Enhancement Sets: Difference between revisions

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{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancements}}
{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancement Sets}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
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For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
{| border=0
{| border=0
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
|| {{IOPoolA}} || Rare Enemy drops (Pool A)
|-
|-
| {{IOPoolA}} || Rare Enemy drops (Pool A)
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
|| {{IOPoolB}} || Mission drops (Pool B)
|-
|-
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)  
|| {{IOPVP}} || Obtained through PvP
|-
|-
| {{IOPoolB}} || Mission drops (Pool B)
| {{IOSuperHandV}} || Obtained from [[Super Pack/Heroes and Villains|Heroes and Villains]] [[Super Pack]]
|| {{IOSuperRandV}} || Obtained from [[Super Pack/Rogues and Vigilantes|Rogues and Vigilantes]] [[Super Pack]]
|-
|-
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)
|| {{IOSuperAHE}} || Obtained from [[Super Pack/All Hallows Eve|All Hallows Eve]] [[Super Pack]]
|-
|| {{IOSuperW}} || Obtained from [[Super Pack/Lords of Winter|Lords of Winter]] [[Super Pack]]
| {{IOPVP}} || Obtained through PvP
|-
|-
| {{IOSpecial}} || Obtained by Special Means
| {{IOSpecial}} || Obtained by Special Means
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| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
|-
|-
| [[File:IO_Mako's_Bite.png|20px]]
| [[File:WO_Blistering_Cold.png|20px]]
| [[Blistering Cold]]   
| [[Blistering Cold]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Hold {{IOProc}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Mako's_Bite.png|20px]]
| [[File:WO_Superior_Blistering_Cold.png|20px]]
| [[Superior Blistering Cold]]   
| [[Superior Blistering Cold]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Hold {{IOProc}}
| {{IOSuperW}}Rech/Chance for Hold {{IOUnique}} {{IOProc}}
|-
| [[File:HEO Vampire's Bite.png|20px]]
| [[Vampire's Bite]] 
| 10-50
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}
| {{IOSuperAHE}}Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
| [[File:HEO Superior Vampire's Bite.png|20px]]
| [[Superior Vampire's Bite]] 
| 50
| {{IOSuperAHE}}Acc/Dam {{IOUnique}}
| {{IOSuperAHE}}Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Heal {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 194: Line 217:
|-
|-
| [[Kinetic Combat]]  
| [[Kinetic Combat]]  
| {{IOlevel4}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel5}} | 3.75% Lethal/Smash Def<br/>1.875% Melee Def
| {{IOlevel5}} | 3.75% Lethal/Smash Def<br/>1.875% Melee Def
Line 255: Line 278:
|-
|-
| [[Superior Blistering Cold]]  
| [[Superior Blistering Cold]]  
| {{IOlevel5}} | 15% Slow Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/> 2.5% AoE Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/> 2.5% AoE Def
|-
| [[Vampire's Bite]]
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | 2.7% Endurance
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 6.25% Recharge Time
|-
| [[Superior Vampire's Bite]]
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 10% Recharge Time
|}
|}


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| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Obliteration.png|20px]]
| [[File:WO_Avalanche.png|20px]]
| [[Avalanche]]   
| [[Avalanche]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Obliteration.png|20px]]
| [[File:WO_Superior_Avalanche.png|20px]]
| [[Superior Avalanche]]   
| [[Superior Avalanche]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 402: Line 439:
| [[Fury of the Gladiator]] <br /> PVE + PVP
| [[Fury of the Gladiator]] <br /> PVE + PVP
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel2}} | Mag 3 Knockback Protection   
| {{IOlevel2}}| Mag 3 Knockback Protection   
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
Line 408: Line 445:
|-
|-
| [[Fury of the Gladiator]] <br /> PvP Only
| [[Fury of the Gladiator]] <br /> PvP Only
| | 10% Slow Resistance
|{{IOlevel3}}| 10% Slow Res
| | 7.5% Chance of Repel Protection
| | 7.5% Chance of Repel Protection
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
| {{IOlevel4}} | 3.13% Fire/Cold Def<br/>1.565% AoE Def
Line 422: Line 459:
|-
|-
| [[Superior Avalanche]]  
| [[Superior Avalanche]]  
| {{IOlevel5}} | 15% Slow Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/> 10% Mez Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/> 10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
Line 519: Line 556:
| [[Brilliant Leadership]]  
| [[Brilliant Leadership]]  
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | 4% Regeneration   
| {{IOlevel1}} | 1% Confuse Dur 
| {{IOlevel1}} | 1% Confuse Duration
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel1}} | 3% Movement Speed  
| {{IOlevel1}} | 3% Movement Speed  
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| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
|-
|-
| [[File:IO_Devastation.png|20px]]
| [[File:WO_Winter's_Bite.png|20px]]
| [[Winter's Bite]]     
| [[Winter's Bite]]     
| 30-50  
| 30-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Devastation.png|20px]]
| [[File:WO_Superior_Winter's_Bite.png|20px]]
| [[Superior Winter's Bite]]     
| [[Superior Winter's Bite]]     
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
| {{IOSuperW}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 753: Line 790:
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 2.5% Damage
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | 7% Accuracy  
Line 773: Line 810:
| [[Superior Winter's Bite]]  
| [[Superior Winter's Bite]]  
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel5}} | 15% Slow Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
Line 813: Line 850:
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | 1.5% Health
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
|-
|-
Line 954: Line 991:
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Acc/Dam  
| {{IOPoolA}}Dam/Rech
| {{IOPoolA}}Dam/Rech
| {{IOPoolA}}Dam/Rech  
| {{IOPoolA}}Acc/Dam/Rech  
| {{IOPoolA}}Acc/Dam/Rech
| {{IOPoolA}}Acc/Dam/End
| {{IOPoolA}}Acc/Dam/Rech/End  
| {{IOPoolC}}Acc/Dam/Rech/End  
| {{IOPoolA}}Chance for -Res {{IOProc}}  
| {{IOPoolC}}Chance for -Res {{IOProc}}
|-
| [[File:IO_Rolling_Barrage.png|20px]]
| [[Rolling Barrage]] 
| 25-50
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}Dam/End
| {{IOUncommon}}Dam/Rech
| {{IOUncommon}}Acc/End/Rech
| {{IOUncommon}}Acc/Dam/Reh
| {{IOUncommon}}Dam/End/Rech
|-
|-
| [[File:IO_Ragnarok.png|20px]]
| [[File:IO_Ragnarok.png|20px]]
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| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
|-
|-
| [[File:IO_Ragnarok.png|20px]]
| [[File:WO_Frozen_Blast.png|20px]]
| [[Frozen Blast]]   
| [[Frozen Blast]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
| [[File:IO_Ragnarok.png|20px]]
| [[File:WO_Superior_Frozen_Blast.png|20px]]
| [[Superior Frozen Blast]]   
| [[Superior Frozen Blast]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}  
| {{IOSuperW}}Acc/Dam {{IOUnique}}  
| {{IOSpecial}}Dam/End {{IOUnique}}  
| {{IOSuperW}}Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/Rech {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End {{IOUnique}}  
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSuperW}}Acc/Dam/End/Rech {{IOUnique}}  
| {{IOSpecial}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
| {{IOSuperW}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
|}
|}
Line 1,024: Line 1,071:
|-
|-
| [[Annihilation]]  
| [[Annihilation]]  
| {{IOlevel4}} | 1.35% Endurance
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 3% Endurance Discount
| {{IOlevel3}} | 3% Endurance Discount
| {{IOlevel5}} | 3.75% AoE Def <br/>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% AoE Def <br/>1.875% Fire/Cold Def
|-
| [[Rolling Barrage]]
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 1.13% Health
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel2}} | 3.75% Recharge Time
| {{IOlevel3}} | 2.5% Lethal/Smash Def <br/>1.25% Melee Def
|-
|-
| [[Ragnarok]]  
| [[Ragnarok]]  
Line 1,056: Line 1,110:
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
| {{IOlevel4}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
|-
|-
| [[Superior Frozen Blast]] <br />
| [[Superior Frozen Blast]] <br />
| {{IOlevel5}} | 15% Slow Res
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
Line 1,081: Line 1,135:
| {{IOSpecial}}Dam/Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
| {{IOSpecial}}Dam/Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
|}
|}


:Set Bonuses
:Set Bonuses
Line 1,105: Line 1,158:
| [[Blaster's Wrath]]   
| [[Blaster's Wrath]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Blaster's_Wrath.png|20px]]
| [[File:Superior_Blaster's_Wrath.png|20px]]
| [[Superior Blaster's Wrath]]   
| [[Superior Blaster's Wrath]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Blaster's_Wrath.png|20px]]
| [[File:AO_Defiant_Barrage.png|20px]]
| [[Defiant Barrage]]   
| [[Defiant Barrage]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Blaster's_Wrath.png|20px]]
| [[File:Superior_Defiant_Barrage.png|20px]]
| [[Superior Defiant Barrage]]   
| [[Superior Defiant Barrage]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 1,185: Line 1,238:
| [[Brute's Fury]]   
| [[Brute's Fury]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Brute's_Fury.png|20px]]
| [[File:Superior_Brute's_Fury.png|20px]]
| [[Superior Brute's Fury]]   
| [[Superior Brute's Fury]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Brute's_Fury.png|20px]]
| [[File:AO_Unrelenting_Fury.png|20px]]
| [[Unrelenting Fury]]   
| [[Unrelenting Fury]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Brute's_Fury.png|20px]]
| [[File:Superior_Unrelenting_Fury.png|20px]]
| [[Superior Unrelenting Fury]]   
| [[Superior Unrelenting Fury]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 1,246: Line 1,299:
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
| {{IOlevel6}} | 4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>22.5% Mez Res
| {{IOlevel5}} | 4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res<br/>22.5% Mez Res
|-
|-
| [[Superior Unrelenting Fury]]  
| [[Superior Unrelenting Fury]]  
Line 1,266: Line 1,319:
| [[Will of the Controller]]   
| [[Will of the Controller]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Will_of_the_Controller.png|20px]]
| [[File:Superior_Will_of_the_Controller.png|20px]]
| [[Superior Will of the Controller]]   
| [[Superior Will of the Controller]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Will_of_the_Controller.png|20px]]
| [[File:AO_Overpowering_Presence.png|20px]]
| [[Overpowering Presence]]   
| [[Overpowering Presence]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Will_of_the_Controller.png|20px]]
| [[File:Superior_Overpowering_Presence.png|20px]]
| [[Superior Overpowering Presence]]   
| [[Superior Overpowering Presence]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
|}


Line 1,344: Line 1,397:
| [[Malice of the Corruptor]]   
| [[Malice of the Corruptor]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[Superior Malice of the Corruptor]]   
| [[Superior Malice of the Corruptor]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[File:AO_Scourging_Blast.png|20px]]
| [[Scourging Blast]]   
| [[Scourging Blast]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
| [[File:AO_Superior_Scourging_Blast.png|20px]]
| [[Superior Scourging Blast]]   
| [[Superior Scourging Blast]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
|}


Line 1,424: Line 1,477:
| [[Defender's Bastion]]   
| [[Defender's Bastion]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Defender's_Bastion.png|20px]]
| [[File:Superior_Defender's_Bastion.png|20px]]
| [[Superior Defender's Bastion]]   
| [[Superior Defender's Bastion]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Defender's_Bastion.png|20px]]
| [[File:AO_Vigilant_Assault.png|20px]]
| [[Vigilant Assault]]   
| [[Vigilant Assault]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Defender's_Bastion.png|20px]]
| [[File:Superior_Vigilant Assault.png|20px]]
| [[Superior Vigilant Assault]]   
| [[Superior Vigilant Assault]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
|}
|}


