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{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers|Flight Powers}}
{{otheruses4|the [[Power Pools|power pool]]|a more general discussion on flight powers, including calculating flight speed|Flight Powers}}
== Overview ==
== Overview ==
The '''Flight''' [[Power Pools‎|power pool]] is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see [[Inherent Powers]].


Grants you various travel and flying combat abilities.
Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Dive Attack|Dive Attack]] and [[#Aerobatics|Aerobatics]] are level 14 power choices, and require two other Flight Powers before selection.  [[#Group Fly|Group Fly]] is granted when choosing [[#Aerobatics|Aerobatics]] and [[#Afterburner|Afterburner]] is granted when choosing [[#Dive Attack|Dive Attack]].
 
The '''Flight''' power pool is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s.
 
With the 60 month [[City Traveler Badge]] [[Veteran#60 Month Reward|Veteran reward]], players are able to pick [[Flight#Air Superiority|Air Superiority]], [[Flight#Hover|Hover]], and [[Flight#Fly|Fly]] starting from level 6 in any order without any prerequisite. [[Flight#Group Fly|Group Fly]] remains a level 20 power choice, and requires two prerequisites before selection.


== Power Tables ==
== Power Tables ==
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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=6|Effect=Toggle: Self Fly, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Flight CombatFlight.png|Power=Hover|Level=4|Effect=Toggle: Self Fly, +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=6|Effect=Melee, Moderate DMG(Smash), Foe -Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight ArialAssault.png|Power=Air Superiority|Level=4|Effect=Melee, High DMG(Smash), Foe -Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=14|Effect=Toggle: Self Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight TravelFlight.png|Power=Fly|Level=4|Effect=Toggle: Self Fly|Border=1}}
{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=20|Effect=Toggle: Team Fly, -ACC|Border=0}}
{{Powers_LevelRow|Icon=Flight DiveAttack.png|Power=Dive Attack|Level=14|Effect=PBAoE, High DMG(Smash), Foe Knockdown; Self-Teleport, +Jump|Border=1}}
{{Powers_LevelRow|Icon=Flight Afterburner.png|Power=Afterburner|Level=14 with Fly & Dive Attack|Effect=Toggle: Self +FlySpeed|Border=1}}
{{Powers_LevelRow|Icon=Flight Aerobatics.png|Power=Aerobatics|Level=14|Effect=Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control|Border=1}}
{{Powers_LevelRow|Icon=Flight GroupFly.png|Power=Group Fly|Level=14 with Fly & Aerobatics|Effect=Toggle: Team Fly|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:Flight Aerobatics.png]] Aerobatics ===
Aerobatics moderately increases your flight speed and provides a high amount of defense, flight protection, and additional flight control. If however, you are not flying, you will lose some of your Defense bonus. If you have also trained Fly, this power unlocks Group Fly, a power that endows your nearby teammates with Flight when active. While Aerobatics is active, Acrobatics and Weave will suppress. You must be at least level 14 and have two other Flight Powers before selecting Aerobatics. This power only grants flight protection while Hover or Fly is active.
{{PowerBlock Start}}
{{PowerBlock Level|14 (all except Kheldians)}}
{{PowerBlock Effects|Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Blank|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}


=== [[File:Flight ArialAssault.png]] Air Superiority ===
=== [[File:Flight ArialAssault.png]] Air Superiority ===
This two-handed overhead melee attack can knock a flying target to the ground.
This two-handed overhead melee attack can knock a flying target to the ground.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|High DMG(Smash)}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Recharge|Fast}}
{{PowerBlock Level|6 (all except Kheldians)}}
{{PowerBlock Level|4 (all except Kheldians)}}
{{PowerBlock Effects|Melee, Moderate DMG(Smash), Foe -Fly}}
{{PowerBlock Effects|Melee}}
{{PowerBlock Blank|Foe -Fly}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
Line 37: Line 52:
{{PowerBlock End}}
{{PowerBlock End}}


=== [[File:Flight TravelFlight.png]] Fly ===


Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. Fly will no longer drain Endurance to zero unslotted.
=== [[File:Flight DiveAttack.png]] Dive Attack ===
You dive in the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to dive to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Dive Attack will be knocked down. If you have also trained Fly, this power unlocks Afterburner, a power that greatly increases your maximum fly speed. You must be at least level 14 and have two other Flight Powers before selecting Dive Attack and not have trained Blink Blitz, Spring Attack, or Whirlwind.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Damage|High DMG(Smash)}}
{{PowerBlock Recharge|Slow}}
{{PowerBlock Level|14 (all except Kheldians)}}
{{PowerBlock Level|14 (all except Kheldians)}}
{{PowerBlock Effects|PBAoE}}
{{PowerBlock Blank|Foe Knockdown; Self Teleport, +Jump}}
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock Blank|{{Enhance Damage}}}}
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock Blank|{{Enhance Range}}}}
{{PowerBlock Blank|{{Enhance Knockback}}}}
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
{{PowerBlock Blank|{{Set Knockback}}}}
{{PowerBlock End}}
=== [[File:Flight TravelFlight.png]] Fly ===
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
{{PowerBlock Start}}
{{PowerBlock Level|4 (all except Kheldians)}}
{{PowerBlock Effects|Toggle: Self Fly}}
{{PowerBlock Effects|Toggle: Self Fly}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
Line 49: Line 84:
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
{{PowerBlock End}}
<blockquote>


=== Afterburner ===
=== [[File:Flight Afterburner.png]] Afterburner ===
Activating this power will give you a massive burst to your flight speed for a short time.


