I'll tell ya that. But we got what we needed, which is the location of the lab where we can find the info that our boys need.
I think you can see what's gonna happen next; we're gonna have ourselves a good old fashioned raid!