Infernia

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Revision as of 14:34, 27 September 2012 by imported>Jacal (→‎Story Arc)
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Overview

Infernia
Infernia.jpg
Omega Team Survivor
Zone Rikti War Zone
Coordinates (328, -1175, -2186)
Level Range 40-50
Introduced By None
Introduces None
Enemy Groups +++ Missing Information +++
v  d  e

ParagonMarket SignatureStoryArc1Ep7.png Requires Who Will Die, Episode 7.

Infernia is a hero and villain contact in the Vanguard Compound neighborhood of Rikti War Zone at coordinates (328, -1175, -2186). Her level range is 40-50. She is standing 98 feet south of the Fateweaver. Infernia is the seventh contact in the Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.


Introductions

Contact Introduced By

None; Infernia is available through the Signature Story Arc Contact option.

Information

Omega Team Survivor

Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Missing Initial Contact Dialogue

Content Not Purchased

You need to purchase the seventh episode of the first signature story arc, Who Will Die, or be a VIP in order to play Infernia's story arc.

Story Arc

E ICON MeritToken.png Merit Rewards: This activity awards ? Reward Merits.

To Something Greater

Souvenir

Part One: Unlikely Allies

Briefing

Character. We don't have a lot of time to talk. I'm sure you're fully aware of the situation we're all in. Darrin Wade is attempting, as we speak, to summon Rularuu into this world. He has Statesman and Sister Psyche's powers at his disposal and is almost impossible to beat.

Wade's whole plan has left the Freedom Phalanx and Vindicators a wreck, so they're both out of the picture. Vanguard is dealing with reports of Rularuu monsters appearing all over the world, except for Paragon and the Isles. Seems like Wade is doing his best to keep everyone as spread out as possible.

That leaves you and a select few who may have the capabilities of actually stopping Darrin Wade before his plans come to fruition. As always, Vanguard is ready to do whatever it takes to face off against inter-dimensional threats. I have a few ideas of how we can handle this. Are you ready to take the fight to Darrin Wade and end this once and for all?

This arc contains elite bosses, which may be difficult to defeat by yourself.

  • Agree to form a task force

Alright, so we need to determine where Darrin Wade is and stop him from pulling off whatever he's planning, right? I've talked with the wizards in Vanguard and Dark Watcher, and we've come up with a plan.

Darrin Wade used an incredible amount of magic to kill off Statesman. Dark Watcher believes that if we investigate the scene where Statesman died, we could try to pick up Darrin Wade's magical signature and pick up his trail from there.

It's not much, really, but it's something. We could always just sit back and wait for him to destroy the world, but I think we both agree it's a little better to be pro-active, eh? We'll have a helicopter bring you over to the site whenever you're ready.

Unnecessary Solicitation

We don't have time to waste, Character.

Mission Objective(s)

Map: ARACHNOS_MODERNSYBILTEMPLE

The Vanguard helicopter was forced to drop you off at the caverns at the base of the temple due to a high number of Arachnos flyers patrolling the area.
Recluse and his army must have thought of a similar idea that Dark Watcher had.

  • Investigate the Cimeroran Temple
    • Get to the top of the Cimeroran temple
    • Defeat Ghost Widow
    • Speak with Scirocco

You've agreed to have Arachnos work together with you and discovered that Darrin Wade went into the Shadow Shard!

Enemies

V badge ArachnosBadge.png Arachnos

Notable NPCs


Ghost Widow Dialogue 

Before Combat:

Ghost Widow: Still inconclusive. How annoying. Is Scirocco almost finished with his findings?

Combat Start:


Scirocco Dialogue 

Upon Ghost Widow's Defeat:

Scirocco: Hold! We're all here for the same purpose, there's no need to fight.


Contact Small Scirocco.jpg
Scirocco

Briefing


Debriefing

Arachnos was there?!

...

...

Well, I guess we can use all the help we can get, Character. If what Scirocco said is true, we know where we have to go next, although I'm a little worried that this could lead to a trap.

Part Two: Into the beast

Briefing

I've talked with Dark Watcher and Lady Grey about what Scirocco told you. They both agreed that this is the only lead we have, so we might as well take it.

We've adjusted one of our portals to send you inside the Shadow Shard. We couldn't get you directly inside the Chantry, due to the various power fluctuations in the area. You'll be what I call annoyingly close and problematically far away from the Chantry.

  • ... Great

Sorry, Character, it's the best we can do. One thing I don't understand, however, is why Wade would go visit Faathim. From what I understand, Faathim the Kind is the protector of those within the Shadow Shard; he isn't anything like Rularuu. Why would someone like Darrin Wade go to a being like Faathim?

Unnecessary Solicitation

Watch out in the Shard, Character.

Mission Objective(s)

Map: OUTDOOR_SHADOW_CHANTRY

Vanguard's portal sets you down on one of the islands in the Shadow Shard.
You'll need to find Scirocco to get information on the situation here in the Shadow Shard.

  • Get Information from Faathim the Kind
    • Find Scirocco
    • Defeat Ruladak gain access to the Chantry
    • Speak with Faathim the Kind regarding Darrin Wade

You've found out where Darrin Wade's main location is!

Enemies

Badge villain rularru.png Soldiers of Rularuu

Notable NPCs


Finding Scirocco 

Before Combat:

Wisp Overlord: You will be mmmmaade to worship Rularuu!
Scirocco: Mmmph...!

Combat Start:

Wisp Overlord: We have heard of this onnnnne!
Scirocco: Character, just in time.

Upon Rescue:

Scirocco: We have some issues, Character. I believe, however, that it is nothing we cannot handle.


