The Awakened

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This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.
This article is about failed Praetorian Seers. For PPD Awakened, see Awakened Division.

Overview

The Awakened are found in First Ward content.

Background

The Awakened are a loosely organized group of ex-Seers who, for various reasons, either never made it through the training or were cast out of the Seer Network due to aberrant behavior.

Villain Types

Minions

Astral Conduit

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Powers

Psionic Dart Ranged, Minor DMG (Psionic), -Rech (Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Aura Aura
You are merely a reflection.

Astral Projection

Astral Projection

This seems to be a projection of a powerful member of the Awakened. You are unable to see the fully tangible Awakened, but you are certain it is nearby.

Powers

  • Psychic Dart
  • Summon Conduit


Burnout

Burnout

Burnouts are Seers whose psychic powers never came under their control. This makes them quite dangerous, as their instability would have the potential to spread to otherwise functional Seers. This caused the Burnouts to be cast out of the Seer program.

Powers

Psionic Dart Ranged, Minor DMG (Psionic), -Rech (Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Psychic Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Subdue Immobilize
Using your own hyperactive mind, you lash out in an effort to subdue the weaker mind of your foes. This causes psionic damage and has the potential to immobilize your foes.

Overload Special
You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes.

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Channeler

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Power

Psionic Dart Ranged, Minor DMG (Psionic), -Rech (Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Psionic Lash Melee (Long), Minor DMG (Psionic), Minor DoT (Fire), -Rech (Foe), Chance for Knockdown (Foe)
You channel energy into your whip and lash out at your foe, dealing high energy damage and causing fire damage over time. Lash has longer range than most melee attacks. It will reduce the target's damage resistance and also has a chance to knockdown your target.

Psionic Thrash Melee (Long Cone), Moderate DMG (Psionic), Minor DoT (Fire), -Speed (Foe, All), Chance for Knockback (Foe)
You create a whip of pure psionic energy and make an impressive sweep, causing psionic damage to enemies within a wide cone. Affected targets are seared by this attack and suffer additional fire damage over time. They also are unable to fly and suffer both reduced movement and attack speed. There is also a chance that affected targets will be knocked back.

Telekinetic Lift Ranged, Moderate DMG (Psionic/Smashing), Knockup(Foe)
You channel energy into your whip and make an impressive sweep, causing high energy damage to enemies within a wide cone and also causing some fire damage over time. Coruscating Thrash has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time and may be knocked down.

Psionic Wounds Ranged, High DMG (Psionic/Lethal), DoT (Psionic)
The target is made to believe that they are suffering from real, bleeding wounds, but the effects are initially only in their mind. Only at the end are the wounds made real in a burst of lethal damage.

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Psychotic

Psychotic

Psychotics are psychics who couldn't handle even the early stages of Mother Mayhem's 'training'. They've gone completely crazy and are utterly without fear. Though most of their psychic abilities have dissipated, what is left has mutated them into violent attackers who concentrate their last remaining energy into attacks which manifest physical pain in their targets.

Powers

Psionic Break Melee, Minor DMG (Psionic), DoT (Lethal), -Regen
You snap at your target, mentally injuring them. The target takes psionic damage and experiences reduced Regeneration. Their mind makes the pain of the break real, causing the target to also suffer lethal damage as they start to bleed.

Psychic Roar Melee, Minor DMG (Psionic), Terror
You unleash a frightening psychic roar that harms the minds of those around you. So intimidating is this roar that your targets may also become briefly terrified of you.

Psionic Dart Ranged, Minor DMG (Psionic), -Rech (Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Lieutenants

Conduit

Conduit

Conduits were once psychics or Seers who, unlike the Burnouts, managed to gain control of their power, but whose bodies couldn't completely handle the energy resulting from such control. This results in psionic energy continuously coursing over their body. Conduits retain enough control over their power to use it to provide beneficial effects to others like them and to confront any who challenge them.

Powers

Psychic Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Subdue Immobilize
Using your own hyperactive mind, you lash out in an effort to subdue the weaker mind of your foes. This causes psionic damage and has the potential to immobilize your foes.

Overload Special
You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes.

Psycic Scream Minor DMG (Psionic), -Recharge
You unleash a psychic scream that deals psionic damage to your target and increases recharge time, effectively reducing attack speed.

Psychic Battery Overcharge
Using your mind, you increase the strength of all your nearby Awakened allies and their possessed Seers.

Nullify Pain PBAoE, Team +Heal
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate

Psionic Wounds Ranged, High DMG (Psionic/Lethal), DoT (Psionic)
The target is made to believe that they are suffering from real, bleeding wounds, but the effects are initially only in their mind. Only at the end are the wounds made real in a burst of lethal damage.

