Sunstorm

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Revision as of 07:33, 28 June 2006 by imported>Yakovlev (→‎Missions: added mission)
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Overview

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Sunstorm is a hero contact in the Atlas Plaza neighborhood of Atlas Park. Sunstorm is a Natural origin contact.

Introductions

Contact Introduced By

Nobody. Sunstorm is the initial contact for a Peacebringer.

New Contact(s)

Detective Brogan will let you in on some interesting cases.
You should think about talking to Detective Jose Brogan. He's pretty intense, but he's a great cop and a good person to know if you are looking for information on the Lost. His beat is Atlas Park.

Information

Peacebringer Coordinator

When the Kheldian warrior called Perihelion arrived on Earth, it sought a human warrior with courage and strength to match its own as a host. When it spied a uniformed human facing certain death against insurmonable odds to stop a tide of unliving monsters, it thought that it had found a soldier who would be a perfect match. It offered the embattled Sgt. Benjamin Carter the opportunity to bond, and form a powerful Kheldian Peacebringer. The two joined in that moment to form the being called Sunstorm, and handily defeated the surrounding Vahzilok.

What Perihelion didn't realize was that Sgt. Carter wasn't a soldier like it expected, but an upstanding member of the Paragon Police Department. As a result, Sunstorm is not as martial and merciless as Perihelion, having been tempered by Carter's high ideals. This has turned out to be quite a blessing. Sunstorm is often able to see new solutions to problems.

Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth. While he holds no real rank over the rest of his kind, wise Peacebringers listen to what he has to say.

Initial Contact

Welcome to the start of your new life as a Peacebringer. I know you probably have a lot of questions, so let's get started.

Store

Badge Mission

Story Arcs

The Peace Slayers

Levels: 5 - 10


Souvenir: A non-functional Quantum Array Gun


When you bonded with a Kheldian energy being and were transformed into a Peacebringer, you knew that these great new powers you'd been given could earn you new enemies. It was one a mission to find out about some of the new enemies you'd encountered that you discovered the origins of The Peace Killers.

It all started when you were asked to investigate the origins of the misteryous new Quantum Array weapons designed specifically to hurt Kheldians. The First step in your investigation took you into battle with the Skulls. A Skull leader had been bragging about the new weapons he was about to get. You applied some pressure, and found out where the Skulls were storing their Quantum Array Guns.

Moving on that information, you hit the warehouse the Skulls were stockpiling their new gear in, only to find that the Hellions were also on the scene. In your battle to secure the warehouse, you learned from one of the defeated Hellions that they were about to make a weapons buy themselves.

Wasting little time, you went it to break up the deal. You found Council operatives on the scene making the deal with the Hellions, and learned that a new shipment of weapons had just come into town and was just being tested before the sale.

You found the Council's test site and defeated them, securing the shipment of Quantum Array weapons in the process. You also discovered that the weapons were being manufactured by the Council themselves.

With information gained in your last adventure, you were able to locate the base where the Quantum Array Guns were being sent. You cleaned out the base, and learned two interesting facts. First, that the Council is having a lot of trouble producing Quantum Array Guns to Arakhn's specifications. Secondly, that the Void Hunters Mercenaries are being sent out by the Council to work with many villain groups as a second way to strike against the Kheldians.

You bravely struck a Council base that had been supporting Void Hunter Mercenaries. You captured the base commander, and discovered that the Void Hunters had been created specifically to attack Kheldians, using something called a "Nictus fragment"

The full details and ramifications of what you discovered may take some time, but for now you've shed light on the forces arrayed against you and all other Peacebringers. With a foe as implacable as the Council, it's a battle that is sure to last for a long time to come.


War and Peacebringers

Levels: 10 - 15


Souvenir: The Renegade Dossier


The names are plainly listed in this dossier: Coldstar. Moonbow. Lightburner. FullAlbedo. Brightshift. 5 Peacebringers. 5 Renegades. 5 Names that will live in infamy among Peacebringer and Warshade alike. You've kept this dossier on the 5 Peacebringers who all went renegade to remind you of a dirty incident in Peacebringer history you recall as:

War and Peacebringers

It all started when Sunstorm asked you to investigate the recent disappearance of several Peacebringers. you spoke with Shadowstar, who told you that the Circle of Thorns had shown some interest in Kheldians. The mystic in charge of that project had recently escaped from Ziggursky Prison, so you pressed on Circle mystics on the streets to track him down.