Icon clue generic.png
Faathim Imprisoned
Scirocco explained to you that Darrin Wade entered the Shadow Shard to help speed the process of Ruladak's reformation and also to seal Faathim the Kind inside of the Chantry.

Ruladak now guards the Chantry while his power begins to flow back to him. Ruladak seems to be drawing power from the monsters of Rularuu around him. As long as there are creatures belonging to Rularuu near him, he will have the chance to increase his powers.

Faathim the Kind should be able to shed some knowledge about the location of Darrin Wade, if you're able to free him from his prison within the Chantry.


Ruladak Dialogue 

Before Combat:

Revived Ruladak: I cannot be destroyed. Faathim was first, and next shall be Sarah Moore and the others in this place!

Combat Start:

Revived Ruladak: The end is here. You shall not delay it any further.
or
Revived Ruladak: I remember you, Character. I shall enjoy taking my vengeance for your role in my destruction!


Contact Small Faathim the Kind.jpg
Faathim the Kind

Briefing


Debriefing

Good to see you're back, Character, things are getting worse by the hour. We've gotten word that Sydney is overrun with Rularuu monsters, while London is doing their best to fend them off. We've also gotten reports of strange activity in Warburg, but it's not the Rogue Arachnos.

Heroes from Paragon are being dispatched to the worse areas of the world, along with Vanguard, but we can't be everywhere at once.

You found where Darrin Wade is right now? That's great! We'll get a fleet of ships to go there at once.

Faathim the Kind warned you that Wade won't succeed? Well, of course. People like Wade never win, but I suppose he's hedging his bets that he'll be able to keep control over Rularuu even once everything is complete.


Infernia

Background

Infernia is a NPC ally who is found during the mission Save captured psychics from Lady Grey (CoH and CoV, levels 45 - 50). She is one of the survivors of the legendary Omega Team. She will have been captured by the Rikti and in need of a rescue when you find her first, and must be freed so she can help you.

Once free, she will follow you and will attack any Rikti in her aggro range. She must be escorted to the mission exit, though does not need to survive, as the mission will not fail if she falls.

Once she is free, an ambush consisting of two waves of Rikti will attack her.

During the mission, Infernia has the hit points of a Boss of the level of the mission. Her powers are very damaging once she gets in melee range. Her survival is not paramount to the mission's success, though this may require further testing with different parameters.

Some advice would be to not bring her or her sister Glacia to fight Dra'Gon, who has some nasty Area of Effect attacks. Although it is unlikely none of the sisters will be able to gain enough aggro for him to kill them directly, the area attacks can still kill them accidentally.

As a final note, you need to free Infernia so Glacia and her captors spawn. Once Glacia is free, Dra'Gon himself will spawn.

Dialogue

EdLetter.png Editor's Note:

She will not move until she has finished saying everything... and that's a lot. It is very likely the first wave of ambushers will reach her before she has finished, so be careful not to leave her behind!


Infernia Dialogue During the Lady Grey Task Force. 
Glacia and Infernia

During the mission she will talk to no end once you free her:

Freed:

I'm Infernia. I'm with the Omega Team.
Glacia, my sister, is here, too.
We snuck in with a supply shipment, but I didn't think it was taking us home.
There's a lot I need to tell your commanders.
Is Lady Grey still in command?
Or Statesman?
Or Blue Steel? Nothing could have killed that guy.
I know we have a mission, but I've got so many questions!
Like, did anyone ever figure out what was up with the Clockwork King?
Or what about all that build-up on Striga Island?
Oooh, I wonder if my apartment in Overbrook's still there?
It probably got rented, but I'm sure dad kept the family place in Downtown Astoria.
Hey, did Manticore and Sister Psyche ever get together?
I always wondered about that.
Aw, now I can't stop thinking about eating an Up-and-Away Burger!
Most Rikti food tastes like algae unless you can get its psychic 'flavor transmission'.
This one time, Glacia and I found a wild apple tree while we were escaping a patrol. It was like heaven!
All these years. I can't believe I'm back home.

If lost:

Years on the Rikti Homeworld and I can still get lost in a base! Arrgh!

If recaptured:

I'm not getting recaptured now! THIS girl's going to margarita night in El Super Mexicano!

If refound:

Good one! Steaks are on me at In Front!

At the mission exit:

Thanks for the escort!

Ambush:

Random Rikti: Destroy: Omega Terrorist!


Information

Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.

Powers

During the mission, she will use Fiery Melee powers:

Powers

Inherent Brawl.png Fire Smash Melee Heavy Smash, Damage over Time (Fire), Knockback
Behemoth fire punch attack

FieryFray TargetedLightMelee.png Scorch Melee, Minor Damage (Fire), Damage over Time (Fire)
Infernia's hands are engulfed in flames, igniting the target.

FieryFray FireSword.png Fire Sword Melee, Lethal/Fire Damage, Damage over Time, Fire
Infernia can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time.

FireBlast ArcOfFire.png Fire Breath Ranged, Cone, Damage over Time (Fire)
Infernia breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.

FieryFray Combustion.png Combustion Melee, Area of Effect, Moderate Damage over Time (Fire)
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

FieryFray Incinerate.png Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.

FieryFray FireSwordCircle.png Fire Sword Circle Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.

FieryFray GreaterFireSword.png Greater Fire Sword Melee, Superior Damage (Fire/Lethal)
Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

FlamingShield FlamingShield.png Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold)
While this power is active, Fire Shield gives Infernia good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

FlamingShield HealingFlames.png Healing Flames Self Heal, +Resistance (Toxic)
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.