Line 1,502: Line 1,555:
| [[Ascendency of the Dominator]]   
| [[Ascendency of the Dominator]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior__Ascendency_of_the_Dominator.png|20px]]
| [[File:Superior__Ascendency_of_the_Dominator.png|20px]]
| [[Superior Ascendency of the Dominator]]   
| [[Superior Ascendency of the Dominator]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperHandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperHandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperHandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Ascendency_of_the_Dominator.png|20px]]
| [[File:AO_Dominating_Grasp.png|20px]]
| [[Dominating Grasp]]   
| [[Dominating Grasp]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Ascendency_of_the_Dominator.png|20px]]
| [[File:Superior_Dominating_Grasp.png|20px]]
| [[Superior Dominating Grasp]]   
| [[Superior Dominating Grasp]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Control {{IOUnique}}
| {{IOSuperRandV}}Acc/Control {{IOUnique}}
| {{IOSpecial}}Control/Rech {{IOUnique}}
| {{IOSuperRandV}}Control/Rech {{IOUnique}}
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOSuperRandV}}End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End {{IOUnique}}
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Control/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
|}
|}


Line 1,568: Line 1,621:
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 4.5% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
|}


=== Kheldian ===
=== Guardian ===


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:AO_Kheldian's_Grace.png|20px]]
| [[File:AO_Guardian's_Gift.png|20px]]
| [[Kheldian's Grace]]   
| [[Guardian's Gift]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Kheldian's_Grace.png|20px]]
| [[File:AO_Superior_Guardian's_Gift.png|20px]]
| [[Superior Kheldian's Grace]]   
| [[Superior Guardian's Gift]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/PBAoE Resolve {{IOUnique}} {{IOProc}}
 
 
|-
|-
| [[File:AO_Kheldian's_Grace.png|20px]]
| [[File:AO_Absolute_Resolution.png|20px]]
| [[Essence Transfer]]   
| [[Absolute Resolution]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Kheldian's_Grace.png|20px]]
| [[File:AO_Superior_Absolute_Resolution.png|20px]]
| [[Superior Essence Transfer]]   
| [[Superior Absolute Resolution]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for Energy Damage Bonus {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 1,623: Line 1,675:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Kheldian's Grace]]  
| [[Guardian's Gift]]  
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel3}} | 1.88% Health
| {{IOlevel4}} | 3.75% Lethal/Smash Res<BR/>6.25% Mez Res
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 3% Damage 
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res
| {{IOlevel6}} | 5.25% Toxic/Psi Res<BR/>8.75% Mez Res
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Lethal/Smash Def
|-
|-
| [[Superior Kheldian's Grace]]  
| [[Superior Guardian's Gift]]  
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Energy/Neg Def
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
|-
|-
| [[Essence Transfer]]  
| [[Absolute Resolution]]  
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | 3% Damage
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 3.13% Ranged Def<BR/>1.565% Energy/Neg Def
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% Melee Def<BR/>1.875 Lethal/Smash Def
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
| [[Superior Absolute Resolution]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Superior Essence Transfer]]
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Ranged Def<BR/>2.5% Energy/Neg Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Lethal/Smash Def
|}
|}


=== Mastermind ===
=== Kheldian ===


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:AO_Command_of_the_Mastermind.png|20px]]
| [[File:AO_Kheldian's_Grace.png|20px]]
| [[Command of the Mastermind]]   
| [[Kheldian's Grace]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
| [[File:Superior_Kheldian's_Grace.png|20px]]
| [[Superior Command of the Mastermind]]   
| [[Superior Kheldian's Grace]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
 
|-
|-
| [[File:AO_Essence_Transfer.png|20px]]
| [[File:AO_Command_of_the_Mastermind.png|20px]]
| [[Essence Transfer]]   
| [[Mark of Supremacy]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/End {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
| [[File:Superior_Essence_Transfer.png|20px]]
| [[Superior Mark of Supremacy]]   
| [[Superior Essence Transfer]]   
| 50  
| 50  
| {{IOSpecial}}Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/End {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
|}
|}


Line 1,702: Line 1,754:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Command of the Mastermind]]  
| [[Kheldian's Grace]]  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 3.75% Lethal/Smash Res<BR/>6.25% Mez Res
| {{IOlevel5}} | 7.5 Recharge Time  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<BR/>7.5% Mez Res
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel6}} | 5.25% Lethal/Smash Res<BR/>8.75% Mez Res
| {{IOlevel6}} | 5.25% Toxic/Psi Res<BR/>8.75% Mez Res
|-
|-
| [[Superior Command of the Mastermind]]  
| [[Superior Kheldian's Grace]]  
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res 
|-
|-
| [[Mark of Supremacy]]  
| [[Essence Transfer]]  
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 3.13% Ranged Def<BR/>1.565% Energy/Neg Def
| {{IOlevel4}} | 3.13% Melee Def<BR/>1.565% Smash/Lethal Def
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3.75% Melee Def<BR/>1.875 Lethal/Smash Def
| {{IOlevel5}} | 4.5% Lethal/Smash/Fire/Cold/Pos/Neg Res<BR/>22.5% Mez Res
|-
|-
| [[Superior Mark of Supremacy]]  
| [[Superior Essence Transfer]]  
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% Ranged Def<BR/>2.5% Energy/Neg Def
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold/Pos/Neg Res<BR/>30% Mez Res
|}
|}


=== Scrapper ===
=== Mastermind ===


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:AO_Scrapper's_Strike.png|20px]]
| [[File:AO_Command_of_the_Mastermind.png|20px]]
| [[Scrapper's Strike]]   
| [[Command of the Mastermind]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Scrapper's_Strike.png|20px]]
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
| [[Superior Scrapper's Strike]]   
| [[Superior Command of the Mastermind]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| {{IOSuperHandV}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:AO_Scrapper's_Strike.png|20px]]
| [[File:AO_Mark_of_Supremacy.png|20px]]
| [[Critical Strikes]]   
| [[Mark of Supremacy]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Scrapper's_Strike.png|20px]]
| [[File:Superior_Mark_of_Supremacy.png|20px]]
| [[Superior Critical Strikes]]   
| [[Superior Mark of Supremacy]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/End {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End {{IOUnique}}
| {{IOSpecial}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
| {{IOSuperRandV}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
|}
|}


Line 1,780: Line 1,832:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Scrapper's Strike]]  
| [[Command of the Mastermind]]  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel5}} | 7.5% Recharge Time  
| {{IOlevel6}} | 8.75% Recharge Time 
| {{IOlevel5}} | 4.5% Toxic/Psi Res<BR/>7.5% Mez Res
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
| {{IOlevel6}} | 5.25% Lethal/Smash Res<BR/>8.75% Mez Res
|-
|-
| [[Superior Scrapper's Strike]]  
| [[Superior Command of the Mastermind]]  
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<BR/>10% Mez Res
| {{IOlevel7}} | 6% Lethal/Smash Res<BR/>10% Mez Res
|-
|-
| [[Critical Strikes]]  
| [[Mark of Supremacy]]  
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel4}} | 3.13% Melee Def<BR/>1.565% Lethal/Smash Def
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel5}} | 3% Recovery
| {{IOlevel6}} | 8.75% Recharge Time
| {{IOlevel5}} | 4.5% Lethal/Smash/Fire/Cold/Energy/Neg Res<BR/>22.5% Mez Res
|-
|-
| [[Superior Critical Strikes]]  
| [[Superior Mark of Supremacy]]  
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold/Energy/Neg Res<BR/>30% Mez Res
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 10% Recharge Time
|}
|}


=== Soldiers of Arachnos ===
=== Scrapper ===


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:AO_Dominion_of_Arachnos.png|20px]]
| [[File:AO_Scrapper's_Strike.png|20px]]
| [[Dominion of Arachnos]]   
| [[Scrapper's Strike]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
| [[File:Superior_Scrapper's_Strike.png|20px]]
| [[Superior Dominion of Arachnos]]   
| [[Superior Scrapper's Strike]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:AO_Dominion_of_Arachnos.png|20px]]
| [[File:AO_Critical_Strikes.png|20px]]
| [[Spider's Bite]]   
| [[Critical Strikes]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|-
|-
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
| [[File:Superior_Critical_Strikes.png|20px]]
| [[Superior Spider's Bite]]   
| [[Superior Critical Strikes]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
|}
|}


Line 1,858: Line 1,910:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Dominion of Arachnos]]  
| [[Scrapper's Strike]]  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel5}} | 3% Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel6}} | 8.75% Recharge Time   
| {{IOlevel6}} | 8.75% Recharge Time   
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
|-
| [[Superior Dominion of Arachnos]]  
| [[Superior Scrapper's Strike]]  
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | 3% Health   
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
|-
| [[Spider's Bite]]  
| [[Critical Strikes]]  
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel3}} | 2% Recovery
| {{IOlevel5}} | 2.25% Health
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel6}} | 14% Regeneration
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel6}} | 3.15% Endurance
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Superior Spider's Bite]]  
| [[Superior Critical Strikes]]  
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 3.6% Endurance
|}
|}


=== Stalker ===
=== Soldiers of Arachnos ===


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:AO_Stalker's_Guile.png|20px]]
| [[File:AO_Dominion_of_Arachnos.png|20px]]
| [[Stalker's Guile]]   
| [[Dominion of Arachnos]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Stalker's_Guile.png|20px]]
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
| [[Superior Stalker's Guile]]   
| [[Superior Dominion of Arachnos]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Stalker's_Guile.png|20px]]
| [[File:AO_Spider's_Bite.png|20px]]
| [[Assassin's Mark]]   
| [[Spider's Bite]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Stalker's_Guile.png|20px]]
| [[File:AO_Superior_Spider's_Bite.png|20px]]
| [[Superior Assassin's Mark]]   
| [[Superior Spider's Bite]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
|}
|}


Line 1,936: Line 1,988:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Stalker's Guile]]  
| [[Dominion of Arachnos]]  
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel5}} | 3% Damage   
| {{IOlevel6}} | 8.75% Recharge Time   
| {{IOlevel6}} | 8.75% Recharge Time   
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
| {{IOlevel6}} | 5.25% Toxic/Psi Res<br/>8.75% Mez Res
|-
|-
| [[Superior Stalker's Guile]]  
| [[Superior Dominion of Arachnos]]  
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | 15% Accuracy   
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|-
| [[Assassin's Mark]]  
| [[Spider's Bite]]  
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel6}} | 14% Regeneration
| {{IOlevel6}} | 8.75% Recharge Time
| {{IOlevel6}} | 3.15% Endurance
|-
|-
| [[Superior Assassin's Mark]]  
| [[Superior Spider's Bite]]  
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 3.6% Endurance
|}
|}


=== Tanker ===
=== Stalker ===


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:AO_Might_of_the_Tanker.png|20px]]
| [[File:AO_Stalker's_Guile.png|20px]]
| [[Might of the Tanker]]   
| [[Stalker's Guile]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Might_of_the_Tanker.png|20px]]
| [[File:Superior_Stalker's_Guile.png|20px]]
| [[Superior Might of the Tanker]]   
| [[Superior Stalker's Guile]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
| {{IOSuperHandV}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| [[File:AO_Might_of_the_Tanker.png|20px]]
| [[File:AO_Assassin's_Mark.png|20px]]
| [[Gauntleted Fist]]   
| [[Assassin's Mark]]   
| 10-50  
| 10-50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Might_of_the_Tanker.png|20px]]
| [[File:AO_Superior_Assassin's_Mark.png|20px]]
| [[Superior Gauntleted Fist]]   
| [[Superior Assassin's Mark]]   
| 50  
| 50  
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSpecial}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperRandV}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
|}
|}