You found and defeated the Circle mystic Aeoch, but he told you that he had nothing to do with the missing Peacebringers. However, Aeoch did point you towards a Lt. Morely of the Council, who was researching Warshade movements and organization under Requiem's orders.

You investigated the base, and found not only Lt. Morely and his report on Warshade activity, but Coldstar, one of the missing Peacebringers. Instead of thanking you for the rescue, Coldstar called you a traitor and attacked!

After his capture, Coldstar claimed that all the missing Peacebringers had started working with the Council to wipe out the Warshades, who they tought were a threath to the resolve of the Peacebringers in the war against Nictus. To see if he was telling the truth, you investigated the location where Coldstarhad said that Moonbow, another of the missing Peacebringers, was supposed to be. Moonbow's attack confirmed it, as did a list of the renegades. The list also had the name of a 5th rogue!

Now that you had a list of the Renegades, you went to Shadowstar sothat she could warn the Warshades. She told you with mounting horror that the 5th Rogue, Lightburner, had taken Shadowstar's daughter, the reporter Lillian Issan, on a mission against the Vahzilok! You followed them and were able to rescue Lillian and defeat the renegade, who revealed that they only wanted Lillian as bait for Shadowstar!

You tracked down the last two rogues, defeating them and putting an end to their plan to assasinate Shadowstar, but many questions remain. Who in the Council was working with the rogues and why? What did Requiem have to do with the operation, and who or what is the mysterious Arakhn? Sunstorm asked you to come back when you were around security level 15 to continue the investigations.

Missions

Find the source of the Quantum Array weapons

Briefing

Reports from our people and from the Warshades we keep in contact with have confirmed that someone has been supplying the city's criminal organizations with new weapons designes specifically to harm us, and empowered mercenaries whose abilities are inimical to our existence. It is imperative that we discover who is supplying these Quantum Array weapons and why.

I have received a lead from friends on the police force that the Skulls have just received a shipment of these weapons. Finding that shipment could be the first step in finding the source of these weapons.

Mission acceptance

I am sending you to a small cavern hideout owned by the Skulls. Your goal will be to confront Wrack, a well-connected lieutenant in the Skulls who has been talking about the new weapons he is about to receive. Get what information you can from him, and we will proceed from there.

Mission Objective(s)

  • Get information from Wrack

Clue: We gots all the quanmtum guns we need

After you defeated him, the Skull Death Head called Wrack told you:

"Yeah, we gots all the quantum guns we need. We have'em stored up in a warehouse we got squared away. We Skulls will be tops when we get'em onto the street. When we have that kind of protection, you freaks will have to go beat on the Hellions. So the way I figure it, we win!"

With a bit more persuasion it wasn't difficult to get him to tell you where the warehouse was located.

Debriefing

This information will be certainly helpful to us. Now that we know where the Skulls' new shipment of quantum array weapons are waiting, the next move will be to take them out.


Capture the shipment of armaments

Briefing

Since you discovered the location where the Skulls are storing their caches of new weapons, it is only right that the honor of taking those weapons from our enemies goes to you as well.

Mission acceptance

You will need to defeat all of the foes protecting the warehouse where the weapons are being kept. The Skulls keep several of the doors locked at all times, so you will need to defeat guards to find keys in order to progress.

Mission Objective(s)

  • Defeat all foes in warehouse
  • Find keys

Clue: A set of keys

One of these keys probably fits a locked door around here.

Clue: Security Keys

One of these security keys probably fits a locked door around here.

Clue: This whole thing's a waste of our time

One of the defeated Hellions told you:

"This whole thing's a waste of our time. We have our own shipment of quantum array guns coming in after we finish the deal. I don't even know why they sent me here. Unless they want to get rid of me because I'm getting too powerful! That's it! Those jerks! I'll show them! I'll tell you where the deal is going down, Hero. That will teach them not to mess with my power!"

The information you received may be accurate, but you need to finish this mission first.

