Petsay (Slash Command): Difference between revisions

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== Overview ==
__NOTOC__
'''PETSAY COMMANDS ARE ONLY AVAILABLE TO MASTERMINDS'''
== Slash Command ==
{{SlashCommandArticle
|command=petsay
|options=message
|note=Sends ''message'' to the currently selected pet. {{petsaymessage}}
This is not to be confused with the acknowledgment bubbles displayed when a /petcom command is used.


'''petsay_all''' ''(message)''<br>
This command was originally intended only for [[Mastermind]]s; however, some non-henchmen pets (such as Arena Gladiators) will respond to it.}}
'''petsay_all''' ''&lt;em (emote)&gt;
:sent to all pets


'''petsay''' ''(message)''
== Common Uses ==
:sent to the currently selected pet
Besides setting a pet's stance with one of the [[petcom]] commands, it can be useful for the pets to also express their change in chat bubbles that all players can see. Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.
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== Examples ==
If a mastermind has more than one henchman pet active, the following commands require one of them to be selected. Masterminds with only one active henchman pet do not need to select it. '''/petsay''' commands generally have no effect for non-Mastermind characters or Masterminds with no henchman pets active.
*'''petsay What is thy bidding, my Master?''' Pet says "What is thy bidding, my Master?"
*'''petsay &lt;em plot&gt; What is thy bidding, my Master?''' Pet rubs its hands together and says "What is thy bidding, my Master?"
*'''petsay &lt;em flex&gt;''' Pet flexes its muscles without saying anything
*'''petsay &lt;em slapreact&gt;$$em smack''' Pet cowers momentarily then snaps its head back in sync with the player's backhand (if pet and player are positioned appropriately)
**'''batsmashreact''' and '''batsmash''' animations are also timed to synchronize this way


'''petsay_pow''' ''(powername)'' ''(message)''
{{PetCommandRelatedArticle}}
:sent to pets that most closely match the power, which can be truncated
 
'''petsay_name''' ''(petname)'' ''(message)''
:sent to pet(s) that most closely match the name, which can be truncated
 
Since these are similar to other [[:Category:Communication Commands|communication commands]], you can replace ''(message)'' with color modifiers.
 
''Powername'' is the name of the power that was used to summon the pet. If you use the full power name with spaces, then you must put the name of the power in quotes. However binds get broken if there are quotes inside of quotes. Therefore it is best to truncate the power name. Since all the summon powers are unique for the first three or four letters, you can truncate them as such. However, if you use an abbreviation that has letters common with two summon powers, the command will be sent to all pets that match those powers. In [[Ninjas]], we have Call Genin, Call Jounin, and Oni. If the command is '''petsay_pow nin We win!''', then all the Genins and Jounins will say "We win!", but the Oni will not.
 
''Petname'' can be truncated, which is recommended for the same reason as Powername, quotes in binds can get broken. Pretend you've renamed the three minions to Harold Smith, Jeff Johnson, and Michael Thorson. All of them have the letter O in their name, but only two have the letter I. Two of them have "son" in their name. And finally, two of them have the letters "TH" in common. They all have unique last names.
 
== Example: ==
 
'''petsayall &lt;em drink&gt;'''
:All pets will hold a coffee cup and drink occasionally<br>
'''petsayall Waiting...'''
:A chat bubble will appear above all the pets' heads with "Waiting.." in it.<br>
'''petsayall &lt;em drumdance&gt;&lt;bgcolor yellow&gt; We have to go potty!!'''
:guess...
 
== Common Uses ==
Besides setting a pet's stance with one of the [[petcom]] commands, it can be useful for the pets to also express their change visually.


[[Category:Slash Commands]][[Category:Communication Commands]][[Category:Pet Commands]]
[[Category:Communication Commands]]

Latest revision as of 20:02, 12 January 2012

Slash Command

/petsay message

Sends message to the currently selected pet. message can also include emotes, which follows the same syntax as chat bubbles.

  • <em emote>
    • emote can be any emote the player can execute. However, not all critters have animations for all emotes.

This is not to be confused with the acknowledgment bubbles displayed when a /petcom command is used.

This command was originally intended only for Masterminds; however, some non-henchmen pets (such as Arena Gladiators) will respond to it.

Common Uses

Besides setting a pet's stance with one of the petcom commands, it can be useful for the pets to also express their change in chat bubbles that all players can see. Since all players, even enemies, can see these chat bubbles then you can let them know your current stance.

Examples

If a mastermind has more than one henchman pet active, the following commands require one of them to be selected. Masterminds with only one active henchman pet do not need to select it. /petsay commands generally have no effect for non-Mastermind characters or Masterminds with no henchman pets active.

  • petsay What is thy bidding, my Master? Pet says "What is thy bidding, my Master?"
  • petsay <em plot> What is thy bidding, my Master? Pet rubs its hands together and says "What is thy bidding, my Master?"
  • petsay <em flex> Pet flexes its muscles without saying anything
  • petsay <em slapreact>$$em smack Pet cowers momentarily then snaps its head back in sync with the player's backhand (if pet and player are positioned appropriately)
    • batsmashreact and batsmash animations are also timed to synchronize this way