Psionic Fury Ranged (Targeted AoE), Psionic Storm
You create a powerful psionic storm at your target's location. This hits any targets caught within its area of effect on an ongoing basis, but can be avoided if the area is evacuated.

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Mindcrasher

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Powers

Psionic Cut Melee, Minor DMG (Psionic), Minor DoT (Lethal), -Rech(Foe)
You cut your target with a blade formed from within your mind. This manifested blade causes psionic damage and leaves injuries that cause additional lethal damage over time. The target also suffers a reduction in their attack speed.

Psionic Thrust Melee, Moderate DMG (Psionic), Moderate DoT (Lethal), -Rech(Foe), -ToHit(Foe), -Regen(Foe), -Rec(Foe), Chance for Taunt(Foe)
You hack your target with a blade formed from within your mind. This manifested blade causes psionic damage and leaves injuries that cause additional lethal damage over time. The target also suffers a reduction in their attack speed, chance to hit, regeneration and recovery. The target may also be taunted to attack you if they are not already doing so.

Psionic Slash Melee (Cone), Moderate DMG (Psionic), Minor DoT (Lethal), -Regen(Foe), -DMG(Foe, All)
You slash your target with a blade formed from within your mind. This manifested blade causes psionic damage and leaves injuries that cause additional lethal damage over time. The target also suffers a reduction in their regeneration and damage potential.

Metabolic Superiority Self (Auto), +Regen, +Rech, +ToHit, +RES(Regen, Rech, Speed)
Your mind exerts an extremely powerful hold over your body, naturally increasing your regeneration rate, attack speed and chance to hit. Moreover, your force of will makes attacks that would reduce these attributes or your movement speeds less effective.

Mental Breakdown Ranged (Targeted AoE), High DMG (Psionic), Minor DoT (Psionic), -Regen(Foe), -Rec(Foe), +RES(Foe, Heal), Heal(Self)
You create a powerful illusion in the minds of your targets, causing them to become rapidly hyperstressed. This causes a cascading reaction in the mind that causes psionic damage. The effects of this reaction linger, causing additional psionic damage over time. Additionally, affected targets suffer reduced regeneration, recovery and healing effectiveness. Finally, the endorphins released within your own body as the success of your attack heal you.

Psionic Carapace Self, +Absorb, +Regen
You create a powerful illusion in the minds of your targets, causing them to become rapidly hyperstressed. This causes a cascading reaction in the mind that causes psionic damage. The effects of this reaction linger, causing additional psionic damage over time. Additionally, affected targets suffer reduced regeneration, recovery and healing effectiveness. Finally, the endorphins released within your own body as the success of your attack heal you.

Psionic Dart Ranged, Minor DMG (Psionic), -Rech (Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Oppressor

Oppressor

Oppressors are powerful and vengeful psychics who revel in enslaving lesser minds to their own. Close proximity to an Oppressor will cause short bouts of confusion in most subjects as their mind is slowly siphoned away and replaced with that of the Oppressor's. Their rage at being contained within the Seer Network has manifestation of corrupted flesh that wracks their bodies, resulting in their subsequent removal from the Network for safety reasons. Oppressors are thus without use in Praetoria, as the dangerous side-effects of prolonged exposure to the Seer network prevent them from remaining safely bound to it, and their desire to enslave the will of others makes them unfit for duty elsewhere.

Powers

Psionic Blast Ranged, High DMG (Psionic)
You fire a psionic burst at the target, causing damage.

Mind Siphon Confuse
You gradually siphon the minds of all those around you. The longer they remain close to you, the worse this becomes, until they become confused.

Psionic Pulse PBAoE, Moderate DMG (Psionic, Smashing), Knockup
You unleash a powerful psionic shockwave that ripples through the air around you, dealing Psionic and Smashing damage to any hit by the wave. The shockwave also has a chance to knockback its targets.

Oppressor Summon Seers
You have summoned subjugated Seers to aid you!

Subjugated Scryer
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast
Subjugated Seer
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Fortitude Ally +DEF, +DMG, +ACC
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.
Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Bosses

Astral Mindstorm

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Powers

Psionic Dart Ranged, Minor DMG (Psionic), -Rech (Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Aura Aura
You are merely a reflection.

Immanence

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Powers

Psionic Blast Ranged, Moderate DMG (Psionic), -Rech (Foe)
You fire a psionic burst at the target, causing psionic damage and reducing attack speed.

Psionic Torment Ranged, High DMG (Psionic), Minor DoT (Lethal), -Regen (Foe), -Rec (Foe), -Rech (Foe)
You create painful visions within the mind of your target, causing psionic damage. These visions manifest as wounds that cause lethal damage over time. Affected targets also suffer reduced regeneration, recovery and attack speed.

