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  • == Slash Command == {{SlashCommandArticle|command=gfriend|options=name|note=Adds a player to your [[Friends Window#Global Friends List|global frie
    904 bytes (137 words) - 15:47, 10 April 2010
  • ==Slash Command== {{SlashCommandArticle|command=follow|note=
    402 bytes (51 words) - 13:40, 12 August 2013
  • == Slash Command == |command=petcom_name
    904 bytes (137 words) - 20:00, 12 January 2012
  • == Slash Command == {{SlashCommandArticle|command=macroslot|options=slot name command|note=Add a macro to specified slot.
    622 bytes (107 words) - 19:20, 9 June 2022
  • ...Slash Commands]] for a list of known slash commands; see also [[:Category:Slash Commands]]. ...imultaneous execution using the '$$' operator. For example, the following command will cause a character to say "Ready!" and perform the "thumbsup" emote at
    3 KB (434 words) - 23:39, 24 June 2010
  • == Slash Command == |command=petcom_pow
    1 KB (163 words) - 20:01, 12 January 2012
  • ==Slash Command== {{SlashCommandArticle|command=target_name|options=string|note=
    1 KB (176 words) - 05:09, 9 July 2012
  • ...powers while targeting an ally, or using the {{slashcommand|assist}} slash command to switch targets. ...within range. The game does not move the targeting [[reticle]] to the new target.
    2 KB (285 words) - 17:44, 17 June 2009
  • ...]]. When a variable is used the appropriate information referring to your target or character is substituted for the variable before it is sent to the appro == Target Variables ==
    2 KB (229 words) - 16:48, 17 April 2012
  • ==Slash Command== {{SlashCommandArticle|command=tell|options=player_name, message|aliases=t, whisper, w, private, p|note=
    873 bytes (132 words) - 04:05, 9 July 2012
  • == Slash Command == |command=beginchat
    1 KB (168 words) - 04:08, 9 July 2012
  • == Slash Command == {{SlashCommandArticle|command=target_custom_next|options=parameters|note=
    3 KB (502 words) - 17:09, 29 August 2023
  • |command=macro |options=name "command"
    5 KB (823 words) - 13:23, 5 September 2023
  • ...ilar to the [[Team Window]], any currently active pet will be displayed by name with a set of status bars representing remaining [[hit points]] and [[endur ...particular importance to the [[mastermind]] archetype as it is the primary command interface between a mastermind and his or her [[henchmen]].
    6 KB (922 words) - 04:22, 19 June 2012
  • #* Will remain queued if the target is out of range or sight at time of activation. #** Will unqueue if the target goes out of [[Stealth and Perception|perception]] range.
    1 KB (192 words) - 20:24, 23 September 2011
  • ! Abbreviation !! Longform Command !! Description | /tge_x|| CMD_TARGET_ENEMY_NEXT|| Cycles through visible target-able enemies in near to far order
    4 KB (597 words) - 23:30, 26 February 2023
  • = Slash Commands = .... These are known as slash commands, because they begin with a slash (/). Slash commands are discussed in depth in their own article:
    14 KB (1,660 words) - 18:11, 6 April 2016
  • ...addressed using the {{slashcommand|sync}} or {{slashcommand|synch}} slash command. ...gh latency. (Latency can be monitored using the {{slashcommand|netgraph}} command.)
    4 KB (611 words) - 14:20, 19 June 2009
  • *'''[[Emote (Slash Command)|Emotes]]''' (Color: '''<span style="color:#FFFFFF; background-color:#00000 ...serve a dual purpose. On the one hand, certain combinations of the emote command with certain words produce character actions. (Example: "/e Dance" would ma
    12 KB (1,800 words) - 16:05, 3 November 2013
  • This is a guide to the Window Scale slash command. == Slash Command ==
    9 KB (1,435 words) - 23:54, 9 June 2009

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