Debriefing

Securing that shipment of quantum array weapons will certainly be a great help to all of us. What may be even more important, though, is discovering that upcoming deal the Outcasts are making for more of these weapons. It may be a lead to help discover where they are coming from.


Stop the Hellions' arm deal

Briefing

As you discovered, the Hellions, like all of the gangs and villains on the city, seek their own source of quantum array weapons. You have already proven your ability to handle these situations against the Skulls, and you were the one who discovered the deal. It's time to continue the investigation, stop the deal, and find out where these weapons are coming from.

Mission acceptance

Though the majority of foes you'll face on this mission will be Hellions, your primary goal will be to find out who they are meeting with to get these weapons. Whoever this source may be, you must keep word of your investigation from getting back to them, so you will need to defeat or capture all of the enemies at the meeting.

Mission Objective(s)

  • Defeat all foes at weapons deal

Clue: An array of tests

Though none of the Council soldiers you captured were willing to talk, you found a sheet of instructions for testing quantum array weapons on one of them. Even better, the instructions were printed out on the letterhead of a company long suspected to be a Council front.

Debriefing

So, the Hellions were dealing with the Council. It's not quite absolute proof that the Council are the ones supplying these quantum array weapons, but it's close. From the information you found, it looks like they are running quality tests on a new shipment of these guns. That will be the next place to investigate.


Intercept the quantum array weapons shipment under test

Briefing

The information you found tells us that the Council is testing a shipment of quantum array weapons that have just arrived in the city. This shipment must be intercepted, both to stem the flow of these weapons and to look for proof about who is producing them.

Mission acceptance

You need to secure the quantum array weapons in order to keep them out of the hands of our enemies. You'll also need to find and defeat a Dr. Rotheman, who's in charge of the weapon testing. Finally, you need to look for information about where these weapons are coming from, and if the Council is truly responsible.

Mission Objective(s)

  • Defeat Dr. Rotheman and his men
  • Find and secure 4 crates of weapons
  • Objective 3

Clue: Shipping orders

These shipping records detail the shipments of quantum array weapons into Paragon City. Dozens of shipments have come in, though you notice that many are sent back due to malfunctions. Most importantly, the weapons are being shipped from, and faulty ones are returned to the same place: Striga isle, home base of the Council.

Debriefing

The information you found confirms it. These weapons were made on Striga Isle, the Council's stronghold. The Council are the ones behind the new weapons, but why? They already have the mercenary Void Hunters in their employ, so why would they need the quantum array weapons as well? Perhaps the answers can be found at the Council base those weapons were headed to.


Strike Council Base

Briefing

The next step will be strike at the Council base the weapons you capture were intended to reach. We now know where the quantum array weapons are being manufactured and who is doing it, but there's still much we don't know. The only way to find out more will be to strike that base and scour it for information.

Mission acceptance

You must secure the entire base, defeating all foes within it, as well as search for any information about the Council's programs against us. I know that you will succeed.

Mission Objective(s)

  • Defeat all Council in base
  • Objective 2

Clue: A report on manufacturing

The text of this extensive report, written by the leader of the base, details the numerous problems that Council engineers are having producing Quantum Array weapons to Arakhn's specifications. According to the report they are having difficulty working with the strange quantum engineering the weapons require. This has kept them from producing quantum array guns in sufficient numbers to flood the streets.

Clue: Freelancer report

This report details the successes and failures that a Colonel Zaos, the leader of a Council Void Hunter support base, has had selling the services of the Void Hunter mercenaries in his command. The report talks about negotiations with groups ranging from the Circle of Thorns to the Devouring Earth, and even the Rularuu! Luckily, there's enough detail in the report to reconstruct some details of where Colonel Zaus's base may be located.

Debriefing

From the information you found, it seems that the Council is having some trouble manufacturing these Quantum Array Guns. However, they still have the Void Hunter mercenaries. I have a suspiction that I can't confirm, but the answer may be waiting at the base controlled by this Colonel Zaus. Combined with that I already know, you may have found enough information to locate his lair.


Mission name

Briefing

Mission acceptance

Mission Objective(s)

Clue:

Debriefing

External Links