Line 2,014: Line 2,066:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Might of the Tanker]]  
| [[Stalker's Guile]]  
| {{IOlevel3}} | 2% Damage  
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel4}} | 1.88% Health 
| {{IOlevel3}} | 2.5% Lethal/Smash Def<br/>1.25% Melee Def
| {{IOlevel5}} | 7.5% Recharge Time  
| {{IOlevel4}} | 2.5% Damage  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res  
| {{IOlevel6}} | 8.75% Recharge Time  
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
|-
| [[Superior Might of the Tanker]]  
| [[Superior Stalker's Guile]]  
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
|-
| [[Gauntleted Fist]]  
| [[Assassin's Mark]]  
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel3}} | 2% Recovery
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel6}} | 3.5% Damage
| {{IOlevel6}} | 5.25% Lethal/Smash/Fire/Cold Res<br/>17.5% Mez Res
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
| [[Superior Gauntleted Fist]]  
| [[Superior Assassin's Mark]]  
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 6% Pos/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold Res<br/>20% Mez Res
| {{IOlevel7}} | 10% Recharge Time
|}
|}


== Defensive Sets ==
=== Tanker ===
=== Accurate Healing ===
 
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Theft_of_Essence.png|20px]]
| [[File:AO_Might_of_the_Tanker.png|20px]]
| [[Theft of Essence]]   
| [[Might of the Tanker]]   
| 10-30
| 10-50
| {{IOPoolA}}Heal
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Heal/Rech
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/Heal
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/End/Heal
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/End/Rech
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for +End {{IOProc}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
| [[File:Superior_Might_of_the_Tanker.png|20px]]
| [[Superior Might of the Tanker]] 
| 50
| {{IOSuperHandV}}Acc/Dam {{IOUnique}}
| {{IOSuperHandV}}Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperHandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperHandV}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Touch_of_the_Nictus.png|20px]]
| [[File:AO_Gauntleted_Fist.png|20px]]
| [[Touch of the Nictus]]   
| [[Gauntleted Fist]]   
| 30-50
| 10-50  
| {{IOPoolA}}Heal
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOPoolA}}Heal/Rech
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/Heal
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolB}}Acc/End/Heal
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Acc/End/Rech
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOPoolC}}Chance for NE damage {{IOProc}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[File:Superior_Gauntleted_Fist.png|20px]]
| [[Superior Gauntleted Fist]] 
| 50
| {{IOSuperRandV}}Acc/Dam {{IOUnique}}
| {{IOSuperRandV}}Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/Rech {{IOUnique}}
| {{IOSuperRandV}}Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Acc/Dam/End/Rech {{IOUnique}}
| {{IOSuperRandV}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 2,073: Line 2,144:


{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Theft of Essence]]  
| [[Might of the Tanker]]  
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | 1.8% Endurance  
| {{IOlevel4}} | 1.88% Health  
| {{IOlevel4}} | 5% Improved Healing  
| {{IOlevel5}} | 7.5% Recharge Time  
| {{IOlevel5}} | 3% Damage  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res  
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
|-
| [[Superior Might of the Tanker]]
| {{IOlevel7}} | 4% Damage 
| {{IOlevel7}} | 3% Health 
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res 
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
|-
|-
| [[Touch of the Nictus]]  
| [[Gauntleted Fist]]  
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | 5% Improved Healing
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel6}} | 5.25% Lethal/Smash/Fire/Cold Res<br/>17.5% Mez Res
|-
|-
| [[Superior Gauntleted Fist]]
| {{IOlevel7}} | 3.6% Endurance
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 16% Regeneration
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Lethal/Smash Def
| {{IOlevel7}} | 6% Lethal/Smash/Fire/Cold Res<br/>20% Mez Res
|}
|}


=== Healing ===
== Defensive Sets ==
=== Accurate Healing ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Triage.png|20px]]
| [[File:IO_Theft_of_Essence.png|20px]]
| [[Triage]]  
| [[Theft of Essence]]  
| 10-30  
| 10-30  
| {{IOUncommon}}End/Heal  
| {{IOPoolA}}Heal
| {{IOUncommon}}End/Rech  
| {{IOPoolA}}Heal/Rech
| {{IOUncommon}}Heal/Rech
| {{IOPoolB}}Acc/Heal
| {{IOUncommon}}End/Heal/Rech ||  || 
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for +End {{IOProc}}
|-
|-
| [[File:IO_Regenerative_Tissue.png|20px]]
| [[File:IO_Touch_of_the_Nictus.png|20px]]
| [[Regenerative Tissue]]   
| [[Touch of the Nictus]]   
| 10-30
| 30-50
| {{IOUncommon}}End/Heal  
| {{IOPoolA}}Heal
| {{IOPoolA}}End/Rech  
| {{IOPoolA}}Heal/Rech
| {{IOPoolB}}Heal/Rech
| {{IOPoolB}}Acc/Heal
| {{IOPoolC}}End/Heal/Rech  
| {{IOPoolB}}Acc/End/Heal
| {{IOPoolA}}25% Regeneration {{IOUnique}} ||
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for NE damage {{IOProc}}
|-
|-
| [[File:IO_Harmonized_Healing.png|20px]]
|}
| [[Harmonized Healing]]  
 
| 20-40
:Set Bonuses
| {{IOUncommon}}End/Heal
 
| {{IOUncommon}}End/Rech
{{IOBonusHeader}}
| {{IOUncommon}}Heal/Rech
| [[Theft of Essence]]  
| {{IOUncommon}}End/Heal/Rech
| {{IOlevel4}} | 10% Regeneration
| {{IOUncommon}}Heal
| {{IOlevel3}} | 1.8% Endurance 
| {{IOUncommon}}End
| {{IOlevel4}} | 5% Improved Healing 
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
| [[Touch of the Nictus]]
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 5% Improved Healing
| {{IOlevel4}} | 2.25% Endurance 
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
|-
| [[File:IO_Miracle.png|20px]]
|}
| [[Miracle]]   
 
| 20-40
=== Healing ===
| {{IOUncommon}}End/Heal
{| class="wikitable" style="text-align:left"
| {{IOPoolA}}End/Rech
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOPoolA}}Heal/Rech
| {{IOPoolB}}End/Heal/Rech
| {{IOPoolB}}Heal
| {{IOPoolC}}15% Recovery {{IOUnique}}
|-
|-
| [[File:IO_Doctored_Wounds.png|20px]]
| [[File:IO_Triage.png|20px]]
| [[Doctored Wounds]]  
| [[Triage]]  
| 30-50
| 10-30  
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}End/Rech  
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}End/Heal/Rech  
| {{IOUncommon}}End/Heal/Rech || || 
| {{IOUncommon}}Heal
| {{IOUncommon}}Rech
|-
|-
| [[File:IO_Numina's_Convalescence.png|20px]]
| [[File:IO_Regenerative_Tissue.png|20px]]
| [[Numina's Convalescence]]   
| [[Regenerative Tissue]] 
| 30-50  
| 10-30
| {{IOUncommon}}End/Heal
| {{IOPoolA}}End/Rech
| {{IOPoolB}}Heal/Rech
| {{IOPoolC}}End/Heal/Rech
| {{IOPoolA}}25% Regeneration {{IOUnique}} ||
|-
| [[File:IO_Harmonized_Healing.png|20px]]
| [[Harmonized Healing]] 
| 20-40
| {{IOUncommon}}End/Heal
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}Heal
| {{IOUncommon}}End
|-
| [[File:IO_Miracle.png|20px]]
| [[Miracle]]   
| 20-40
| {{IOUncommon}}End/Heal
| {{IOPoolA}}End/Rech
| {{IOPoolA}}Heal/Rech
| {{IOPoolB}}End/Heal/Rech
| {{IOPoolB}}Heal
| {{IOPoolC}}15% Recovery {{IOUnique}}
|-
| [[File:IO_Doctored_Wounds.png|20px]]
| [[Doctored Wounds]] 
| 30-50
| {{IOUncommon}}End/Heal
| {{IOUncommon}}End/Rech
| {{IOUncommon}}Heal/Rech
| {{IOUncommon}}End/Heal/Rech
| {{IOUncommon}}Heal
| {{IOUncommon}}Rech
|-
| [[File:IO_Numina's_Convalescence.png|20px]]
| [[Numina's Convalescence]]   
| 30-50  
| {{IOPoolA}}End/Heal  
| {{IOPoolA}}End/Heal  
| {{IOPoolB}}End/Rech  
| {{IOPoolB}}End/Rech  
Line 2,154: Line 2,284:
| 20-50
| 20-50
| {{IOPoolA}}Heal  
| {{IOPoolA}}Heal  
| {{IOPoolB}}Heal/End
| {{IOPoolA}}Heal/End
| {{IOPoolC}}Rech/End
| {{IOPoolA}}Rech/End
| {{IOPoolC}}Heal/Rech
| {{IOPoolA}}Heal/Rech
| {{IOPoolA}}Heal/End/Rech
| {{IOPoolC}}Heal/End/Rech
| {{IOPoolC}}Chance for +Absorb {{IOUnique}}
| {{IOPoolC}}Chance for +Absorb {{IOUnique}}
|-
|-
Line 2,188: Line 2,318:
| [[Harmonized Healing]]  
| [[Harmonized Healing]]  
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | 3% Improved Healing   
| {{IOlevel2}} | 3% Improved Healing   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
Line 2,212: Line 2,342:
| {{IOlevel5}} | 6% Improved Healing   
| {{IOlevel5}} | 6% Improved Healing   
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Preventive Medicine]]
| [[Preventive Medicine]]
Line 2,218: Line 2,348:
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | 3.75% Endurance Discount
| {{IOlevel6}} | 3.75% Endurance Discount
| {{IOlevel6}} | 8.75% Recharge Time
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
Line 2,229: Line 2,359:
|-
|-
| [[Panacea]] <br /> PVP only
| [[Panacea]] <br /> PVP only
| {{IOlevel4}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
|  | 10% Chance for Repel Protection  
|  | 10% Chance for Repel Protection  
| {{IOlevel2}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel2}} | 7.5% Range
| {{IOlevel2}} | 7.5% Range
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
Line 2,300: Line 2,430:
| [[Reactive Defenses]]  
| [[Reactive Defenses]]  
| 20-50  
| 20-50  
| {{IOPoolC}} Def
| {{IOPoolA}} Def
| {{IOPoolC}} Def/End
| {{IOPoolA}} Def/End
| {{IOPoolC}} End/Rech
| {{IOPoolA}} End/Rech
| {{IOPoolC}} Def/Rech
| {{IOPoolA}} Def/Rech
| {{IOPoolC}} Def/End/Rech
| {{IOPoolC}} Def/End/Rech
| {{IOPoolC}} Scaling Damage Resistance (3% - 13%) {{IOGlobal}}
| {{IOPoolC}} Scaling Damage Resistance (3% - 10%) {{IOGlobal}}
|-
|-
| [[File:IO_Shield Wall.png|20px]]
| [[File:IO_Shield Wall.png|20px]]
Line 2,343: Line 2,473:
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 1.8% Endurance   
| {{IOlevel3}} | 1.8% Endurance   
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
Line 2,351: Line 2,481:
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Energy Def
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Neg Def
|-
|-
| [[Luck of the Gambler]]  
| [[Luck of the Gambler]]  
Line 2,364: Line 2,494:
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 1.88% Health
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel5}} | 3.75% Endurance Discount
| {{IOlevel6}} | 3.75% Endurance Discount
| {{IOlevel6}} | 8.75% Recharge Time
| {{IOlevel6}} | 8.75% Recharge Time
|-
|-
Line 2,370: Line 2,500:
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
Line 2,378: Line 2,508:
| | 7.5% Chance for Repel Protection
| | 7.5% Chance for Repel Protection
| {{IOlevel2}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| {{IOlevel2}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res
| | 10% Slow Resistance
|{{IOlevel3}}| 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
Line 2,445: Line 2,575:
| [[File:IO_Unbreakable_Guard.png|20px]]
| [[File:IO_Unbreakable_Guard.png|20px]]
| [[Unbreakable Guard]]     
| [[Unbreakable Guard]]     
| 25-50  
| 20-50  
| {{IOPoolC}}Res
| {{IOPoolA}}Res
| {{IOPoolC}}Res/End
| {{IOPoolA}}Res/End
| {{IOPoolC}}End/Rech
| {{IOPoolA}}End/Rech
| {{IOPoolC}}Res/Rech
| {{IOPoolA}}Res/Rech
| {{IOPoolC}}Res/End/Rech
| {{IOPoolC}}Res/End/Rech
| {{IOPoolC}}+7.5% Health {{IOUnique}} {{IOGlobal}}   
| {{IOPoolC}}+7.5% Health {{IOUnique}} {{IOGlobal}}   
Line 2,460: Line 2,590:
| {{IOPVP}}End/Rech   
| {{IOPVP}}End/Rech   
| {{IOPVP}}Res/End/Rech  
| {{IOPVP}}Res/End/Rech  
| {{IOPVP}}Resistance
| {{IOPVP}}Res
| {{IOPVP}}TP Protection, +3% Def(all) {{IOGlobal}} {{IOUnique}}
| {{IOPVP}}TP Protection, +3% Def(all) {{IOGlobal}} {{IOUnique}}
|-
|-
|-
| [[File:IO_Liberty's_Belt.png|20px]]
| [[Liberty's Belt]] 
| 10-50
| {{IOSpecial}}Res/End
| {{IOSpecial}}Res/Rech
| {{IOSpecial}}End/Rech
| {{IOSpecial}}Res/End/Rech
| {{IOSpecial}}Res
| {{IOSpecial}}Res/Global Damage Bonus{{IOGlobal}}
|}
|}


