Atmospheric Composition

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Overview

Atmospheric Composition is a standard power set that is a secondary set for Guardians.

"Atmospheric Composition users can harness the wind, weather, and lightning to wreak havoc on their foes and protect themselves and their allies."

Power Table

The Atmospheric Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
Charged Armor 1 Toggle: Self +Res(Smash, Lethal, Energy)
Gale Winds 2 Ranged (Cone), Minor DMG(Smash), Foe Knockback, Stun
Grounding Shield 4 Auto: Self +Res (Fire, Cold, Energy, Negative, End Drain, Immobilize, KB)
Static Shield 10 Toggle: Self +Res(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport)
Steamy Mist 16 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)
Mass Energize 20 PBAoE, Team +Endurance Discount, +Heal, +Regen
Snow Storm 28 Toggle: Ranged (Targeted AoE), Foe -Speed, -Recharge, -Fly
Power Sink 35 PBAoE, Self +End, Foe -End
Freezing Rain 38 Ranged (Location AoE), Minor DoT(Cold), Foe -Speed, -Recharge, -DEF, -Res

Powers

Charged Armor

When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.

Recharge Fast
Minimum Level 1 (Guardian)
Effects Toggle: Self +Resistance(Smashing, Lethal, Energy)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage


Freezing Rain

Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.

Damage Minor Damage over Time(Cold)
Recharge Long
Minimum Level 38 (Guardian)
Effects Ranged (Location Area of Effect)
Foe -Recharge, -Speed, -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Targeted AoE Damage
Slow Movement
Defense Debuff


Gale Winds

You can call forth a tremendous gust of Gale force winds that knock down foes, deal some Smashing damage, and disorients foes in a wide cone area.

Damage Minor (Smash)
Recharge Moderate
Minimum Level 2 (Guardian)
Effects Ranged (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Targeted AoE Damage
Stuns
Knockback


Grounding Shield

You are protected by a Grounding Shield and become naturally very resistant to Fire, Cold, Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounding Shield provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.

Minimum Level 4 (Guardian)
Effects Auto: Auto: Self +Res (Fire, Cold, Energy, Negative, End Drain, Immobilize, KB)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage


Mass Energize

You can channel a tremendous amount of electricity through the air around your body for a short period of time. Doing so strengthens yourself and your allies by healing some hit points, reduce the endurance cost of powers and boost regeneration for a short time.

Recharge Long
Minimum Level 20 (Guardian)
Effects PBAoE, Team Endurance Discount, Heal, +Regen
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb


Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level 35 (Guardian)
Effects Point Blank Area of Effect
Foe -Endurance, -Recovery
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Endurance Modification


Snow Storm

While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.

Recharge Slow
Minimum Level 28 (Guardian)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Recharge, -Speed, -Fly
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement


Static Shield

You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Recharge Fast
Minimum Level 10 (Guardian)
Effects Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage


Steamy Mist

Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.

Recharge Slow
Minimum Level 16 (Guardian)
Effects Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage


Historical

    This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.