Detective Junkers

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Overview

Detective Junkers
Detective Junkers.jpg
Detective Junkers
Zone Founders' Falls
Coordinates (3287, 16, 2184)
Level Range 30-40
Introduced By None
Introduces Missing Info
Enemy Groups

V badge ArachnosBadge.png Arachnos
Badge villain tsoo.png Tsoo
Badge villain freakshow.png Freakshow
V badge Villain.png Rogue Isles Villains
Badge villain council.png Council
Badge villain nemesis.png Nemesis

Badge villain crey.png Crey
v  d  e


Detective Junkers is a hero contact in the Liberty Town neighborhood of Founders' Falls at coordinates (3284, 16, 2184). Detective Junkers is a Police Band contact.

He functions as the Safeguard Mission contact as does Detective Murwell.

Junkers' name and appearance are a reference to Deckard from Blade Runner.

Introductions

Contact Introduces

Your reputation in Paragon City has grown. The people have come to respect you and many good citizens are seeking your help. Go see Detective Junkers to be introduced to a new Contact.

Multiple contact options
I hear some of my other friends would like to meet you.
Single contact option
+++ Missing Information +++

Level 30-34

My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.

Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.

You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.

Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.

Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.

Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.

Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.

You will enjoy working with Neal. He is determined and skilled.

I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.

Phillipa is very demanding, but her sources are top notch.

You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.

Lou is a firebrand, but he knows how to get things done!

Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.

Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.

Information

Police Liaison

When he's not helping heroes, Detective Junkers has a unique speciality in the PPD. He's an expert at detecting fake humans and human imposters. His work has saved numerous lives and stopped schemes by Crey Industries, the Rikti, the Nemesis Army, and even the Circle of Thorns. He's extremely good at his job, but that also makes him distant and a bit paranoid. There were some jokes going around for a while that Junkers might be an escaped Paragon Protector or something himself, but no one takes that seriously.

Wrong Detective

Character. Yeah, I know you. But you're not one of mine. Try talking to Detective Murwell.

Too Low Level

I've seen your file, Character. You're not ready for this yet. Come back when you're at least security level 30.

Initial Contact

Character, huh? I'm Detective Junkers. Okay, you need the frequencies for the police band radio, right? Well, whether you do or you don't I have them for you. You know the drill, you help us out, then we know we can trust you if something big goes down.

Now that you've gotten a Police Radio, you can start scanning Police chatter to hear about the crimes as they're committed in your current zone. You can then act on a report by selecting it from the Police Radio, listed under your Contacts.

Greeting

  • Are you ready?
  • Hey.

Too Busy

If you have too much going on, important details can get past you. Trust me, you have to pay attention to details. Come back when you've cleared a few missions, and aren't as distracted.

No More Missions

When things are this quiet, you start to think too much. There are other parts of this city that could use your help. Maybe you should check into that.

Missions

Protect Talos Island bank

While listening for the latest signs of trouble, you hear a call asking for heroes to speak with Contact directly. Something big is happening.

Briefing

I have received information that a heist was planned in Talos Island by the Tsoo. I need your help in thwarting this attack! The Tsoo have been reported to be in the bank right now, so you whould head over there quick. You probably have about 5 minutes or less before they make their escape.

This is a Safeguard mission. Once you prevent the heist, you will have 15 minutes to explore the area and potentially earn extra rewards before the P.P.D. lock down the area. You can earn extra time by defeating vandals and completing side missions.

Mission Acceptance

It gets worse. It seems that Arachnos has learned about the operation, and has decided to send teams into Talos Island to take advantage of the situation and sow terror on their own. While your main goal is to stop the villain and the robbery, the more of any villain group you defeat, the more help you will be to the P.P.D.

Periodically, vandals will arrive to destroy parts of the city. You will see a message when they arrive, and their locations will be displayed in your minimap.

Mission Refusal

What?! I understand, Character. You no doubt have some very important things to do. We'll do our best to stop them, but it doesn't look good.

Unnecessary Solicitation

Talos Island is still under attack!

Mission Objective(s)

Arachnos squad are everywhere, and the Tsoo appearing to be standing guard at key sites, and trashing other areas. People are terrified, and right now you may be the city's only hope

  • Protect Talos Island bank

You saved Talos Island!

Enemies

V badge ArachnosBadge.png Arachnos
Badge villain tsoo.png Tsoo
Badge villain freakshow.png Freakshow


NPC Text 

Freakshow Guard: You think Shock Treatment will get in the vault?
Freakshow Guard: Alright, time for a warm-up!


