I've gotten word from Gordon Bower that several of his citizens have been kidnapped by the Red Caps. I'm not going to lie to you, Character. Those citizens are probably in terrible danger. Most likely they'll wind up dead; at worst, they'll wind up as playthings for the Red Caps for all eternity. Fortunately, I know where they are. And I need you to bring them back.
Mission Acceptance
The Red Caps have taken the kidnaped villagers to the spirit world. Be careful there, Character.
Unnecessary Solicitation
The longer you leave those people in the Red Caps' hands, the less likely you'll get them back in one piece.
Mission Objective(s)
A discarded notebook bears the logo for Paragon City University.
During this mission if you come close to a mission door you will be ambushed by a wave of Red Caps who will come out of the door to attack you. For some reason, though, they will despawn almost immediately, so it's probably a bug.
After saving the fourth prisoner you will be ambushed by two waves of Red Caps
Red Caps dialogue
Trying to erect a henge:
Before combat:
Rascal:Stupid totem duty. I want to kill a prisoner!
Combat start:
Rascal:You'll do!
Working on wooden cages:
Before combat:
Rascal:Ready for prisoners!
Combat start:
Rascal:Hey! You not a prisoner!
Looking for intruders:
Before combat:
Rascal:Ready to deal with those humans now.
Combat start:
Rascal:Uh oh! You here to spoil our fun!
Looking for intruders:
Before combat:
Rascal:We got to keep a lookout. Someone be coming for these humans.
Combat start:
Rascal:Hah! Found you!
Prisoners dialogue
Before combat:
Kidnapped Salamancan:I gotta get out of here
Fiend:You never. Get. Out.
Combat start:
Fiend:Ha! 'Character', huh?
Once freed:
Kidnapped Salamancan:Maybe it's time to take that job upstate!
Debriefing
You did well, Character. Four Salamancans are home safe in their beds thanks to you. And what do you get? Well, you get to go up against the forces of evil again. No one ever said being a Hero was a walk in the park.