Line 2,507: Line 2,647:
|-
|-
| [[Unbreakable Guard]]
| [[Unbreakable Guard]]
| {{IOlevel3}} | 2.5% Endurance Discount
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Res
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
Line 2,524: Line 2,664:
| {{IOlevel4}} | 10% Chance for Repel Protection   
| {{IOlevel4}} | 10% Chance for Repel Protection   
| {{IOlevel3}} | 3% Lethal/Smash Res<br>5% Mez Res
| {{IOlevel3}} | 3% Lethal/Smash Res<br>5% Mez Res
| {{IOlevel3}} | 10% Slow Resistance
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|-
| [[Liberty's Belt]]
| {{IOlevel2}} | 1.5% Recovery
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br>7.5% Mez Res
|-
| [[Liberty's Belt]]<br>(Challenge Only)
| {{IOlevel2}} | 1.35% Endurance
| {{IOlevel4}} | 1.88% Health
| {{IOlevel4}} | 3.13% Letha/Smash Def<br>1.56% Melee Def
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br>7.5% Mez Res
|}
|}


Line 2,606: Line 2,759:
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def
| {{IOlevel2}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
|-
|-
| [[Malaise's Illusions]]  
| [[Malaise's Illusions]]  
Line 2,616: Line 2,769:
|-
|-
| [[Coercive Persuasion]]  
| [[Coercive Persuasion]]  
| {{IOlevel7}} | 7% Recovery   
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | 4% Confuse Duration   
| {{IOlevel7}} | 4% Confuse Duration   
| {{IOlevel7}} | 4% Damage   
| {{IOlevel7}} | 4% Damage   
Line 2,666: Line 2,819:
| {{IOPoolC}}Acc/Fear/Rech  
| {{IOPoolC}}Acc/Fear/Rech  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
|-
| [[File:HEO_The_Haunting.png|20px]]
| [[The Haunting]] 
| 10-50
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Superior_Haunting.png|20px]]
| [[Superior Haunting]] 
| 50
| {{IOSuperAHE}}Acc/Fear {{IOUnique}}
| {{IOSuperAHE}}Fear/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Fear/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance to Summon Ghosts {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,699: Line 2,872:
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[The Haunting]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Haunting]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
|}


Line 2,784: Line 2,970:
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
|-
|-
| [[File:IO_Unbreakable_Constraint.png|20px]]
| [[File:WO_Entomb.png|20px]]
| [[Entomb]]   
| [[Entomb]]   
| 10-50  
| 10-50  
| {{IOSpecial}} Acc/Hold{{IOUnique}}  
| {{IOSuperW}} Acc/Hold{{IOUnique}}  
| {{IOSpecial}} Hold/Rech {{IOUnique}}  
| {{IOSuperW}} Hold/Rech {{IOUnique}}  
| {{IOSpecial}} End/Rech {{IOUnique}}  
| {{IOSuperW}} End/Rech {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSpecial}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| [[File:IO_Unbreakable_Constraint.png|20px]]
| [[File:WO_Superior_Entomb.png|20px]]
| [[Superior Entomb]]   
| [[Superior Entomb]]   
| 50  
| 50  
| {{IOSpecial}} Acc/Hold{{IOUnique}}  
| {{IOSuperW}} Acc/Hold{{IOUnique}}  
| {{IOSpecial}} Hold/Rech {{IOUnique}}  
| {{IOSuperW}} Hold/Rech {{IOUnique}}  
| {{IOSpecial}} End/Rech {{IOUnique}}  
| {{IOSuperW}} End/Rech {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End {{IOUnique}}  
| {{IOSpecial}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSuperW}} Acc/Hold/End/Rech {{IOUnique}}  
| {{IOSpecial}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| {{IOSuperW}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 2,867: Line 3,053:
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 10% Range
| {{IOlevel3}} | 10% Range
| {{IOlevel3}} | 10% Slow Resistance 
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | 2.25% Health   
| {{IOlevel5}} | 3% Recovery  
| {{IOlevel5}} | 3% Recovery  
Line 2,874: Line 3,060:
| [[Entomb]]  
| [[Entomb]]  
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 10% Slow Resistance 
| {{IOlevel3}} | 10% Slow Res
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
| {{IOlevel2}} | 1.88% Energy/Neg Def<br/>0.94% Ranged Def
Line 2,881: Line 3,067:
| [[Superior Entomb]]  
| [[Superior Entomb]]  
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel5}} | 15% Slow Resistance 
| {{IOlevel7}} | 15% Slow Res
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
Line 2,953: Line 3,139:
| [[Debilitative Action]]  
| [[Debilitative Action]]  
| {{IOlevel3}} | 4% Immobilize Duration   
| {{IOlevel3}} | 4% Immobilize Duration   
| {{IOlevel3}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 8% Regeneration
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
Line 3,019: Line 3,205:
| {{IOPoolA}}Chance for +Rech {{IOProc}}
| {{IOPoolA}}Chance for +Rech {{IOProc}}
|-
|-
| [[File:IO_Imperial_Might.png|20px]]
| [[Imperial Might]]
| 10-50
| {{IOSpecial}}Knock/Acc
| {{IOSpecial}}Knock/End
| {{IOSpecial}}Knock/Rech
| {{IOSpecial}}Rech/End
| {{IOSpecial}}Knock/Acc/End
| {{IOSpecial}}Rech/Chance for Knockdown/Knockback to Knockdow{{IOUnique}}{{IOProc}}
|}
|}


Line 3,025: Line 3,220:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Volley of Velocity]]
| [[Volley of Velocity]]
| {{IOlevel1}} | 6% Regeneration
| {{IOlevel2}} | 6% Regeneration
| {{IOlevel2}} | 1.13% Health  ||  ||  ||   
| {{IOlevel2}} | 1.13% Health  ||  ||  ||   
|-
|-
Line 3,034: Line 3,229:
| [[Kinetic Crash]]
| [[Kinetic Crash]]
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel2}} | 4.5% Movement Speed
| {{IOlevel3}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel2}} | Mag 3 Knockback Protection   
| {{IOlevel2}} | Mag 3 Knockback Protection   
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | 6% Regeneration   
Line 3,046: Line 3,241:
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
| {{IOlevel4}} | 3.13% AoE Def<br/>1.565% Fire/Cold Def
|-
|-
| [[Imperial Might]]
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel2}} | Mag 3 Knockback Protection
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 3% Damage
| | Total Might: Imperial Might KB bonuses become damage
|-
| [[Imperial Might]]<br>(Challenge Only)
| {{IOlevel4}} | 1.88% Health
| | 5% Chance for Repel Protection
| {{IOlevel4}} | 3.13 Lethal/Smash Def<br>1.56% Melee Def
| {{IOlevel5}} | 7.5% Recharge
| | Total Might: Imperial Might KB bonuses become damage
|}
|}


Line 3,100: Line 3,308:
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Endless_Nightmare.png|20px]]
| [[Endless Nightmare]] 
| 10-50
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Superior_Endless_Nightmare.png|20px]]
| [[Superior Endless Nightmare]] 
| 50
| {{IOSuperAHE}}Acc/Sleep {{IOUnique}}
| {{IOSuperAHE}}Sleep/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End {{IOUnique}}
| {{IOSuperAHE}}Acc/Sleep/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech/Chance for Fear, Psionic Damage If Woke Early {{IOUnique}} {{IOProc}}
|-
|-
|}
|}
Line 3,109: Line 3,337:
| {{IOlevel3}} | 4% Sleep Duration   
| {{IOlevel3}} | 4% Sleep Duration   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel1}} | 2.5% Recharge Time  ||  
| {{IOlevel1}} | 2.5% Recharge Time  ||  
|-
|-
Line 3,115: Line 3,343:
| {{IOlevel5}} | 6% Sleep Duration   
| {{IOlevel5}} | 6% Sleep Duration   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel1}} | 0.75% Health   
| {{IOlevel3}} | 10% Regeneration   
| {{IOlevel4}} | 10% Regeneration   
| {{IOlevel2}} | 4.5% Movement Speed   
| {{IOlevel2}} | 4.5% Movement Speed   
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def   
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def   
Line 3,124: Line 3,352:
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def   
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94% Melee Def   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def   
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def   
| {{IOlevel2}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res   
|-
|-
| [[Call of the Sandman]]  
| [[Call of the Sandman]]  
Line 3,131: Line 3,359:
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|-
| [[Fortunata Hypnosis]]  
| [[Fortunata Hypnosis]]  
Line 3,140: Line 3,368:
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res   
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res   
|-
|-
| [[Endless Nightmare]]
| {{IOlevel4}} | 7.5% Movement
| {{IOlevel4}} | 1.88% Health
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
|-
| [[Superior Endless Nightmare]]
| {{IOlevel7}} | 12% Movement
| {{IOlevel7}} | 3% Health
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
|}
|}


