Energy Composition: Difference between revisions

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(Initial creation based on test server numbers. Will be back shortly to double check against live version of set.)
 
(Correcting some power descriptions)
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{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|Level=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|Level=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Power Shield|Level=4|Effect=Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF)|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Power Shield|Level=4|Effect=Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF)|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png|Power=Entropic Shield|Level=10|Effect=Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), +Rech|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png|Power=Entropy Shield|Level=10|Effect=Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), +Rech|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Siphon|Level=16|Effect=PBAoE, Foe -SPD, -Recharge; Team +Recharge, +SPD, +Jump|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Siphon|Level=16|Effect=PBAoE, Foe -SPD, -Recharge; Team +Recharge, +SPD, +Jump|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_Energize.png|Power=Mass Energize|Level=20|Effect=PBAoE, Team +Endurance Discount, +Heal, +Regen|Border=1}}
{{Powers_LevelRow|Icon=EnergyAura_Energize.png|Power=Mass Energize|Level=20|Effect=PBAoE, Team +Endurance Discount, +Heal, +Regen|Border=1}}
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== Powers ==
== Powers ==


=== [[File:EnergyAura_Entropy.png]] Entropic Shield ===
=== [[File:EnergyAura_Entropy.png]] Entropy Shield ===
Entropic Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropic Shield also grants you good resistance to Defense Debuffs. Additionally, this power grants the user a moderate recharge bonus while active and resistance to endurance drain effects.  
Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs. Additionally, this power grants the user a moderate recharge bonus while active and resistance to endurance drain effects.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 10 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 10 (Guardian)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Flip ===
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Flip ===
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Flip can dramatically turn the tide of a melee battle.
Fulcrum Flip drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Flip can dramatically turn the tide of a battle.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 38 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 38 (Guardian)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Damage}}
{{PowerBlock_Blank|Foe -Damage}}
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=== [[File:KineticBoost_InitialReductions.png]] Inertial Siphon ===
=== [[File:KineticBoost_InitialReductions.png]] Inertial Siphon ===
You can drain the Inertia from enemies, transfering it to yourself and all nearby allies. Affected foes will move and attack more slowly, while your affected allies gain increased movement speed, jump height, and attack speed.
Inertial Siphon drains the momentum of all foes nearby, transfering it to you and those near you. Affected foes will have their attack rate and movement speed slowed, while your affected allies will receive a temporary boost to both. The more foes that are affected, the more inertia you and your allies receive.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 16 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.pngg|18px]] 16 (Guardian)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Speed, -Recharge}}
{{PowerBlock_Blank|Foe -Speed, -Recharge}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 28 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 28 (Guardian)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 1 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 1 (Guardian)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff)}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
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=== [[File:ElectricArmor SelfBuffRecovery.png]] Mass Energize ===
=== [[File:ElectricArmor SelfBuffRecovery.png]] Mass Energize ===
You can channel a tremendous amount of energy through your body and the area around you for a short period of time. Doing so will heal some hit points, reduce the endurance cost of powers and boost regeneration for you and all nearby allies for a short time.
You can channel a tremendous amount of energy through your body and the surrounding air for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 20 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 20 (Guardian)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Endurance Discount, Heal, +Regen}}
{{PowerBlock_Blank|Team Endurance Discount, Heal, +Regen}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 4 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 4 (Guardian)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff)}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
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=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
You can Siphon the Power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 2 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 2 (Guardian)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Damage}}
{{PowerBlock_Blank|Foe -Damage}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon guardian.png|18px]] 35 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 35 (Guardian)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Endurance}}
{{PowerBlock_Blank|Foe -Endurance}}

Revision as of 15:52, 3 May 2021

Todo: Power icons are placeholders.

Overview

Energy Composition is a secondary power set for Guardians.

"Energy Composition users can surround themselves with powerful defensive energy auras. Their mastery of energy allows them to manipulate and transfer energy from foes to protect themselves and their allies."