{{wip|date=2011-9-26|note=Needs more Afterburner!!}}
{{PowerBlock Start}}
{{PowerBlock Level|14 with Dive Attack (all except Kheldians)}}
{{PowerBlock Effects|Toggle: Self +FlySpeed}}
{{PowerBlock Enhancements|None}}
{{PowerBlock Sets|None}}
{{PowerBlock End}}


=== [[File:Flight GroupFly.png]] Group Fly ===
=== [[File:Flight GroupFly.png]] Group Fly ===
 
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly.
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at [[Hami Raid]]s.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|20 (all except Kheldians)}}
{{PowerBlock Level|14 with Aerobatics (all except Kheldians)}}
{{PowerBlock Effects|Toggle: Team Fly, -ACC}}
{{PowerBlock Effects|Toggle: Team Fly}}
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock Enhancements|None}}
{{PowerBlock Blank|{{Enhance Flight}}}}
{{PowerBlock Sets|None}}
{{PowerBlock Sets|{{Set Flight}}}}
{{PowerBlock Blank|{{Set Universal Travel}}}}
{{PowerBlock End}}
{{PowerBlock End}}
</blockquote>


=== [[File:Flight CombatFlight.png]] Hover ===
=== [[File:Flight CombatFlight.png]] Hover ===
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. While Hover is active, Combat Jumping will suppress.


For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]].
Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air.


{{PowerBlock Start}}
{{PowerBlock Start}}
{{PowerBlock Level|6 (all except Kheldians)}}
{{PowerBlock Level|4 (all except Kheldians)}}
{{PowerBlock Effects|Toggle: Self Fly, +DEF(All)}}
{{PowerBlock Effects|Toggle: Self Fly, +DEF(All)}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
{{PowerBlock Enhancements|{{Enhance Defense}}}}
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{{PowerBlock End}}
{{PowerBlock End}}


== Flight Speed ==
== Historical ==
 
{{historical|type=section}}
=== Calculating Flight Speed of Fly ===
* As of 8-16-06, [[Inherent Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
 
The base of all movement powers uses the figure '''21 fps''', which is '''14.3181818... mph''', often rounded to '''14.32 mph'''.
 
Fly adds these following figures together to come up with final flight speed, to which the Flight Speed Cap is applied:
 
1) Magnitude 1 Fly, which is 100% of base (14.32) = 14.32 mph
 
2) Base Fly Speed, which was boosted 50% in Issue 18, so, it is now 150% of base speed (14.32) = 21.48 mph
 
3-5) Three unenhanceable dummy buffs:
*Buff1 of 80% of base (14.32) = 11.45 mph
*Buff2 of 100% of base (14.32) = 14.32 mph
*Buff3 of -101% of base (14.32) = -14.46 mph
 
These five figures subtotaled add up to 329% of base (14.32) = 47.11 mph.
 
6) Then we add the enhanceable buff which is affected by Fly Enhancements and changes per level.
This buff equals 86.5% + Level. So, at Level 1 it is 87.5% and at level 50 it is Level 136.5%.
 
==== Examples ====
 
1) So, at Level 1 with no enhancements, we have 87.5% of base (14.32) = 12.53 mph, which we add to the subtotal above of 47.11 mph and get 59.64, which is already over the Fly Speed Cap of 58.63 mph.
 
2) At level 50 (86.5% + 50 = 136.5% buff) with 2 Fly SOs (66.66% enhancements) is 90.99% of base (14.32) which equals 32.57 mph. Add that to the unenhanceable subtotal above (47.11) and you to 79.66 mph, which is still capped to 58.63 mph.
 
{{EdNote|note= The important thing to remember is that since [[Issue 18]], Fly, without any [[Enhancement]]s, already hits the Flight Speed Cap at any Level.}}
 
 
=== Calculating Flight Speed of Temporary Fly Powers===
 
The base of all movement powers uses the figure '''21 fps''', which is '''14.3181818... mph''', often rounded to '''14.32 mph'''.
 
Most Temporary Fly Powers add these following figures together to come up with final flight speed, to which the Flight Speed Cap is applied:
 
1) Magnitude 1 Fly, which is 100% of base (14.32) = 14.32 mph
 
2) Base Fly Speed, which was boosted 50% in Issue 18, so, it is now 150% of base speed (14.32) = 21.48 mph
 
3-5) Three unenhanceable dummy buffs:
*Buff1 of 80% of base (14.32) = 11.45 mph
*Buff2 of 100% of base (14.32) = 14.32 mph
*Buff3 of -180% of base (14.32) = -25.77 mph
 
These five figures subtotaled add up to 329% of base (14.32) = 35.80 mph.
 
