Vault Reserve

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Revision as of 02:57, 18 February 2009 by imported>Lightprince (Grammar/Punctuation/Spelling)
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Overview

The Vault Reserve provides a place to store a limited amount of Invention Salvage, freeing up space in your personal inventory. Vault Reserves are located throughout the City and Isles, as well as in Pocket D. The Vault Reserve system stores the default amount of Inventions Salvage based on your level. The increases granted awarded as part of the crafting badges do not increase the Vault Reserve amount, only the personal capacity.

Aside from the Pocket D locations, the Vault Reserves are always in a zone that also contains a Wentworth's Fine Consignments or a Black Market.

Supergroups may also install a Personal Storage Vault in their base that allows members to access to the Vault Reserve system.

Vault Storage Capacity

Level Range 1 2 3 4 5 – 35 36 37 38 39 40 – 44 45 – 50
Capacity 3 spaces 4 spaces 8 spaces 15 spaces 30 spaces 32 spaces 34 spaces 36 spaces 38 spaces 40 spaces 50 spaces

Heroes

Vault Reserve Heroes.jpg
Atlas Park
East and a bit north of the entrance to the Sewer Network. Coordinates: (-182.5, 0.0, 794.4).
Kings Row
South of Wentworths; also east of the Base Portal. Coordinates: (-1316.0, 0.0, 1799.5).
Steel Canyon
Southwest of the Yellow Line. Coordinates: (-4234.7, 0.0, 2427.5).
Talos Island
Due north of Wentworths. Coordinates: (-646.0, 160.0, 6646.5).
Pocket D
Located on the hero side, downstairs. Coordinates: (17.2, 0.0, -1340.0).

Villains

Vault Reserve Villains.jpg
Cap au Diable
East of the Base Portal, or north of the Black Market. Coordinates: (386.0, 15.4, -1504.0).
Mercy Isle
East of the Black Market. Coordinates: (-2265.2, 239.0, 996.2).
Sharkhead Isle
Southeast of the entrance to Pocket D. Coordinates: (386.5, 32.0, -772.5).
St. Martial
West of the Hospital. Coordinates: (-1593.9, 16.0, 409.6).
Pocket D
Located in the villain side, downstairs. Coordinates: (-220.3, 0.0, -798.1).