Trick Arrow: Difference between revisions

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m (Robot: Cosmetic changes)
imported>Bluebeetle27
m (Formatting all power effects to follow the same methods)
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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|PriLevel=1|SecLevel=1|Effect=Ranged Foe: Immobilize, -Recharge, -Fly, Slow|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|PriLevel=1|SecLevel=1|Effect=Ranged, Foe Immobilize, -Recharge, -SPD, -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted Area of Effect) -To Hit, -Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted AoE), -To-Hit, -Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|PriLevel=6|SecLevel=10|Effect=Ranged Foe: Hold, -Speed, -Recharge|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Hold, -Recharge, -SPD|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted Area of Effect) -Damage, Sleep|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted AoE), Foe Sleep, -DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Minor DoT(Toxic), -DEF(All), -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|PriLevel=18|SecLevel=28|Effect=Ranged (Location Area of Effect) -Resistance(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|PriLevel=18|SecLevel=28|Effect=Ranged (Location AoE), -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|PriLevel=26|SecLevel=35|Effect=Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|PriLevel=26|SecLevel=35|Effect=Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, -DEF(All), Special(Moderate DoT(Fire) when ignited)|Border=1}}
{{Powers_SplitLevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery|Border=0}}
{{Powers_SplitLevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe Hold, -Regen, -Recovery, -End, Special vs. Robots, Self -Recovery|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock Start}}  
{{PowerBlock Start}}  
{{PowerBlock Damage|Minor Damage Over Time (Toxic)}}  
{{PowerBlock Damage|Minor Damage over Time(Toxic)}}  
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Recharge|Slow}}  
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20  (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20  (Mastermind)}}
{{PowerBlock Effects|Ranged (Area of Effect)}}
{{PowerBlock Effects|Ranged (Area of Effect)}}
{{PowerBlock Blank|Foe -Resistance(All), -Defense}}  
{{PowerBlock Blank|Foe -Defense(All), -Resistance(All)}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}  
{{PowerBlock Blank|{{Enhance Damage}}}}  
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Blank|Foe: -Resistance(All)}}  
{{PowerBlock Blank|Foe -Resistance(All)}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
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{{PowerBlock Start}}  
{{PowerBlock Start}}  
{{PowerBlock Damage|Moderate, High Damage versus Robots}}  
{{PowerBlock Damage|Moderate, High versus Robots}}  
{{PowerBlock Recharge|Very Long}}  
{{PowerBlock Recharge|Very Long}}  
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Blank|Foe: Hold, -Regeneration}} 
{{PowerBlock Blank|Foe Hold, -Regeneration, -Recovery, -Endurance}}
{{PowerBlock Blank|Self -Recovery}}  
{{PowerBlock Blank|Special vs. Robots}}
{{PowerBlock Blank|Special vs. Robots}}
{{PowerBlock Blank|Self -Recovery}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}  
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}  
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Foe: Immobilize, -Fly -Recharge, Slow}}
{{PowerBlock Blank|Foe Immobilize, -Recharge, -Speed, -Fly}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Foe: -To Hit, -Perception}}  
{{PowerBlock Blank|Foe -To-Hit, -Perception}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Blank|Foe: -Speed, -Recharge}}  
{{PowerBlock Blank|Foe -Recharge, -Speed, -Fly}}  
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Range}}}}  
{{PowerBlock Blank|{{Enhance Range}}}}  
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Foe: Hold, -Speed, -Recharge}}  
{{PowerBlock Blank|Foe Hold, -Recharge, -Speed}}  
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock Start}}  
{{PowerBlock Start}}  
{{PowerBlock Damage|Special Damage(Fire)}}  
{{PowerBlock Damage|Moderate Damage over Time(Fire) when ignited}}  
{{PowerBlock Recharge|Long}}  
{{PowerBlock Recharge|Long}}  
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Blank|Foe: Knockdown, -Speed, -Defense}}  
{{PowerBlock Blank|Foe Knockdown, -Speed, -Jump, -Defense(All)}}
{{PowerBlock Enhancements|{{Enhance Damage}}}}
{{PowerBlock Enhancements|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Defense Debuff}}}}  
{{PowerBlock Blank|{{Enhance Defense Debuff}}}}  
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{{PowerBlock Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock Effects|Ranged (Area of Effect)}}
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock Blank|Foe Hold, -Damage, -Recharge}}
{{PowerBlock Blank|Foe Sleep, -Damage}}  
{{PowerBlock Blank|Foe: Sleep}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Range}}}}  
{{PowerBlock Blank|{{Enhance Range}}}}  

