Infiltrator Training

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Overview

Infiltrator Training is a standard power set that is a secondary set for Guardians.

"You have superb training as an infiltrator. You intrusion skills allow you deftly evade attacks and move behind enemy lines unseen, while your weapons training gives you mastery of a variety of debilitating tools and gadgets to wreck havoc on your unsuspecting foes."

Power Table

The Infiltrator Training power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
Combat Reflexes 1 Toggle: Self +DEF(Melee), Res(DeBuff DEF)
Web Grenade 2 Ranged, Target Immobilize, -Recharge, -Fly
Danger Sense 4 Toggle: Self +DEF(Ranged, AoE), +Perception, Res(DeBuff DEF)
Trained Mind 10 Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)
Poison Trap 16 Place Trap: PBAoE Foe Choke, Vomit, -Regen, -Recharge
Intrusion 20 Toggle: Self Stealth, +DEF(All), +Regen, +Endurance Discount, +Run Speed, +Jump
Seeker Drones 28 Summon Seekers: Ranged Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)
Blinding Powder 35 Ranged (Cone), Foe -To Hit, Sleep, Confuse, -Perception
Shredder Mine 38 Place Mine: PBAoE, Superior DAM(Lethal/Fire), Foe Knockdown, -Res, -DEF

Powers

Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.

Editor's Note:

The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.

Recharge Very Long
Minimum Level 35 (Guardian)
Effects Ranged (Cone)
Foe Sleep, Confuse, -To Hit, -Perception
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Confuse
ToHit Debuff
Accurate ToHit Debuff


Combat Reflexes

Activating your Combat Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Combat Reflexes also grants you resistance to Defense DeBuffs.

Recharge Fast
Minimum Level 1 (Guardian)
Effects Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense


Danger Sense

You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.

Recharge Fast
Minimum Level 4 (Guardian)
Effects Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense


Intrusion

Your infiltrator training enables you to move quickly without being spotted and recover quickly from injury and exertion. You will only be seen at very close range or if you attack, though even if discovered you will retain a Defense bonus to all attacks, a bonus to your Regeneration, and a reduction in the endurance cost of your powers. Unlike some stealth powers, Intrusion has no movement penalty, and in fact slightly increases your running and jumping speed while active. Intrusion's stealth will not work with any other form of Concealment powers.

Recharge Slow
Minimum Level 20 (Guardian)
Effects Toggle: Self Stealth +DEF(All)
Self +Regen, +Endurance Discount, +Run Speed, +Jump
Enhancements Increase Attack Rate
Reduce Endurance Cost
Enhance Defense Buffs
Enhance Heal
Enhance Running Speed
Enhance Jump
Set Categories Defense
Healing/Absorb
Leaping
Running
Universal Travel


Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.

Recharge Long
Minimum Level 16 (Guardian)
Effects Place Trap: Point Blank Area of Effect
Foe Hold(Special), -Regeneration, -Recharge
Enhancements Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Enhance Slow
Set Categories Holds


Seeker Drones

You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, chance to hit, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.

Damage Minor (Energy)
Recharge Long
Minimum Level 28 (Guardian)
Effects Summon Seekers: Ranged
Foe Disorient, -Damage, -To-Hit, -Perception
Enhancements Enhance Accuracy
Increase Attack Rate
Reduce Endurance Cost
Enhance Damage
Enhance Range
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Ranged Damage
Stuns
ToHit Debuff
Accurate ToHit Debuff


Shredder Mine

You can place a Shredder Mine on the ground which will explode if any foes pass near it. The blast of armor-piercing shrapnel inflicts moderate Lethal damage on nearby foes and briefly reduces their defense and resistance to damage; foes nearer to the center of the explosion will also take moderate fire damage and may be knocked down. The Shredder Mine is almost impossible to detect, but it is fragile and may be detonated early by an enemy's explosion.

Damage Superior (Lethal/Fire)
Recharge Slow
Minimum Level 38 (Guardian)
Effects Place Mine: Point Blank Area of Effect
Foe Knockdown -Res -Def
Enhancements Enhance Accuracy
Increase Attack Rate
Reduce Endurance Cost
Enhance Damage
Enhance Knockback Distance
Enhance Defense Debuff
Set Categories PBAoE Damage
Knockback
Defense Debuff
Accurate Defense Debuff


Trained Mind

Your intense training in mental discipline allows you to keep your head in dangerous situations. You gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear effects, as well as resistance to Psionic damage as long as this power is active.

Recharge Very Long
Minimum Level 10 (Guardian)
Effects Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage


Web Grenade

Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level 2 (Guardian)
Effects Ranged
Foe Immobilize, -Recharge, -Speed, -Jump, -Fly
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Immobilize

Historical

    This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.