Line 3,215: Line 3,456:
| [[Rope A Dope]]  
| [[Rope A Dope]]  
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | 6% Regeneration   
| {{IOlevel2}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res   
| {{IOlevel3}} | 2% Stun Duration   
| {{IOlevel3}} | 2% Stun Duration   
| {{IOlevel2}} | 3% Lethal/Smash Res<br/>5% Mez Res   
| {{IOlevel3}} | 3% Lethal/Smash Res<br/>5% Mez Res   
| {{IOlevel2}} | 1.88% Psionic Def   
| {{IOlevel2}} | 1.88% Psionic Def   
|-
|-
Line 3,301: Line 3,542:
| {{IOlevel4}} | 3.13% Lethal/Smash Def<br/>1.565% Melee Def
| {{IOlevel4}} | 3.13% Lethal/Smash Def<br/>1.565% Melee Def
|-
|-
|}
=== Universal Control ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Forced_Indoctrination.png|20px]]
| [[Forced Indoctrination]] 
| 10-50
| {{IOSpecial}}Cont/Dam{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam{{IOUnique}}
| {{IOSpecial}}Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Acc/Rech/End{{IOUnique}}
| {{IOSpecial}}Acc/Cont/Dam/Rech{{IOUnique}}
| {{IOSpecial}}Chance for Psi Damage{{IOUnique}}{{IOProc}}
|}
:Set Bonuses
{{IOBonusHeader}}
| [[Forced Indoctrination]]
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel4}} | 2.5% Damage
| {{IOlevel5}} | 6% Sleep and Immobilize Duration<br>3.3% Fear Duration<br>3% Confuse, Hold, and Stun Duration
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel6}} | 8.75% Recharge
|-
| [[Forced Indoctrination]]<br>(Challenge Only)
| {{IOlevel1}} | 2.5% Endurance Discount
| {{IOlevel3}} | 10% Range
| {{IOlevel5}} | 4.5 Lethal/Smash Res<br>7.5% Mez Res
| {{IOlevel6}} | 2.63% Health
| | Residual Will effect
|}
|}


Line 3,404: Line 3,678:
|-
|-
| [[Celerity]]
| [[Celerity]]
| {{IOlevel3}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | 1.5% Health   
|-
|-
Line 3,447: Line 3,721:


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
|-
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
| [[Blessing of the Zephyr]]  
| [[Blessing of the Zephyr]]  
| 10-50
| 10-50
| {{IOPoolA}}Run, Jump, Fly, Range
| {{IOPoolA}}Travel
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
| {{IOPoolB}}Travel/End
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}} || || ||
|-
|-
| [[File:IO_Winter's_Gift.png|20px]]
| [[File:WO_Winter's_Gift.png|20px]]
| [[Winter's Gift]]  
| [[Winter's Gift]]  
| 10-50
| 10-50
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOSpecial}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}}
| {{IOSuperW}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}} || || ||
|-
| [[File:WO_Superior_Winter's_Gift.png|20px]]
| [[Superior Winter's Gift]]
| 50
| {{IOSuperW}}Travel {{IOUnique}}
| {{IOSuperW}}Travel/End {{IOUnique}}
| {{IOSuperW}}Slow Resistance (25%) {{IOUnique}} {{IOGlobal}} || || ||
|-
| [[File:IO_Synapse%27s_Agility.png|20px]]
| [[Synapses Agility]]
|10-50
| {{IOSpecial}} Travel
| {{IOSpecial}} Travel/Rech
| {{IOSpecial}} Travel/Rech/End
| {{IOSpecial}} Rech/End
| {{IOSpecial}} Travel/End
| {{IOSpecial}} Endurance Drain Resistance (20%) {{IOGlobal}}
|}
|}


Line 3,467: Line 3,758:


{| class="wikitable" style="text-align:center; background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted !! With 5 slotted !! With 6 Slotted
|-
|-
| [[Blessing of the Zephyr]]  
| [[Blessing of the Zephyr]]  
Line 3,474: Line 3,765:
|-
|-
| [[Winter's Gift]]  
| [[Winter's Gift]]  
| {{IOlevel7}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res   
| {{IOlevel5}} | 9% Movement Speed   
| {{IOlevel5}} | 9% Movement Speed   
|-
| [[Superior Winter's Gift]]
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
| {{IOlevel7}} | 12% Movement Speed
|-
| [[Synapse's Agility]]
| {{IOlevel6}}| 10.5% Movement
| {{IOlevel1}}| 5% Slow Resistance
| {{IOlevel3}}| 8% Regeneration
| {{IOlevel5}}| 7.5% Recharge
| {{IOlevel3}}| 2.5% Melee/Range/Aoe Def<br/>1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def
|}
|}


Line 3,509: Line 3,811:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Shield Breaker]]  
| [[Shield Breaker]]  
| {{IOlevel4}} | + Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel1}} | Status Resistance
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res 
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel5}} | Accuracy
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel4}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel4}} | 3.13% Melee Def<br/>1.565% Lethal/Smash Def
|-
|-
| [[Analyze Weakness]]  
| [[Analyze Weakness]]  
| {{IOlevel4}} | + Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel3}} | Stun Res
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res 
| {{IOlevel3}} | + Damage
| {{IOlevel5}} | 3% Damage
| {{IOlevel5}} | Accuracy
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel4}} | + Smashing/Lethal Res
| {{IOlevel5}} | 4.5% Lethal/Smash Res<br/>7.5% Mez Res
|-
|-
|}
|}
Line 3,554: Line 3,856:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Cloud Senses]]  
| [[Cloud Senses]]  
| {{IOlevel1}} | Status Resistance
| {{IOlevel2}} | 2.25% Energy/Neg Res<br/>3.75% Mez Res 
| {{IOlevel4}} | + Endurance
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | - Recharge Time
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | + Movement Speed
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel5}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Neg Def
|-
|-
| [[Siphon Insight]]  
| [[Siphon Insight]]  
| {{IOlevel3}} | + Movement Speed
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | Debt Prot
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel4}} | Accuracy
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | + Smash/Lethal Def<br/>+ Melee Def (Half)
| {{IOlevel5}} | 3.75% Lethal/Smash Def<br/>1.875% Melee Def
| {{IOlevel5}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
|-
|-
|}
|}
Line 3,613: Line 3,915:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Exploited Vulnerability]]  
| [[Exploited Vulnerability]]  
| {{IOlevel1}} | Accuracy   
| {{IOlevel1}} | 3% Accuracy   
| {{IOlevel1}} | + Melee Def<br/>+ Smash/Lethal Def (Half) ||  ||  ||  
| {{IOlevel1}} | 1.25% Melee Def<br/>0.625% Lethal/Smash Def  ||  ||  ||  
|-
|-
| [[Achilles' Heel]]  
| [[Achilles' Heel]]  
| {{IOlevel2}} | + Damage   
| {{IOlevel2}} | 1.5% Damage   
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half) ||  ||  ||  
| {{IOlevel2}} | 1.88% AoE Def<br/>0.94% Fire/Cold Def  ||  ||  ||  
|-
|-
| [[Undermined Defenses]]
| [[Undermined Defenses]]
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | + Endurance   
| {{IOlevel3}} | 1.8% Endurance   
| {{IOlevel3}} | Accuracy   
| {{IOlevel3}} | 7% Accuracy   
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
|-
|-
| [[Touch of Lady Grey]]
| [[Touch of Lady Grey]]
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel3}} | + Regeneration   
| {{IOlevel3}} | 8% Regeneration   
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | Accuracy  
| {{IOlevel5}} | 11% Accuracy
|-
|-
|}
|}
Line 3,695: Line 3,997:
|-
|-
| [[Performance Shifter]]
| [[Performance Shifter]]
| {{IOlevel4}} | 5% Movement Speed   
| {{IOlevel4}} | 7.5% Movement Speed   
| {{IOlevel4}} | 1.88% Health   
| {{IOlevel4}} | 1.88% Health   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 3.13% AoE Def<br/> 1.565% Fire/Cold Def
| {{IOlevel4}} | 3.13% AoE Def<br/> 1.565% Fire/Cold Def
|-
|-
|}
|}


=== Slow Movement ===
=== Resurrect ===
{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
|-
|-
| [[File:IO_Curtail_Speed.png|20px]]
| [[File:HEO_Return_From_the_Grave.png|20px]]
| [[Curtail Speed]]   
| [[Return From the Grave]] 
| 10-30  
| 10-50
| {{IOUncommon}}Acc/Slow  
| {{IOSuperAHE}}Rez {{IOUnique}}
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rez/End {{IOUnique}}
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech {{IOUnique}}
|-
| [[File:HEO_Superior_Return_From_the_Grave.png|20px]]
| [[Superior Return From the Grave]] 
| 50
| {{IOSuperAHE}}Rez {{IOUnique}}
| {{IOSuperAHE}}Rez/Rech {{IOUnique}}
| {{IOSuperAHE}}End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rez/End {{IOUnique}}
| {{IOSuperAHE}}Rez/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Rech {{IOUnique}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Return From the Grave]]
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel4}} | 6.25% Recharge Time
| | Mass Rising Effect
|-
| [[Superior Return From the Grave]]
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 10% Recharge Time
| | Mass Rising Effect
|}
 
=== Slow Movement ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:IO_Curtail_Speed.png|20px]]
| [[Curtail Speed]]   
| 10-30  
| {{IOUncommon}}Acc/Slow  
| {{IOUncommon}}Dam/Slow  
| {{IOUncommon}}Dam/Slow  
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/End  
Line 3,738: Line 4,084:
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
| [[Pacing of the Turtle]]  
| [[Pacing of the Turtle]]  
| 20-50  
| 10-50  
| {{IOPoolA}}Acc/Slow  
| {{IOPoolA}}Acc/Slow  
| {{IOPoolA}}Dam/Slow  
| {{IOPoolA}}Dam/Slow  
Line 3,744: Line 4,090:
| {{IOPoolB}}Slow/Range  
| {{IOPoolB}}Slow/Range  
| {{IOPoolC}}End/Rech/Slow  
| {{IOPoolC}}End/Rech/Slow  
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}  
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}
|-
| [[File:WO_Winter_Storm.png|20px]]
| [[Winter Storm]]
| 20-50
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|-
|-
| [[File:WO_Superior_Winter_Storm.png|20px]]
| [[Superior Winter Storm]]
| 50
| {{IOSuperW}}Acc/Slow {{IOUnique}}
| {{IOSuperW}}Dam/Slow {{IOUnique}}
| {{IOSuperW}}Acc/End {{IOUnique}}
| {{IOSuperW}}Acc/Dam/Slow {{IOUnique}}
| {{IOSuperW}}End/Rech/Slow {{IOUnique}}
| {{IOSuperW}}Rech/Chance for Cold Damage {{IOProc}} {{IOUnique}}
|}
|}


