Infiltrator Training: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
(Adding icons)
 
(7 intermediate revisions by 2 users not shown)
Line 8: Line 8:
== Power Tables ==
== Power Tables ==
=== Guardian ===
=== Guardian ===
The powersetname power set is available as a secondary set for [[Guardian]]s. The following table shows the level at which each power is available:
The Infiltrator Training power set is available as a secondary set for [[Guardian]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
Line 16: Line 16:
{{Powers_LevelRow|Icon=InfiltratorTraining_TrainedMindB.png|Power=Trained Mind|Level=10|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_TrainedMindB.png|Power=Trained Mind|Level=10|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_PoisonGasTrapB.png|Power=Poison Trap|Level=16|Effect=Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_PoisonGasTrapB.png|Power=Poison Trap|Level=16|Effect=Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_Intrusion.png|Power=Intrusion|Level=20|Effect=Toggle: Self Stealth, +DEF(All), +Regen, +Run Speed, +Jump|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_Intrusion.png|Power=Intrusion|Level=20|Effect=Toggle: Self Stealth, +DEF(All), +Regen, +Endurance Discount, +Run Speed, +Jump|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_SeekerDronesB.png|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_SeekerDronesB.png|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_BlindingPowderB.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
{{Powers_LevelRow|Icon=InfiltratorTraining_BlindingPowderB.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}
Line 42: Line 42:
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 71: Line 72:


=== [[File:InfiltratorTraining_Intrusion.png]] Intrusion ===
=== [[File:InfiltratorTraining_Intrusion.png]] Intrusion ===
Your infiltrator training enables you to move quickly without being spotted and recover quickly from injury. You will only be seen at very close range or if you attack, though even if discovered you will retain a Defense bonus to all attacks and a bonus to your Regeneration. Unlike some stealth powers, Intrusion has no movement penalty, and in fact slightly increases your running and jumping speed while active. Intrusion's stealth will not work with any other form of Concealment powers.
Your infiltrator training enables you to move quickly without being spotted and recover quickly from injury and exertion. You will only be seen at very close range or if you attack, though even if discovered you will retain a Defense bonus to all attacks, a bonus to your Regeneration, and a reduction in the endurance cost of your powers. Unlike some stealth powers, Intrusion has no movement penalty, and in fact slightly increases your running and jumping speed while active. Intrusion's stealth will not work with any other form of Concealment powers.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 20 (Guardian)}}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 20 (Guardian)}}}
{{PowerBlock_Effects|Toggle: Self Stealth, +DEF(All), +Regen, +Run Speed, +Jump}}
{{PowerBlock_Effects|Toggle: Self Stealth, +DEF(All), +Regen, +Endurance Discount, +Run Speed, +Jump}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 125: Line 126:
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 145: Line 147:
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 156: Line 159:
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_Blank|{{Enhance Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 177: Line 181:
== Historical ==
== Historical ==
* This set was added to [[Guardian]]s in [[Rebirth Issue 2]].
* This set was added to [[Guardian]]s in [[Rebirth Issue 2]].
* An endurance discount was added to [[Infiltrator Training#Intrusion|Intrusion]] in [[Rebirth Issue 4]]


== External Links ==
== External Links ==

Latest revision as of 20:59, 24 March 2023

Overview

Infiltrator Training is a secondary power set for Guardians.

"You have superb training as an Infiltrator. Your intrusion skills allow you to deftly evade attacks and move behind enemy lines unseen, while your weapons training gives you mastery of a variety of debilitating tools and gadgets to wreak havoc on your unsuspecting foes."

Power Tables

Guardian

The Infiltrator Training power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
InfiltratorTraining CombatReflexesB.png Combat Reflexes 1 Toggle: Self +DEF(Melee), Res(DeBuff DEF)
InfiltratorTraining WebGrenadeB.png Web Grenade 2 Ranged, Foe Immobilize, -Recharge, -SPD, -Jump, -Fly
InfiltratorTraining DangerSenseB.png Danger Sense 4 Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception
InfiltratorTraining TrainedMindB.png Trained Mind 10 Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)
InfiltratorTraining PoisonGasTrapB.png Poison Trap 16 Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge
InfiltratorTraining Intrusion.png Intrusion 20 Toggle: Self Stealth, +DEF(All), +Regen, +Endurance Discount, +Run Speed, +Jump
InfiltratorTraining SeekerDronesB.png Seeker Drones 28 Summon Seekers: Ranged, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception
InfiltratorTraining BlindingPowderB.png Blinding Powder 35 Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception
InfiltratorTraining ShredderMineB.png Shredder Mine 38 Place Mine: PBAoE, Superior DAM(Lethal/Fire), Foe Knockdown, -Res, -DEF

Powers

InfiltratorTraining BlindingPowderB.png Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.