6) Then we add the unenhanceable buff (can't enhance Temp Powers) which changes per level.
This buff equals 86.5% + Level. So, at Level 1 it is 87.5% and at level 50 it is Level 136.5%.
 
==== Examples ====
 
1) So, at Level 1 with no enhancements, we have 87.5% of base (14.32) = 12.53 mph, which we add to the subtotal above of 35.80 mph and get 48.32, which is about 10.3 mph short of the Flight Speed Cap of 58.63 mph.
 
2) At level 50 (86.5% + 50 = 136.5% buff), the buff is 19.54 mph. Add that to the subtotal above of 35.80 and you to 55.34 mph, which is about 3.3 mph short of the Flight Speed Cap of 58.63 mph.
 
== Notes ==
* [http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide]
* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
* Also, on 8-16-06, there was a reduction to endurance cost for Flight.
* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind.  Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind.  Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.
* [[Issue 21]] reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
* [[Rebirth Issue 5]] significantly reworked the flight power pool adding Dive Attack and Aerobatics.
== See Also ==
* [[Flight Powers]]
* [[Guide to Flight Poses]]
* [[Guide to Flight Poses]]


== External Links ==
== External Links ==
{{RedTomaxPoolSet
* {{RedTomaxPoolSet|Power={{PAGENAMEE}}}}
|Power={{PAGENAMEE}}}}
* [http://web.archive.org/web/20071229072932/http://boards.cityofheroes.com/showflat.php?Number=3086027 TopDoc's Complete Movement Guide] on the [[Official Forums]]


[[Category:Power Pools]]
[[Category:Power Pools]]
[[Category:Getting Around]]

Latest revision as of 20:50, 3 January 2024

This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.

Overview

The Flight power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see Inherent Powers.

Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Dive Attack and Aerobatics are level 14 power choices, and require two other Flight Powers before selection. Group Fly is granted when choosing Aerobatics and Afterburner is granted when choosing Dive Attack.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Flight CombatFlight.png Hover 4 Toggle: Self Fly, +DEF(All)
Flight ArialAssault.png Air Superiority 4 Melee, High DMG(Smash), Foe -Fly
Flight TravelFlight.png Fly 4 Toggle: Self Fly
Flight DiveAttack.png Dive Attack 14 PBAoE, High DMG(Smash), Foe Knockdown; Self-Teleport, +Jump
Flight Afterburner.png Afterburner 14 with Fly & Dive Attack Toggle: Self +FlySpeed
Flight Aerobatics.png Aerobatics 14 Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control
Flight GroupFly.png Group Fly 14 with Fly & Aerobatics Toggle: Team Fly

Powers

Flight Aerobatics.png Aerobatics

Aerobatics moderately increases your flight speed and provides a high amount of defense, flight protection, and additional flight control. If however, you are not flying, you will lose some of your Defense bonus. If you have also trained Fly, this power unlocks Group Fly, a power that endows your nearby teammates with Flight when active. While Aerobatics is active, Acrobatics and Weave will suppress. You must be at least level 14 and have two other Flight Powers before selecting Aerobatics. This power only grants flight protection while Hover or Fly is active.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Defense Buff.png Defense
IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel


Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Damage High DMG(Smash)
Recharge Fast
Minimum Level 4 (all except Kheldians)
Effects Melee
Foe -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage


Flight DiveAttack.png Dive Attack

You dive in the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to dive to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Dive Attack will be knocked down. If you have also trained Fly, this power unlocks Afterburner, a power that greatly increases your maximum fly speed. You must be at least level 14 and have two other Flight Powers before selecting Dive Attack and not have trained Blink Blitz, Spring Attack, or Whirlwind.

Damage High DMG(Smash)
Recharge Slow
Minimum Level 14 (all except Kheldians)
Effects PBAoE
Foe Knockdown; Self Teleport, +Jump
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training KnockBack Distance.png Enhance Knockback Distance
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback


Flight TravelFlight.png Fly

Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Flight Afterburner.png Afterburner

Activating this power will give you a massive burst to your flight speed for a short time.

Minimum Level 14 with Dive Attack (all except Kheldians)
Effects Toggle: Self +FlySpeed
Enhancements None
Set Categories None

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly.

Minimum Level 14 with Aerobatics (all except Kheldians)
Effects Toggle: Team Fly
Enhancements None
Set Categories None


Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. While Hover is active, Combat Jumping will suppress.

Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly, +DEF(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Flight Speed.png Enhance Flight Speed
Set Categories IO Defense Buff.png Defense
IO Flight Speed.png Flight
IO Universal Travel.png Universal Travel

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
  • Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
  • Rebirth Issue 5 significantly reworked the flight power pool adding Dive Attack and Aerobatics.

See Also

External Links