Line 3,752: Line 4,117:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Curtail Speed]]  
| [[Curtail Speed]]  
| {{IOlevel1}} | Immob Res   
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res   
| {{IOlevel3}} | Improved Slow   
| {{IOlevel3}} | 2% Improved Slow   
| {{IOlevel1}} | + Smash/Lethal Def<br/>+ Melee Def (Half)  
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def   
| {{IOlevel1}} | - Recharge Time  ||       
| {{IOlevel1}} | 2.5% Recharge Time  ||       
|-
|-
| [[Impeded Swiftness]]  
| [[Impeded Swiftness]]  
| {{IOlevel3}} | Immob Res   
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res   
| {{IOlevel5}} | Improved Slow   
| {{IOlevel5}} | 3% Improved Slow   
| {{IOlevel3}} | Stun Res   
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res   
| {{IOlevel3}} | Hold Res   
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res   
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Lethal/Smash Def
|-
|-
| [[Tempered Readiness]]  
| [[Tempered Readiness]]  
| {{IOlevel2}} | + Recovery   
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | Improved Slow   
| {{IOlevel2}} | 1.5% Improved Slow   
| {{IOlevel1}} | + Endurance   
| {{IOlevel1}} | 0.9% Endurance   
| {{IOlevel2}} | - Recharge Time   
| {{IOlevel2}} | 3.75% Recharge Time   
| {{IOlevel2}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel2}} | 1.88% Ranged Def<br/>0.94% Energy/Neg Def
|-
|-
| [[Pacing of the Turtle]]  
| [[Pacing of the Turtle]]  
| {{IOlevel4}} | Sleep Res
| {{IOlevel2}} | 2.25% Toxic/Psi Res<br/>3.75% Mez Res  
| {{IOlevel4}} | Improved Slow   
| {{IOlevel4}} | 2.5% Improved Slow   
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel4}} | Hold Res
| {{IOlevel4}} | 3.75% Energy/Neg Res<br/>6.25% Mez Res   
| {{IOlevel4}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
| {{IOlevel4}} | 3.13% Ranged Def<br/>1.565% Energy/Neg Def  
|-
|-
|}
| [[Winter Storm]]
| {{IOlevel3}} | 2% Recovery   
| {{IOlevel4}} | 2.5% Improved Slow 
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel5}} | 3% Damage
|-
| [[Superior Winter Storm]]
| {{IOlevel7}} | 4% Recovery   
| {{IOlevel7}} | 4% Improved Slow 
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 4% Damage 
|}


=== To Hit Buff ===
=== To Hit Buff ===
Line 3,824: Line 4,202:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Encouraged Accuracy]]  
| [[Encouraged Accuracy]]  
| {{IOlevel2}} | Debt Prot 
| {{IOlevel2}} | 5% Accuracy   
| {{IOlevel2}} | + Damage  ||  ||  ||  
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||  
|-
|-
| [[Rectified Reticle]]  
| [[Rectified Reticle]]  
| {{IOlevel2}} | + Smash/Lethal Def<br/>+ Melee Def (Half)  
| {{IOlevel2}} | 1.88% Lethal/Smash Def<br/>0.94 Melee Def   
| {{IOlevel2}} | + Regeneration  ||  ||  ||  
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||  
|-
|-
| [[Adjusted Targeting]]
| [[Adjusted Targeting]]
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | + Positive/Negative Energy Res   
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res   
| {{IOlevel4}} | Accuracy   
| {{IOlevel4}} | 9% Accuracy   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | Status Resistance
| {{IOlevel4}} | 3.75% Lethal/Smash Res<br/>6.25% Mez Res 
|-
|-
| [[Gaussian's Synchronized Fire-Control]]
| [[Gaussian's Synchronized Fire-Control]]
| {{IOlevel4}} | + Movement Speed   
| {{IOlevel4}} | 7.5% Movement Speed   
| {{IOlevel4}} | +Health   
| {{IOlevel4}} | 1.88% Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | + Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)<br />+ Ranged Def<br/>+ Pos/Neg Energy Def (Half)<br />+ AoE Def<br/>+ Fire/Cold Def (Half)
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br/>1.25% Smash/Lethal/Energy/Neg/Fire/Cold Def
|-
|-
|}
|}
Line 3,891: Line 4,269:
{{IOBonusHeader}}
{{IOBonusHeader}}
| [[Discouraging Words]]  
| [[Discouraging Words]]  
| {{IOlevel2}} | + Confuse Res   
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res   
| {{IOlevel1}} | + Smash/Lethal Def<br/>+ Melee Def (Half) ||  ||  ||  
| {{IOlevel1}} | 1.25% Lethal/Smash Def<br/>0.625% Melee Def  ||  ||  ||  
|-
|-
| [[Deflated Ego]]  
| [[Deflated Ego]]  
| {{IOlevel1}} | Accuracy   
| {{IOlevel1}} | 3% Accuracy   
| {{IOlevel2}} | + Damage  ||  ||  ||  
| {{IOlevel2}} | 1.5% Damage  ||  ||  ||  
|-
|-
| [[Dampened Spirits]]
| [[Dampened Spirits]]
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | + Endurance   
| {{IOlevel3}} | 1.8% Endurance   
| {{IOlevel3}} | + Negative Energy Res   
| {{IOlevel3}} | 3% Energy/Neg Res<br/>5% Mez Res   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | Status Resistance
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res 
|-
|-
| [[Dark Watcher's Despair]]
| [[Dark Watcher's Despair]]
| {{IOlevel3}} | + Health   
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel4}} | + Recovery   
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel3}} | - Recharge Time   
| {{IOlevel3}} | 5% Recharge Time   
| {{IOlevel3}} | + Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | + Psionic Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res 
|-
|}
 
=== Universal Debuff ===
{| class="wikitable" style="text-align:left"
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
|-
| [[File:HEO_Witchcraft.png|20px]]
| [[Witchcraft]] 
| 10-50
| {{IOSuperAHE}}Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
| [[File:HEO_Superior_Witchcraft.png|20px]]
| [[Superior Witchcraft]] 
| 50
| {{IOSuperAHE}}Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Debuff {{IOUnique}}
| {{IOSuperAHE}}Acc/Rech {{IOUnique}}
| {{IOSuperAHE}}Debuff/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Acc/End/Rech {{IOUnique}}
| {{IOSuperAHE}}Chance for Resistance Debuff {{IOUnique}} {{IOProc}}
|-
|}
 
:Set Bonuses
 
{{IOBonusHeader}}
| [[Witchcraft]]
| {{IOlevel3}} | 2% Damage
| {{IOlevel5}} | 3.75% Energy/Neg Def<br/>1.875% Ranged Def
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | 9% Accuracy
| {{IOlevel5}} | 4.5% Energy/Neg Res<br/>7.5% Mez Res
|-
|-
| [[Superior Witchcraft]]
| {{IOlevel7}} | 4% Damage
| {{IOlevel7}} | 5% Energy/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 15% Accuracy
| {{IOlevel7}} | 6% Energy/Neg Res<br/>10% Mez Res
|}
|}


== See Also ==
== See Also ==
* [[Archetype Enhancements]]
* [[Archetype Enhancements]]
* [[Halloween Enhancements]]
* [[Winter Enhancements]]
* [[Very Rare IO Sets]]
* [[Enhancement Booster Salvage]]
* [[Enhancement Booster Salvage]]
* [[Enhancement Converter Salvage]]
* [[Enhancement Converter Salvage]]
* [[Store-Bought Enhancements]]


[[Category:Invention System]]
[[Category:Invention System]]
[[Category:Invention Sets|*1]]
[[Category:Invention Sets|*1]]
[[Category:Enhancements]]
[[Category:Enhancements]]

Latest revision as of 15:04, 8 September 2023

This article is about detailed Enhancement Set tables. For a categorical listing of Invention Sets, see Category:Invention Sets or Category:Archetype Enhancement Sets.

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A) Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A) Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D) Obtained through PVP Obtained through PvP
Obtained from Hero and Villain Super Pack Obtained from Heroes and Villains Super Pack Obtained from the Rogues and Vigilantes Super Pack Obtained from Rogues and Vigilantes Super Pack
Obtained from the All Hallows Eve Super Pack Obtained from All Hallows Eve Super Pack Obtained from the Lords of Winter Super Pack Obtained from Lords of Winter Super Pack
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Proc.png Procedure (Proc) Random chance of effect.
Global.png Global Enhancement gives a global effect on the character.
Unique.png Unique Only one of this enhancement may be slotted on a character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.

EdNote.png Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)

Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Bonesnap.png Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
IO Bruising Blow.png Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Pounding Slugfest.png Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Smashing Haymaker.png Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Kinetic Combat.png Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Focused Smite.png Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Touch of Death.png Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Crushing Impact.png Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Mako's Bite.png Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Hecatomb.png Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Strike.png Gladiator's Strike 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Blistering Cold.png Blistering Cold 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Blistering Cold.png Superior Blistering Cold 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Vampire's Bite.png Vampire's Bite 10-50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Vampire's Bite.png Superior Vampire's Bite 50 Obtained from the All Hallows Eve Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Energy/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.13% Health 1.88% Lethal/Smash Def
0.94% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Lethal/Smash Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Crushing Impact 1.5% Lethal/Smash Res
2.5% Mez Res
1.13% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.13% Health 2.5% Damage 3.75% Lethal/Smash Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
10% Chance for Repel Protection 7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.88% Lethal/Smash Def
0.94% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Lethal/Smash Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def
Vampire's Bite 4.5% Energy/Neg Res
7.5% Mez Res
1.88% Health 2.7% Endurance 10% Regeneration 6.25% Recharge Time
Superior Vampire's Bite 6% Energy/Neg Res
10% Mez Res
3% Health 3.6% Endurance 16% Regeneration 10% Recharge Time

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cleaving Blow.png Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
IO Eradication.png Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Multi-Strike.png Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Scirocco's Dervish.png Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Obliteration.png Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Armageddon.png Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fury of the Gladiator.png Fury of the Gladiator 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for -Resistance Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Avalanche.png Avalanche 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Avalanche.png Superior Avalanche 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Energy/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.13% Energy/Neg Def
1.565% Ranged Def
2.25% Health 12% Regeneration 3.13% AoE Def
1.565% Fire/Cold Def
Multi-Strike 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.88% AoE Def
0.94% Fire/Cold Def
1.88% Melee Def
0.94% Lethal/Smash Def
Scirocco's Dervish 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
9% Accuracy 3.13% AoE Def
1.565% Fire/Cold Def
3.13% Psionic Def
Obliteration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Lethal/Smash Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback Protection 2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance of Repel Protection 3.13% Fire/Cold Def
1.565% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.88% Melee Def
0.94% Lethal/Smash Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Unquestioning Loyalty.png Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
IO Commanding Presence.png Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Resist(Taunt, Placate) for Pets Global: this enhancement functions like a set bonus.
IO Brilliant Leadership.png Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Edict of the Master.png Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Aura +Defense for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Blood Mandate.png Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Sovereign Right.png Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura +Resistance(All) for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.13% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Confuse Duration 2.25% Lethal/Smash Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Lethal/Smash Res
5% Mez Res
3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.88% Fire/Cold Def
0.94% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Sovereign Right 8% Regeneration 2.25% Lethal/Smash Res
3.75% Mez Res
1.88% Health 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psionic Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Far Strike.png Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
IO Salvo.png Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
IO Volley Fire.png Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Tempest.png Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Maelstrom's Fury.png Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Entropic Chaos.png Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ruin.png Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Decimation.png Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Thunderstrike.png Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Devastation.png Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Apocalypse.png Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Javelin.png Gladiator's Javelin 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Winter's Bite.png Winter's Bite 30-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Winter's Bite.png Superior Winter's Bite 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Energy/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Lethal/Smash Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
3% Energy/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.13% Health 1.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
Decimation 1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Energy/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Energy/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psionic Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psionic Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.88% Health 2.5% Damage Mag 3 Knockback Protection 7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
4.5% Energy/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Call to Arms.png Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Expedient Reinforcement.png Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Energy/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.13% Ranged Def
1.565% Energy/Neg Energy Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploit Weakness.png Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
IO Calibrated Accuracy.png Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Executioner's Contract.png Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Extreme Measures.png Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Sting of the Manticore.png Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.88% Fire/Cold Def
0.94% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Lethal/Smash Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Energy/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Air Burst.png Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
IO Detonation.png Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
IO Positron's Blast.png Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Annihilation.png Annihilation 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for -Res Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rolling Barrage.png Rolling Barrage 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Reh Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Ragnarok.png Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Javelin Volley.png Javelin Volley 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Frozen Blast.png Frozen Blast 10-50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Frozen Blast.png Superior Frozen Blast 50 Obtained from the Lords of Winter Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Knockback Strength 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
Detonation 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Energy/Neg Res
2.5% Mez Res
1.13% Health 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Annihilation 1.35% Endurance 2.25% Energy/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance Discount 3.75% AoE Def
1.875% Fire/Cold Def
Rolling Barrage 7.5% Range 1.13% Health 2.5% Damage 3.75% Recharge Time 2.5% Lethal/Smash Def
1.25% Melee Def
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Resistance 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Lethal/Smash Res
3.75% Mez Res
3.13% Energy/Neg Def
1.565% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Universal Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Overwhelming Force.png Overwhelming Force 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Chance for Knockdown/Knockback to Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Energy/Neg Def
1.25% Ranged Def
Mag 4 Knockback Protection