Power Tables

Guardian

The Energy Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
EnergyAura KineticShield.png Kinetic Shield 1 Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
KineticBoost SiphonPower.png Siphon Power 2 Ranged, Foe -DMG, Team +DMG
EnergyAura PowerShield.png Power Shield 4 Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF)
EnergyAura Entropy.png Entropy Shield 10 Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), +Rech
KineticBoost InitialReductions.png Inertial Siphon 16 PBAoE, Foe -SPD, -Recharge; Team +Recharge, +SPD, +Jump
EnergyAura Energize.png Mass Energize 20 PBAoE, Team +Endurance Discount, +Heal, +Regen
EnergyAura Protection.png Kinetic Dampening 28 Auto: Self +Res (Energy, Negative, Toxic, Lethal, Smashing, Slow)
KineticBoost Transferance.png Transference 35 Ranged (Targeted AoE), Target -End, Team +Recovery, Special
KineticBoost KineticTransfer.png Fulcrum Flip 38 Ranged (Foe AoE), Foe -DMG, Team +DMG

Powers

EnergyAura Entropy.png Entropy Shield

Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs. Additionally, this power grants the user a moderate recharge bonus while active and resistance to endurance drain effects.

Recharge Fast
Minimum Level Archetypeicon guardian.png 10 (Guardian)
Effects Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

KineticBoost KineticTransfer.png Fulcrum Flip

Fulcrum Flip drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Flip can dramatically turn the tide of a battle.

Recharge Long
Minimum Level Archetypeicon guardian.png 38 (Guardian)
Effects Ranged (Targeted Area of Effect)
Foe -Damage
Team +Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

KineticBoost InitialReductions.png Inertial Siphon

Inertial Siphon drains the momentum of all foes nearby, transfering it to you and those near you. Affected foes will have their attack rate and movement speed slowed, while your affected allies will receive a temporary boost to both. The more foes that are affected, the more inertia you and your allies receive.

Recharge Long
Minimum Level File:Archetypeicon guardian.pngg 16 (Guardian)
Effects Point Blank Area of Effect
Foe -Speed, -Recharge
Team +Speed, +Jump, +Recharge
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Jump.png Enhance Jump
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Jumping.png Leaping
IO Universal Travel.png Universal Travel

EnergyAura Protection.png Kinetic Dampening

Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Lethal, Smashing and Toxic damage. Additionally, the user gains a moderate level of resistance to slow effects. This power is always on and costs no Endurance.

Minimum Level Archetypeicon guardian.png 28 (Guardian)
Effects Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow)
Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

EnergyAura KineticShield.png Kinetic Shield

Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Kinetic Shield also adds an Elusivity defense bonus to Smashing, Lethal, and Energy Attacks in PVP zones.

Recharge Fast
Minimum Level Archetypeicon guardian.png 1 (Guardian)
Effects Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

ElectricArmor SelfBuffRecovery.png Mass Energize

You can channel a tremendous amount of energy through your body and the surrounding air for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.

Recharge Very Long
Minimum Level Archetypeicon guardian.png 20 (Guardian)
Effects Point Blank Area of Effect
Team Endurance Discount, Heal, +Regen
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

EnergyAura PowerShield.png Power Shield

This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. Power Shield also adds Psionic Defense and an Elusivity defense bonus to Fire, Cold, Energy and Psionic Attacks in PVP zones.

Recharge Fast
Minimum Level Archetypeicon guardian.png 4 (Guardian)
Effects Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

KineticBoost SiphonPower.png Siphon Power

You can Siphon the Power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge Slow
Minimum Level Archetypeicon guardian.png 2 (Guardian)
Effects Ranged
Foe -Damage
Team +Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

KineticBoost Transferance.png Transference

Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.

Recharge Slow
Minimum Level Archetypeicon guardian.png 35 (Guardian)
Effects Ranged
Foe -Endurance
Team +Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification


Historical

External Links