Psionic Prison Ranged, Minor DMG (Psionic), Moderate DoT (Psionic), -End (Foe), Hold (Foe)
You imprison your target in a field of collapsing psionic energy. They are held in place and suffer continuous psionic damage and endurance loss.

Psionic Shock Ranged, Moderate DMG (Psionic), -End (Foe)
You unleash a bolt of pure psionic energy on your target, causing psionic damage and draining endurance.

Psionic Pulse PBAoE, Moderate DMG (Psionic/Smashing), Chance for Knockback (Foe)
You unleash a powerful psionic shockwave that ripples through the air around you, dealing Psionic and Smashing damage to any hit by the wave. The shockwave also has a chance to knockback its targets.

Psionic Void Ranged (Targeted AoE), High DoT (Psionic)
You create a field of psionic energy at the feet of up to two targets. This field deals continuous psionic damage over time.

Psionic Flow Ranged (Targeted AoE), Extreme DMG (Psionic), -End (Foe), -Rec (Foe), +DMG(Self, Psionic), +DEF(Self, Psionic)
You create a powerful stream of psionic energy. This causes significant psionic damage to all enemies caught in its field, as well as drains endurance and lowers recovery.

Shards of the Self Summon Shards
You have created shards of yourself to aid you in battle.

Fragment of Immanence
Psionic Blast Ranged, Moderate DMG (Psionic), -Rech (Foe)
You fire a psionic burst at the target, causing psionic damage and reducing attack speed.
Overload Special
You continuously remain hovering in a delicate psychic balance due to the traumas inflicted by Mother Mayhem and Malaise. When you are nearly defeated in combat, all control over this balance is lost, causing a powerful eruption of psionic energy that deals significant damage to your foes.

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Mindstorm

Mindstorm

Once one of the more strong-willed and keenly focused of Mother Mayhem's test subjects, a Mindstorm is a barely contained maelstrom of psychic energy. So powerful was their resistance to Mother Mayhem's experiments that it manifested as an energetic storm consuming their body. Now, held together only by her force of will and concentration, the Mindstorm's body is wracked by a crackling, unceasing surge of energy. Unlike the Subjugator, most of the corruption has manifested across their body, as their minds are still largely intact. This enables the Mindstorm to control and even direct the tremendous psychic power at their disposal to achieve devastating results.

Powers

Psionic Dart Ranged, Minor DMG (Psionic), -Rech (Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

Psychic Scream Minor DMG (Psionic), -Recharge
You unleash a psychic scream that deals psionic damage to your target and increases recharge time, effectively reducing attack speed.

Nullify Pain PBAoE, Team +Heal
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate

Psionic Lightning Ranged, High DMG(Psionic), Foe Stun, -Rech
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.

Psionic Tornado Ranged (Targeted AoE), High Damage(Psionic), Foe Knockup
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and slows their attack speed. Damage: High, Recharge: Slow

Mass Levitate Ranged, Moderate DMG(Smash)
You can send multiple targets violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate

Frazzle Melee (Cone), Moderate Dam(Lethal), Foe -DEF
The crackling energy coursing around you continuously shocks foes, dealing damage and instilling in them a sense of doom and disarray.

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Subjugator

Subjugator

The Subjugator was once a Seer of immense power, used to suppress and control the minds of others. Even within the Seer program, the Subjugator could impose her will on other Seers. However, in some, this power caused tumors to take root in their brain. The more a Subjugator used her powers, the worse these tumors became, eventually growing to consume the Seer's head. Now, even though this Subjugator has become a grotesque monster, her power has grown even greater than it was when she was still human.

Powers

Mind Siphon Confuse
You gradually siphon the minds of all those around you. The longer they remain close to you, the worse this becomes, until they become confused.

Psychic Lash Ranged, Moderate DMG(Psionic), Terror
You can send a large blast of energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. There is also a chance that you will reduce your target's chance to hit and their Recovery. Damage: High, Recharge: Moderate

Psionic Blast Ranged, High DMG (Psionic)
You fire a psionic burst at the target, causing damage.

Psionic Pulse PBAoE, Moderate DMG (Psionic, Smashing), Knockup
You unleash a powerful psionic shockwave that ripples through the air around you, dealing Psionic and Smashing damage to any hit by the wave. The shockwave also has a chance to knockback its targets.

Consume Special
The Subjugator targets one of its Subjugated Seers and consumes her psychically. This kills the pet, but heals the Subjugator by a significant amount. The attack can be interrupted.

Consumption Special
The Subjugator targets one of its Subjugated Seers and consumes her psychically. This kills the pet, but heals the Subjugator by a significant amount. The attack can be interrupted.