Archetype Sets

EdLetter.png Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Blaster's Wrath.png Blaster's Wrath 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blaster's Wrath.png Superior Blaster's Wrath 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Defiant Barrage.png Defiant Barrage 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defiant Barrage.png Superior Defiant Barrage 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Brute

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Brute's Fury.png Brute's Fury 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Brute's Fury.png Superior Brute's Fury 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Unrelenting Fury.png Unrelenting Fury 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Unrelenting Fury.png Superior Unrelenting Fury 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75 Mez Res
Superior Brute's Fury 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10 Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Lethal/Smash Def
4.5% Lethal/Smash/Energy/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Energy/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Will of the Controller.png Will of the Controller 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Will of the Controller.png Superior Will of the Controller 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Overpowering Presence.png Overpowering Presence 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Overpowering Presence.png Superior Overpowering Presence 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Will of the Controller 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Overpowering Presence 2-4% Control Duration 1.88% Health 4.5% Lethal/Smash Res
7.5% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Corruptor

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Malice of the Corruptor.png Malice of the Corruptor 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor.png Superior Malice of the Corruptor 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Scourging Blast.png Scourging Blast 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Scourging Blast.png Superior Scourging Blast 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Defender's Bastion.png Defender's Bastion 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defender's Bastion.png Superior Defender's Bastion 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Vigilant Assault.png Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Vigilant Assault.png Superior Vigilant Assault 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Healing 3.75% Ranged Def
1.875% Energy/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Healing 5% Ranged Def
2.5% Energy/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Ascendency of the Dominator.png Ascendency of the Dominator 10-50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Ascendency of the Dominator.png Superior Ascendency of the Dominator 50 Obtained from Hero and Villain Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Dominating Grasp.png Dominating Grasp 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominating Grasp.png Superior Dominating Grasp 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 3-6% Control Duration 9% Accuracy 8.75% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Superior Ascendency of the Dominator 4% Damage 4-8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
Dominating Grasp 3-6% Control Duration 1.88% Health 5.25% Lethal/Smash Res
8.75% Mez Res
3% Recovery 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 4-8% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4% Recovery 5% Energy/Neg Def
2.5% Ranged Def

Guardian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Guardian's Gift.png Guardian's Gift 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Guardian's Gift.png Superior Guardian's Gift 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/PBAoE Resolve Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Absolute Resolution.png Absolute Resolution 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Absolute Resolution.png Superior Absolute Resolution 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for Energy Damage Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Guardian's Gift 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
4.5% Lethal/Smash Res
7.5% Mez Res
3.75% Melee Def
1.875% Lethal/Smash Def
Superior Guardian's Gift 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
6% Lethal/Smash Res
10% Mez Res
5% Melee Def
2.5% Lethal/Smash Def
Absolute Resolution 3% Damage 1.8% Endurance 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
5.25% Toxic/Psi Res
8.75% Mez Res
Superior Absolute Resolution 4% Damage 3.6% Endurance 6% Lethal/Smash Res
10% Mez Res
5% AoE Def
2.5% Fire/Cold Def
6% Toxic/Psi Res
10% Mez Res

Kheldian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Kheldian's Grace.png Kheldian's Grace 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Kheldian's Grace.png Superior Kheldian's Grace 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Essence Transfer.png Essence Transfer 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Essence Transfer.png Superior Essence Transfer 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Lethal/Smash Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.88% Health 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
12% Regeneration 3.75% Melee Def
1.875 Lethal/Smash Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def

Mastermind

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Command of the Mastermind.png Command of the Mastermind 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Command of the Mastermind.png Superior Command of the Mastermind 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Mark of Supremacy.png Mark of Supremacy 10-50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Mark of Supremacy.png Superior Mark of Supremacy 50 Obtained from the Rogues and Vigilantes Super Pack Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
3% Recovery 4.5% Lethal/Smash/Fire/Cold/Energy/Neg Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Lethal/Smash Def
4% Recovery 6% Lethal/Smash/Fire/Cold/Energy/Neg Res
30% Mez Res

Scrapper

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Scrapper's Strike.png Scrapper's Strike 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Scrapper's Strike.png Superior Scrapper's Strike 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Critical Strikes.png Critical Strikes 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Critical Strikes.png Superior Critical Strikes 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Soldiers of Arachnos

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Dominion of Arachnos.png Dominion of Arachnos 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominion of Arachnos.png Superior Dominion of Arachnos 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Spider's Bite.png Spider's Bite 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Spider's Bite.png Superior Spider's Bite 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.88% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.13% Melee Def
1.565% Lethal/Smash Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Lethal/Smash Def
16% Regeneration 3.6% Endurance

Stalker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Stalker's Guile.png Stalker's Guile 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Stalker's Guile.png Superior Stalker's Guile 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Assassin's Mark.png Assassin's Mark 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Superior Assassin's Mark.png Superior Assassin's Mark 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Lethal/Smash Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Lethal/Smash Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Lethal/Smash Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Lethal/Smash Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Might of the Tanker.png Might of the Tanker 10-50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Might of the Tanker.png Superior Might of the Tanker 50 Obtained from Hero and Villain Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from Hero and Villain Super Pack Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Gauntleted Fist.png Gauntleted Fist 10-50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Gauntleted Fist.png Superior Gauntleted Fist 50 Obtained from the Rogues and Vigilantes Super Pack Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Rogues and Vigilantes Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.88% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Lethal/Smash Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Lethal/Smash Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration 3.13% Melee Def
1.565% Lethal/Smash Def
5.25% Lethal/Smash/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Energy/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Lethal/Smash Def
6% Lethal/Smash/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Theft of Essence.png Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Touch of the Nictus.png Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for NE damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Healing 3% Damage 4.5% Energy/Neg Res
7.5% Mez Res
Touch of the Nictus 1.88% Health 9% Accuracy 5% Improved Healing 2.25% Endurance 4.5% Energy/Neg Res
7.5% Mez Res

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Triage.png Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech
IO Regenerative Tissue.png Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) 25% Regeneration Unique: only one enhancement with this effect is slottable per character.
IO Harmonized Healing.png Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
IO Miracle.png Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) 15% Recovery Unique: only one enhancement with this effect is slottable per character.
IO Doctored Wounds.png Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
IO Numina's Convalescence.png Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) 10% Recovery and 10% Regeneration Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Preventive Medicine.png Preventive Medicine 20-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/End Rare Enemy drops (Pool A) Rech/End Rare Enemy drops (Pool A) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Task Force drops (Pool C) Chance for +Absorb Unique: only one enhancement with this effect is slottable per character.
IO Panacea.png Panacea 10-50 Obtained through PVP Heal/End Obtained through PVP End/Rech Obtained through PVP Heal/Rech Obtained through PVP Heal/End/Rech Obtained through PVP Heal Obtained through PVP Chance for +HP and + End Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Healing
Regenerative Tissue 6% Movement 1.5% Health 4% Improved Healing 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.88% Health 5% Improved Healing 1.88% AoE Def
0.94% Fire/Cold Def
1.88% Psionic Def
Doctored Wounds 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Healing 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.88% Health 6% Improved Healing 3.75% Lethal/Smash Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Neg Def
Preventive Medicine 2.25% Lethal/Smash Res
3.75 Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Healing
Panacea
PVP only
2.25% Lethal/Smash Res
3.75% Mez Res
10% Chance for Repel Protection 3% Fire/Cold Res
5% Mez Res
7.5% Range 3.13% Melee Def
1.565% Lethal/Smash Def

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Karma.png Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
IO Kismet.png Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique: only one enhancement with this effect is slottable per character.
IO Serendipity.png Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Gift of the Ancients.png Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/7.5% Increased Run Speed Global: this enhancement functions like a set bonus.
IO Red Fortune.png Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Luck of the Gambler.png Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/ 7.5% Recharge Time Global: this enhancement functions like a set bonus.
IO Reactive Defenses.png Reactive Defenses 20-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Def/Rech Task Force drops (Pool C) Def/End/Rech Task Force drops (Pool C) Scaling Damage Resistance (3% - 10%) Global: this enhancement functions like a set bonus.
IO Shield Wall.png Shield Wall 10-50 Obtained through PVP Def/End Obtained through PVP Def/Rech Obtained through PVP End/Rech Obtained through PVP Def/End/Rech Obtained through PVP Defense Obtained through PVP Mag 1 TP Protection, +5% Res(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Lethal/Smash Res
3.75 Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Energy/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Red Fortune 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Energy/Neg Def
Luck of the Gambler 10% Regeneration 1.13% Health 9% Accuracy 3.75% Lethal/Smash Rez
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Lethal/Smash Res
2.5% Mez Res
1.88% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance Discount 8.75% Recharge Time
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Energy/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for Repel Protection 3.75% Lethal/Smash Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Steadfast Protection.png Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Res/+3% Def(All) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
IO Impervious Skin.png Impervious Skin 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) 7.5% Mez Resist Global: this enhancement functions like a set bonus.
IO Reactive Armor.png Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Impervium Armor.png Impervium Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +6% Psionic Resist Global: this enhancement functions like a set bonus.
IO Titanium Coating.png Titanium Coating 25-50 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Aegis.png Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +5% Psionic +20% Res Mez Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Unbreakable Guard.png Unbreakable Guard 20-50 Rare Enemy drops (Pool A) Res Rare Enemy drops (Pool A) Res/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Res/Rech Task Force drops (Pool C) Res/End/Rech Task Force drops (Pool C) +7.5% Health Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Gladiator's Armor.png Gladiator's Armor 10-50 Obtained through PVP Res/End Obtained through PVP Res/Rech Obtained through PVP End/Rech Obtained through PVP Res/End/Rech Obtained through PVP Res Obtained through PVP TP Protection, +3% Def(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
IO Liberty's Belt.png Liberty's Belt 10-50 Obtained by Special Means Res/End Obtained by Special Means Res/Rech Obtained by Special Means End/Rech Obtained by Special Means Res/End/Rech Obtained by Special Means Res Obtained by Special Means Res/Global Damage BonusGlobal: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Lethal/Smash Res
2.5% Mez Res
1.25% Energy/Neg Def
0.625% Ranged Def
1.25% Lethal/Smash Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.88% Psionic Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Titanium Coating 1.5% Energy/Neg Res
2.5% Mez Res
1.5% Health 3% Lethal/Smash Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Lethal/Smash Def
Aegis 7.5% Movement Speed 3.13% Fire/Cold Def
1.565% AoE Def
3% Lethal/Smash Res
5% Mez Res
3.13% AoE Def
1.565% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance Discount 2.25% Energy/Neg Res
3.75% Mez Res
3.13% Melee Def
1.565% Lethal/Smash Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback Protection 3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Energy/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for Repel Protection 3% Lethal/Smash Res
5% Mez Res
10% Slow Res 7.5% Recharge Time
Liberty's Belt 1.5% Recovery 2.5% Damage 9% Accuracy 6.25% Recharge 4.5% Toxic/Psionic Res
7.5% Mez Res
Liberty's Belt
(Challenge Only)
1.35% Endurance 1.88% Health 3.13% Letha/Smash Def
1.56% Melee Def
7.5% Movement 4.5% Lethal/Smash Res
7.5% Mez Res