Possible Villains


NPC Text 

Shock Treatment: So much money, so little time!
Freakshow Looter: Blow this door out quick! Don't keep the lady waiting!
Shock Treatment: Awww, come on! I was just starting to have fun!
Freakshow Looter: No sweat.



NPC Text 

Hollow Point: This bank should provide plenty of money for my needs.
Tsoo Looter: The vault door is an impedence to our mission. Remove it.
Hollow Point: If you knew what was healthy for you, you'd leave. Now.
Tsoo Looter: We have no time to waste here.


Side Missions

Keys for side missions can be found by defeating Tsoo groups.

Prevent Arson

Icon clue generic.png
Fire Bombs
These are massive fire bombs the Tsoo were going to set in a nearby building. Disarm the bombs!


NPC Text 

Key mob:

Tsoo Boss: We must send more of these bombs to accomplish our goal!
or These firebombs will scorch the weak!
Tsoo Boss: You dare oppose the Tsoo?

You have received a building key for the building they plan to burn down. Go stop the arson!
Inside building:

Tsoo Boss: Excellent, all goes as planned.
Tsoo Boss: No! You will not stop us!

Ambush mob:

Random Tsoo: We must stop the hero! The inferno must be started!


Prevent Bombing

Icon clue generic.png
Fire Bombs
These are massive fire bombs the Tsoo were planting underneath the city. Find and defuse the rest of them!!


NPC Text 

Key mob:

Tsoo Boss: We've found our way in through the sewers. The mission has begun. Send those explosives, quickly.
Tsoo Boss: You will not be around to see the glory of the Tsoo!

You have received a map to the sewers, with a building marked as 'X'! Go prevent the bombing!
Inside building:

Random Tsoo: Hold it right there, buster!
or Get that hero outta here!!
or Get that chump!!


Prevent Jailbreak

Icon clue generic.png
Wanted Poster
A wanted poster of Hollow Point. That gun-crazy maniac doesen't care who's in his line of fire. You'd better check into this.


NPC Text 

Key mob:

Herald: Hollow Point excels with firearms. How you managed to subdue him, we'll never know.. unless you tell us.
PPD Hostage: He's locked up safe, you will never get him out!
Herald: Strike hard, strike fast!
PPD Hostage: Man, they must be trying to break Hollow Point out of the jail. Hurry to the station and check out the situation!

Inside Jail:

Random Tsoo 1: You are free now. Will you join us?
Random Tsoo 2: It would be wise of you to do so.
Hollow Point: Don't expect me to work for you. I've got my own plans!

Ambush mob:

Random Tsoo: Quickly, we must help Hollow Point escape!


Prevent Vault Break-In

Icon clue generic.png
Diamond Ad
A fancy ad showing all the expensive products in the store.


NPC Text 

Key mob:

Tsoo Boss: There should be more at the shop. Grab what you can.
or Petty theft is beneath me, but this should earn us some decent money.
Tsoo Boss: You would dare to obstruct us? Then perish!

You have received a building key to the jewelry store. Go and stop the heist!
Inside Building:

Random Tsoo 1: This vault won't stay standing for long.
Random Tsoo 2: Quickly, before the heroes arrive.

Ambush mob:

Random Tsoo: Don't let that hero get in our way!

Hostage:

Thank you for rescuing me!


Prevent Weapons Deal

Icon clue generic.png
Cargo Manifest
A cargo manifest that details a shady arms shipment and where it is stored. Go and grab the evidence!


NPC Text 

Key mob:

Tsoo Boss: If they have passed inspection, pack the weaponry up and head for the warehouse.
or Weaponry of the finest caliber. The Freakshow will be pleased.
Tsoo Boss: You'll never find out where the rest of our weapons are!

You have received a building key to where the arms deal is going down. Go and grab the evidence!
Inside building:

Random Tsoo: This upgrade will serve you well.
Random Freakshow: Yes! More weapons! More pain! More!
Random Tsoo: A hero! Get them!
Random Freakshow: Test dummy ahoy!
or
Random Tsoo: These weapons will serve you well.
Random Freakshow: Yeah, whatever. Just give us the goods.
Random Tsoo: A hero! Get them!
Random Freakshow: Sweet, we was looking for a fight anyway!

Ambush mob:

Random Tsoo: New weapons AND a hero to bring down? Can't get much better!