EdLetter.png Editor's Note:

The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.

Recharge Very Long
Minimum Level Archetypeicon guardian.png 35 (Guardian)
Effects Ranged (Cone)
Foe Sleep, Confuse, -To Hit, -Perception
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Confusion Duration.png Confuse
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff
IO Universal Debuff.png Universal Debuff

InfiltratorTraining CombatReflexesB.png Combat Reflexes

Activating your Combat Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Combat Reflexes also grants you resistance to Defense DeBuffs.

Recharge Fast
Minimum Level Archetypeicon guardian.png 1 (Guardian)
Effects Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

InfiltratorTraining DangerSenseB.png Danger Sense

You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.

Recharge Fast
Minimum Level Archetypeicon guardian.png 4 (Guardian)
Effects Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

InfiltratorTraining Intrusion.png Intrusion

Your infiltrator training enables you to move quickly without being spotted and recover quickly from injury and exertion. You will only be seen at very close range or if you attack, though even if discovered you will retain a Defense bonus to all attacks, a bonus to your Regeneration, and a reduction in the endurance cost of your powers. Unlike some stealth powers, Intrusion has no movement penalty, and in fact slightly increases your running and jumping speed while active. Intrusion's stealth will not work with any other form of Concealment powers.

Recharge Slow
Minimum Level Archetypeicon guardian.png 20 (Guardian)
Effects Toggle: Self Stealth, +DEF(All), +Regen, +Endurance Discount, +Run Speed, +Jump
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Heal.png Enhance Heal
TO Training Running Speed.png Enhance Running Speed
TO Training Jump.png Enhance Jump
Set Categories IO Defense Buff.png Defense
IO Healing-Absorb.png Healing/Absorb
IO Run Speed Increase.png Running
IO Jumping.png Leaping
IO Universal Travel.png Universal Travel

InfiltratorTraining PoisonGasTrapB.png Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes Regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.

Recharge Long
Minimum Level Archetypeicon guardian.png 16 (Guardian)
Effects Place Trap: Point Blank Area of Effect
Foe Hold(Special), -Regeneration, -Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Hold Duration.png Holds

InfiltratorTraining SeekerDronesB.png Seeker Drones

You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced Damage, chance to hit, and Perception and may even be Disoriented for a short while. You can only ever have two Seeker Drones out at one time and they can be destroyed by your foes.

Damage Minor (Energy)
Recharge Long
Minimum Level Archetypeicon guardian.png 28 (Guardian)
Effects Summon Seekers: Ranged
Foe Disorient, -Damage, -To-Hit, -Perception
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Ranged Damage.png Ranged Damage
IO Disorient Duration.png Stuns
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff
IO Universal Debuff.png Universal Debuff

InfiltratorTraining ShredderMineB.png Shredder Mine

You can place a Shredder Mine on the ground which will explode if any foes pass near it. The blast of armor-piercing shrapnel inflicts moderate Lethal damage on nearby foes and briefly reduces their defense and resistance to damage; foes nearer to the center of the explosion will also take moderate fire damage and may be knocked down. The Shredder Mine is almost impossible to detect, but it is fragile and may be detonated early by an enemy's explosion.

Damage Superior (Lethal/Fire)
Recharge Slow
Minimum Level Archetypeicon guardian.png 38 (Guardian)
Effects Place Mine: PBAoE, Superior DAM(Lethal/Fire), Foe Knockdown, -Res, -DEF
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Defense DeBuff.png Enhance Defense Debuff
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Defense DeBuff.png Defense Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Universal Debuff.png Universal Debuff

InfiltratorTraining TrainedMindB.png Trained Mind

Your intense training in mental discipline allows you to keep your head in dangerous situations. You gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear effects, as well as resistance to Psionic damage as long as this power is active.

Recharge Very Long
Minimum Level Archetypeicon guardian.png 10 (Guardian)
Effects Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

InfiltratorTraining WebGrenadeB.png Web Grenade

Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon guardian.png 2 (Guardian)
Effects Ranged
Foe Immobilize, -Recharge, -Speed, -Jump, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Immobilization Duration.png Immobilize

Historical

External Links