Kite: Difference between revisions

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#Using ranged attacks, [[DoT]]s, [[Immobilize|Immobs]], [[Slow]]s, [[KB]], and other [[Status Effect|status effects]] while moving around to keep a target out of melee range, because melee attacks tend to be far more damaging than ranged attacks.
#Using ranged attacks, [[DoT]]s, [[Immobilize|Immobs]], [[Slow]]s, [[KB]], and other [[Status Effect|status effects]] while moving around to keep a target out of melee range, because melee attacks tend to be far more damaging than ranged attacks.
:NOTE: Kiting works with varying degrees of effectiveness depending on your target's [[resistance]] to status effects.
:NOTE: Kiting works with varying degrees of effectiveness depending on your target's [[Resistance (Mechanics)|resistance]] to status effects.


[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 00:39, 23 January 2010

Definition

Kite

  1. Using ranged attacks, DoTs, Immobs, Slows, KB, and other status effects while moving around to keep a target out of melee range, because melee attacks tend to be far more damaging than ranged attacks.
NOTE: Kiting works with varying degrees of effectiveness depending on your target's resistance to status effects.