Exploration Badge

Heroes can earn the Talos' Might Badge during this mission. Its coordinates are (-1451.5, 160, 6740).


File:Badge tourist 01.png Talos' Might

Years ago, Rularuu tore down the barriers between our dimensions and sent one of many invasion forces to this block. Heroes from all over fought back the invaders.

Temporary Power

Upon successful completion of this mission for the first time, a hero will earn the Endurance Increase temporary power.

Temporary Mayhem SelfBuffEnd.png Endurance Increase Self Auto: +Max Endurance
Your maximum Endurance is increased slightly. This effect lasts for 3 days of gameplay.

Debriefing

Excellent work, Character! You have prevented the villains from causing mayhem in Talos Island!

Mission Failure

You did your best, I guess this task was just too much for you.

Protect Brickstown bank

While listening for the latest signs of trouble, you hear a call asking for heroes to speak with Contact directly. Something big is happening.

Briefing

We've got a situation in Brickstown. Nemesis is about to make a coordinated strike on the bank, and rumor has it that Arachnos may have sent Ice Mistral to assist them. I need you to head to Brickstown and stop the assault! Reports have come in that troops have been spotted entering the bank already, so you should head over there now. You probably have about 5 minutes or less before they make their escape.

This is a Safeguard mission. Once you prevent the heist, you will have 15 minutes to explore the area and potentially earn extra rewards before the P.P.D. lock down the area. You can earn extra time by defeating vandals and completing side missions.

Mission Acceptance

In addition to the chaos by Nemesis troops, the Council are taking this as an opportunity to display their power, and have sent their troops into the streets. The more of them you stop, the easier it will be to clean up the streets! Be wary, if you provoke them, they may try to cause mayhem, so watch out for anyone who is vandalizing the area.

Periodically, vandals will arrive to destroy parts of the city. You will see a message when they arrive, and their locations will be displayed in your minimap.

Mission Refusal

What?! I understand, Character. You no doubt have some very important things to do. We'll do our best to stop them, but it doesn't look good.

Unnecessary Solicitation

Go protect Brickstown!

Mission Objective(s)

The first thing you notice are the Council troops lining the streets, waiting for anyone to cross their path. Nemesis troops are causing mayhem, destroying property and holding guard at key locations. You can't let the city fall to these criminals!

  • Protect Brickstown bank

You saved Brickstown!

Enemies

Badge villain council.png Council
Badge villain nemesis.png Nemesis
Badge villain crey.png Crey


NPC Text 

Nemesis Looker: We've got no time for games. Keep watch for heroes.
Nemesis Looker: Take the hero down!


Possible Villains


NPC Text 

Hollow Point: Let's get this over with, quickly.
Nemesis Looter: Open the safe, now!
Hollow Point: You cannot stop me!
Nemesis Looter: Almost done!



NPC Text 

Savage Siren: Character is planning on stopping me? I'll take anyone down who interferes!
Nemesis Looter: Open the safe, now!
Savage Siren: I've been expecting you! Get ready to bleed!



NPC Text 

Ice Mistral: This is SO BORING! Is Character here yet? Because that's the only reason we're even working with you Nemesis Army losers.


Side Missions

Keys for side missions can be found by defeating Nemesis groups.

Prevent Arson

Icon clue generic.png
Fire Bombs
These are massive fire bombs the Nemesis were going to set in a nearby building. Disarm the bombs!


NPC Text 

Key mob:

Warhulk: By order of Nemesis, this city must be set ablaze.
Warhulk: Stop the hero! The plans must not be interrupted!

You have received a building key for the building they plan to burn down. Go stop the arson!
Inside building:

Warhulk: These bombs will be more than sufficient.
Warhulk: Stop them! They must not disarm the bombs!

Ambush mob:

Random Nemesis: We must stop the hero!


Prevent Bombing

Icon clue generic.png
Fire Bombs
These are massive fire bombs the Nemesis were planting underneath the city. Find and defuse the rest of them!!


NPC Text 

Key mob:

Warhulk: We have breached the office. Send the extra explosives over, just in case.
Warhulk: Send reinforcements to the office. The mission must not be compromised!
or
Warhulk: Operation Sewer Rat underway. Explosives en route.
Warhulk: You will not stop us, Character!

You have received a map to the sewers, with a building marked as 'X'! Go prevent the bombing!
Inside building:

Random Nemesis: Get that chump!!
or: Get that hero outta here!!