Blessing of Light Defense
The Subjugators have been so heavily corrupted by Psionic energy that there is little more that can be twisted within them. This gives them periods of extreme defense against Psionic attacks.

Psionic Fury Summon
You create a powerful lightning storm at your target's location. This hits any targets caught within its area of effect on an ongoing basis, but can be avoided if the area is evacuated.

Overload
Resist All Resist All
Manifested powers cannot be affected.
Psionic Fury Targeted AoE, Extreme DMG (Psionic), -End (Foe), -Rec (Foe), -Regen (Foe), -Rech (Foe)
You create a powerful lightning storm at your target's location. This hits any targets caught within its area of effect on an ongoing basis, but can be avoided if the area is evacuated.

Subjugator Summon Seers
You have summoned subjugated Seers to aid you!

Subjugated Scryer
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast
Subjugated Seer
Resistance Auto: +Res(Psi), +Def(Melee, Ranged)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Fortitude Ally +DEF, +DMG, +ACC
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.
Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself. Recharge: Long

Damage Resistance Resistance
The Awakened have had their pain centers burned away by Mother Mayhem and Malaise. In addition to the natural Psionic resistance of Seers, the Awakened are resistant to Fire damage.

Arch-Villains

Penelope Mayhem

File:Penelope Mayhem.jpg
Penelope Mayhem

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Powers

Psionic Blast Ranged, High DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and reducing attack speed.

Psionic Crush Ranged, DoT (Psionic), -Endurance(Foe), Hold(Foe)
You imprison your target in a field of collapsing psionic energy. They are held in place and suffer continuous damage and endurance loss.

Psionic Torment Ranged, High DMG (Psionic), Minor DoT (Lethal), -Regen (Foe), -Rec (Foe), -Rech (Foe)
You create painful visions within the mind of your target, causing psionic damage. These visions manifest as wounds that cause lethal damage over time. Affected targets also suffer reduced regeneration, recovery and attack speed.

Psionic Drift PBAoE, High DMG (Psionic), Minor DoT (Psionic), Stun/Fear/Confuse(Foe)
You induce a dream state in all nearby targets around you while also dealing continuous psionic damage. These dreams can manifest as nightmares, lucid dreams or deep sleep, which manifest as fear, confusion or stun.

Psionic Burst PBAoE, Moderate DMG (Psionic, Smashing), Knockup(Foe)
You unleash a powerful psionic shockwave that ripples through the air around you, dealing Psionic and Smashing damage to any hit by the wave. The shockwave also has a chance to knockback its targets.

Psionic Blade Melee, Moderate DMG(Psionic), Moderate DoT (Lethal), -Def(Foe, All)
You create a blade of crystalline psionic energy around your hand and use it to stab your target with a quick attack. The target suffers psionic damage, followed by a wound that causes lethal damage over time and reduced defense.

Psionic Thrust Melee, High DMG (Psionic), Moderate DoT (Lethal), -Res(Foe, Psionic)
You create a blade of crystalline psionic energy around your hand and viciously stab your target. The target suffers psionic damage, followed by a wound that causes lethal damage over time and reduced resistance to further psionic damage.

Psionic Nexus Summon
You create a a nexus of psionic energy at your location.

Psionic Nexus
Penelope Mayhem has created an ally out of pure psionic energy. These allies unleash psionic storms as their primary means of attack. However, they will gradually build up psionic energy the longer they are alive. This will eventually reach a point where the Nexus is able to unleash a deadly explosion, which resets the buildup and allows it to begin again.
Psionic Lightning Ranged, High DMG(Psionic), -End(Foe)
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.
Psionic Tornado TAoE, Moderate DoT (Psionic), Knockup(Foe), -Rech(Foe)
You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with moderate damage over time. Additionally, all affected targets are knocked into the air and suffer reduced attack speed.
Psionic Eruption Special
You are building up psionic energy to unleash in a massive explosion.
Psionic Eruption Ranged (Targeted AoE), Superior DMG (Psionic)
You have built up enough psionic energy to unleash a powerful explosion, centered on a targeted foe. This explosion causes significant psionic damage to the target and all those caught nearby.
Psionic Void
Resist All Resist All
Manifested powers cannot be affected.
Psionic Eruption Psionic Eruption
You have erupted in a burst of psionic energy!
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Intangible Intangible
You are intangible and able to pass through other entities.

Impenetrable Mind Psionic Affinity
You are naturally protected from psionic damage, gaining a boost to your psionic resistance and defense.

Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.

Related Badges

{{#explode:File:Badge villain awakened.png|,|0}}{{#explode:File:Badge villain awakened.png|,|1}} Snooze Button

The rejects from the Seer program could have used more training if they wanted to stand up to you. You defeated several Awakened to earn this badge.