Revision as of 11:26, 26 July 2009

Overview

Trick Arrow are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. Trick Arrow is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.

Possible Bows Weapon Customizations.

Power Table

The Trick Arrow powerset is available as a primary set for Defenders and as a secondary set for Controllers and Masterminds.. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
TrickArrow Immobilize.png Entangling Arrow 1 1 Ranged, Foe Immobilize, -Recharge, -SPD, -Fly
TrickArrow Blind.png Flash Arrow 1 2 Ranged (Targeted AoE), -To-Hit, -Perception
TrickArrow Slow.png Glue Arrow 2 4 Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly
TrickArrow Hold.png Ice Arrow 6 10 Ranged, Foe Hold, -Recharge, -SPD
TrickArrow DebuffDamage.png Poison Gas Arrow 8 16 Ranged (Targeted AoE), Foe Sleep, -DMG
TrickArrow DebuffDefense.png Acid Arrow 12 20 Ranged (Targeted AoE), Minor DoT(Toxic), -DEF(All), -Res(All)
TrickArrow DebuffDamRes.png Disruption Arrow 18 28 Ranged (Location AoE), -Res(All)
TrickArrow Knockdown.png Oil Slick Arrow 26 35 Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, -DEF(All), Special(Moderate DoT(Fire) when ignited)
TrickArrow Stun.png EMP Arrow 32 38 Ranged (Targeted AoE), Foe Hold, -Regen, -Recovery, -End, Special vs. Robots, Self -Recovery

Powers

The following are powers in the Trick Arrow powerset.

TrickArrow DebuffDefense.png Acid Arrow

This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance.

Damage Minor Damage over Time(Toxic)
Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Defense DeBuff.png Defense Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff

TrickArrow DebuffDamRes.png Disruption Arrow

This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes.

Recharge Long
Minimum Level Archetypeicon controller.png 28 (Controller)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Resistance(All)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

TrickArrow Stun.png EMP Arrow

This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while.

Damage Moderate, High versus Robots
Recharge Very Long
Minimum Level Archetypeicon controller.png 38 (Controller)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Regeneration, -Recovery, -Endurance
Special vs. Robots
Self -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds
IO Endurance Modification.png Endurance Modification

TrickArrow Immobilize.png Entangling Arrow

Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe Immobilize, -Recharge, -Speed, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Immobilization Duration.png Immobilize

TrickArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to chance to hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 2 (Controller)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe -To-Hit, -Perception
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

TrickArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Recharge, -Speed, -Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

TrickArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.

Recharge Moderate
Minimum Level Archetypeicon controller.png 10 (Controller)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe Hold, -Recharge, -Speed
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Hold Duration.png Holds
IO Slow.png Slow Movement

TrickArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Note: Any amount of Fire or Energy damage will ignite the slick. Other damage types have no effect. The oil slick can be targeted by the player or his allies, to make it easier to ignite deliberately.

Damage Moderate Damage over Time(Fire) when ignited
Recharge Long
Minimum Level Archetypeicon controller.png 35 (Controller)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Knockdown, -Speed, -Jump, -Defense(All)
Enhancements TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Slow.png Slow Movement
IO Defense DeBuff.png Defense Debuff

TrickArrow DebuffDamage.png Poison Gas Arrow

This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.

Recharge Slow
Minimum Level Archetypeicon controller.png 16 (Controller)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Sleep, -Damage
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

External Links