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Befuddling Aura.png Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
IO Cacophony.png Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Perplex.png Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Conf/Rech
IO Malaise's Illusions.png Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Confuse Duration 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Confuse Duration 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Energy/Neg Def
Perplex 6% Regeneration 1.5% Confuse Duration 5% Accuracy 1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Confuse Duration 2.5% Damage 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Coercive Persuasion 4% Recovery 4% Confuse Duration 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Energy/Neg Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Horror.png Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
IO Unspeakable Terror.png Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Nightmare.png Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
IO Glimpse of the Abyss.png Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO The Haunting.png The Haunting 10-50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Haunting.png Superior Haunting 50 Obtained from the All Hallows Eve Super Pack Acc/Fear Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Fear/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Fear/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance to Summon Ghosts Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Duration 3% Energy/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Duration 1.88% Energy/Neg Def
0.94% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Duration 1.88% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
The Haunting 2% Damage 4.5% Energy/Neg Res
7.5% Mez Res
9% Accuracy 6.25% Recharge Time 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Haunting 4% Damage 6% Energy/Neg Res
10% Mez Res
15% Accuracy 10% Recharge Time 5% Energy/Neg Def
2.5% Ranged Def

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Paralytic.png Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Neuronic Shutdown.png Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Basilisk's Gaze.png Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -RechargeProc: This enhancement has a chance to fire one or more times, depending on use.
IO Essence of Curare.png Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Ghost Widow's Embrace.png Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lockdown.png Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Net.png Gladiator's Net 10-50 Obtained through PVP Acc/Hold Obtained through PVP Acc/Rech Obtained through PVP Rech/Hold Obtained through PVP End/Rech/Hold Obtained through PVP Acc/End/Rech/Hold Obtained through PVP Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Entomb.png Entomb 10-50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Superior Entomb.png Superior Entomb 50 Obtained from the Lords of Winter Super Pack Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Energy/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Duration
Neuronic Shutdown 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Duration 2.5% Melee Def
1.25% Lethal/Smash Def
Basilisk's Gaze 2.5% Energy/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Energy/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Hold Duration 1.88% Ranged Def
0.94% Energy/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.88% Health 2.25% Endurance 2.5% Hold Duration 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Duration 3.75% Fire/Cold Rez
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Energy/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Res
Gladiator's Net
PvE and PvP
2.5% Hold Duration 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.13% AoE Def
1.565% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.88% Energy/Neg Def
0.94% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Energy/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Rooting Grasp.png Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
IO Debilitative Action.png Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Enfeebled Operation.png Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
IO Trap of the Hunter.png Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immobilize Duration 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immobilize Duration 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immobilize Duration 2.25% Energy/Neg Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.75% Recharge Time 3.13% Melee Def
1.565% Lethal/Smash Def
Trap of the Hunter 5% Immobilize Duration 1.88% Health 9% Accuracy 3.75% Lethal/Smash Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Volley of Velocity.png Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Rech
IO Explosive Strike.png Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Kinetic Crash.png Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
IO Force Feedback.png Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Imperial Might.png Imperial Might 10-50 Obtained by Special Means Knock/Acc Obtained by Special Means Knock/End Obtained by Special Means Knock/Rech Obtained by Special Means Rech/End Obtained by Special Means Knock/Acc/End Obtained by Special Means Rech/Chance for Knockdown/Knockback to KnockdowUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.13% Health
Explosive Strike 1.5% Damage 1.88% Ranged Def
0.94% Energy/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Lethal/Smash Res
3.75% Mez Res
Mag 3 Knockback Protection 6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Energy/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def
Imperial Might 7.5% Movement Mag 3 Knockback Protection 9% Accuracy 3% Damage Total Might: Imperial Might KB bonuses become damage
Imperial Might
(Challenge Only)
1.88% Health 5% Chance for Repel Protection 3.13 Lethal/Smash Def
1.56% Melee Def
7.5% Recharge Total Might: Imperial Might KB bonuses become damage

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hibernation.png Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep
IO Induced Coma.png Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lethargic Repose.png Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Acc/Sleep
IO Call of the Sandman.png Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Endless Nightmare.png Endless Nightmare 10-50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Endless Nightmare.png Superior Endless Nightmare 50 Obtained from the All Hallows Eve Super Pack Acc/Sleep Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Sleep/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Sleep/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech/Chance for Fear, Psionic Damage If Woke Early Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Duration 0.75% Health 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Duration 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Lethal/Smash Def
Lethargic Repose 4% Sleep Duration 1.88% Energy/Neg Def
0.94 Ranged Def
1.88% Lethal/Smash Def
0.94% Melee Def
1.88% AoE Def
0.94% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Duration 1.88% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Endless Nightmare 7.5% Movement 1.88% Health 4.5% Energy/Neg Res
7.5% Mez Res
2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
Superior Endless Nightmare 12% Movement 3% Health 6% Energy/Neg Res
10% Mez Res
4% Damage 5% Energy/Neg Def
2.5% Ranged Def

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Stagger.png Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech
IO Razzle Dazzle.png Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rope A Dope.png Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
IO Stupefy.png Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Duration 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Duration 2.5% Melee Def
1.25% Lethal/Smash Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Duration 3% Lethal/Smash Res
5% Mez Res
1.88% Psionic Def
Stupefy 2.5% Recovery 1.88% Health 3% Stun Duration 6.25% Recharge Time 3.13% Ranged Def
1.565% Energy/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Annoyance.png Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
IO Triumphant Insult.png Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mocking Beratement.png Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
IO Perfect Zinger.png Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Lethal/Smash Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.88% Lethal/Smash Def
0.94% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% Lethal/Smash Def
1.25% Melee Def
3.13% Fire/Cold Def
1.565% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.13% Lethal/Smash Def
1.565% Melee Def

Universal Control

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Forced Indoctrination.png Forced Indoctrination 10-50 Obtained by Special Means Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/DamUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Rech/EndUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Cont/Dam/RechUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Chance for Psi DamageUnique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Forced Indoctrination 1.8% Endurance 2.5% Damage 6% Sleep and Immobilize Duration
3.3% Fear Duration
3% Confuse, Hold, and Stun Duration
11% Accuracy 8.75% Recharge
Forced Indoctrination
(Challenge Only)
2.5% Endurance Discount 10% Range 4.5 Lethal/Smash Res
7.5% Mez Res
2.63% Health Residual Will effect

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
IO Soaring.png Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly/End
IO Freebird.png Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health

Leaping

Set name Levels Option 1 Option 2 Option 3
IO Springfoot.png Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump/End
IO Unbounded Leap.png Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Levels Option 1 Option 2 Option 3
IO Quickfoot.png Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run/End
IO Celerity.png Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Lethal/Smash Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Lethal/Smash Res
3.75% Mez Res
1.5% Health

Teleport

Set name Levels Option 1 Option 2 Option 3
IO Jaunt.png Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range/End
IO Time and Space Manipulation.png Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Blessing of the Zephyr.png Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Travel Mission drops (Pool B) Travel/End Task Force drops (Pool C) Knockback Protection (4 points) Global: this enhancement functions like a set bonus.
WO Winter's Gift.png Winter's Gift 10-50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (20%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
WO Superior Winter's Gift.png Superior Winter's Gift 50 Obtained from the Lords of Winter Super Pack Travel Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Travel/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Slow Resistance (25%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Synapse's Agility.png Synapses Agility 10-50 Obtained by Special Means Travel Obtained by Special Means Travel/Rech Obtained by Special Means Travel/Rech/End Obtained by Special Means Rech/End Obtained by Special Means Travel/End Obtained by Special Means Endurance Drain Resistance (20%) Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 Slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Energy/Neg Def
1.88% AoE Def
0.94% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed
Superior Winter's Gift 6% Fire/Cold Res
10% Mez Res
12% Movement Speed
Synapse's Agility 10.5% Movement 5% Slow Resistance 8% Regeneration 7.5% Recharge 2.5% Melee/Range/Aoe Def
1.25% Leth/Smash/Nrg/Neg/Fire/Cold Def

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Shield Breaker.png Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Analyze Weakness.png Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Lethal/Smash Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.13% Melee Def
1.565% Lethal/Smash Def
Analyze Weakness 10% Regeneration 2.25% Energy/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Lethal/Smash Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cloud Senses.png Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Siphon Insight.png Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Energy/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Energy/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Lethal/Smash Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploited Vulnerability.png Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
IO Achilles' Heel.png Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Undermined Defenses.png Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
IO Touch of Lady Grey.png Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Lethal/Smash Def
Achilles' Heel 1.5% Damage 1.88% AoE Def
0.94% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Adrenal Adjustment.png Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
IO Energy Manipulator.png Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Efficacy Adaptor.png Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
IO Performance Shifter.png Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.13% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.13% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Performance Shifter 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def

Resurrect

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
HEO Return From the Grave.png Return From the Grave 10-50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
HEO Superior Return From the Grave.png Superior Return From the Grave 50 Obtained from the All Hallows Eve Super Pack Rez Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rez/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Rech Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Return From the Grave 4.5% Energy/Neg Res
7.5% Mez Res
3.75% Energy/Neg Def
1.875% Ranged Def
9% Accuracy 6.25% Recharge Time Mass Rising Effect
Superior Return From the Grave 6% Energy/Neg Res
10% Mez Res
5% Energy/Neg Def
2.5% Ranged Def
15% Accuracy 10% Recharge Time Mass Rising Effect

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Curtail Speed.png Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow
IO Impeded Swiftness.png Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Tempered Readiness.png Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
IO Pacing of the Turtle.png Pacing of the Turtle 10-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
WO Winter Storm.png Winter Storm 20-50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
WO Superior Winter Storm.png Superior Winter Storm 50 Obtained from the Lords of Winter Super Pack Acc/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Acc/Dam/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack End/Rech/Slow Unique: only one enhancement with this effect is slottable per character. Obtained from the Lords of Winter Super Pack Rech/Chance for Cold Damage Proc: This enhancement has a chance to fire one or more times, depending on use. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Lethal/Smash Res
2.5% Mez Res
2% Improved Slow 1.25% Lethal/Smash Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Lethal/Smash Res
2.5% Mez Res
3% Improved Slow 3% Energy/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Lethal/Smash Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.88% Ranged Def
0.94% Energy/Neg Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Energy/Neg Res
6.25% Mez Res
3.13% Ranged Def
1.565% Energy/Neg Def
Winter Storm 2% Recovery 2.5% Improved Slow 9% Accuracy 5% Recharge Time 3% Damage
Superior Winter Storm 4% Recovery 4% Improved Slow 15% Accuracy 10% Recharge Time 4% Damage

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Encouraged Accuracy.png Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
IO Rectified Reticle.png Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Adjusted Targeting.png Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.88% Lethal/Smash Def
0.94 Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Energy/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Lethal/Smash Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Energy/Neg/Fire/Cold Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Discouraging Words.png Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/Acc
IO Deflated Ego.png Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Dampened Spirits.png Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Dark Watcher's Despair.png Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Lethal/Smash Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Energy/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res

Universal Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
HEO Witchcraft.png Witchcraft 10-50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
HEO Superior Witchcraft.png Superior Witchcraft 50 Obtained from the All Hallows Eve Super Pack Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Debuff Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Debuff/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Acc/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained from the All Hallows Eve Super Pack Chance for Resistance Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Witchcraft 2% Damage 3.75% Energy/Neg Def
1.875% Ranged Def
6.25% Recharge Time 9% Accuracy 4.5% Energy/Neg Res
7.5% Mez Res
Superior Witchcraft 4% Damage 5% Energy/Neg Def
2.5% Ranged Def
10% Recharge Time 15% Accuracy 6% Energy/Neg Res
10% Mez Res

See Also