Prevent Jailbreak

Icon clue generic.png
Wanted poster
A wanted poster of Hollow Point

or

Icon clue generic.png
Wanted poster
A wanted poster of Savage Siren


NPC Text 

Key mob:

Warhulk: Savage Siren was to meet us, you 'police' interrupted us. Now you will tell us where she is.
PPD Hostage: I had no hand in it. So back off!
Warhulk: Take down the hero!
PPD Hostage: Nemesis wants Savage Siren? This makes no sense. Hurry to the police station and make sure Nemesis can't get her out!

You have received a key card to the PPD station. Go and prevent the breakout! Inside building:

Random Nemesis 1: Will you join the cause and fight for Lord Nemesis?
Random Nemesis 2: It would be worth your while. You will have your shot at the Phalanx.
Savage Siren: Take out the heroes, and we'll talk!

Ambush mob:

Random Nemesis: We must get Savage Siren out!


or

Icon clue generic.png
Wanted poster
A wanted poster of Shock Treatment


NPC Text 

Key mob:

Warhulk: You will tell us where to find Shock Treatment, or you will be eliminated.
PPD Hostage: He's at the station, but you'll never get him out!
Warhulk: You will not impede our progress, Character!
PPD Hostage: Shock Treatment was a major pain to subdue. We can't let her escape. Hurry to the police station and secure the suspect!

You have received a key card to the PPD station. Go and prevent the breakout!
Inside building:

Random Nemesis 1: We've let you out. Will you work with us?
Random Nemesis 2: We must leave, heroes are in the building.
Shock Treatment: You guys are too dull for me. If you take out that hero, then we'll talk!

Ambush mob:

Random Nemesis: If we don't bring Shock Treatment back, we're gonna get pounded!


Prevent Vault Break-In

Icon clue generic.png
Advertisement
A newspaper ad detailing several interesting items on sale.


NPC Text 

Key mob:

Warhulk: We have found useful parts at that shop.
Warhulk: You cannot win, Character!
or
Warhulk: The pawn shop had some equipment vital for our next prototypes. I obtained what I could.
Warhulk: Step back, or you be shot!

You have received a building key to the pawn shop. Go and stop the heist!
Inside building:

Random Nemesis 1: Quickly, break down this door.
Random Nemesis 2: Yes sir. One moment..
or
Random Nemesis 1: That door is in the way. Tear it down.
Random Nemesis 2: Yes sir.

Ambush mob:

Random Nemesis: Don't let that hero get in our way!     or     Get to the vault!

Hostage:

Thank you for rescuing me!


Prevent Weapons Deal

Icon clue generic.png
Shady Dealings
These papers talk about a deal between Crey Industries and the Nemesis Army that's going down right now!


NPC Text 

Key mob:

Warhulk: The negotiations with Crey Industries are almost complete.
Warhulk: You will not interfere!
or:
Warhulk: ...And Crey Industries will think they got the better end of bargain. Brilliant!
Warhulk: Halt, in the name of Lord Nemesis!

You have received a building key to where the arms deal is going down. Go and grab the evidence!
Inside building:

Random Nemesis: As you can see, Lord Nemesis is willing to share his technical advances, with the right partners.
Random Crey: I'm certain we can come to some sort of arrangement.
Random Nemesis: Lord Nemesis will not be pleased with this interruption.
Random Crey: Nor will the Countess!
or
Random Nemesis: We have provided the latest in our weaponry. We hope it will suit your needs.
Random Crey: This will be interesting to study. We hope to work with you again.
Random Nemesis: What is Character doing here?
Random Crey: I don't know, but I smell set up!

Ambush Mob

Random Nemesis: We must stop Character!


Exploration Badge

Heroes can earn the Cornerstone Badge during this mission. Its coordinates are (-405.8, 0.3, -128.6) (Close to the entrance of the arms deal sub-mission).


File:Badge tourist 01.png Cornerstone

The Freedom Phalanx and WISDOM stopped a massive Banished Pantheon attack in this area.

Temporary Power

Upon successful completion of this mission for the first time, a hero will earn the Health Increase temporary power.

Temporary Mayhem SelfHeal.png Health Increase Self Auto: +Max Health
Your maximum health is increased slightly. This effect lasts for 1 day of gameplay.

Debriefing

Excellent work, Character! You have prevented the villains from causing mayhem in Brickstown!

Mission Failure

You did your best, I guess this task was just too much for you.