Energy: Difference between revisions
Jump to navigation
Jump to search
imported>SekoiaBot m (Robot: Cosmetic changes) |
imported>Blondeshell m (powerset --> power set) |
||
(One intermediate revision by one other user not shown) | |||
Line 5: | Line 5: | ||
#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | #For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | ||
#For [[Damage]] and [[Resistance]], one of a variety of damage types, generally characterized as electrical in nature. | #For [[Damage]] and [[Resistance (Mechanics)|Resistance]], one of a variety of damage types, generally characterized as electrical in nature. | ||
#For [[ | #For [[Power Set]]s, a theme, generally characterized by [[knockback]] and additional smashing damage. | ||
''See also: [[NRG]]'' | ''See also: [[NRG]]'' | ||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 22:18, 15 July 2012
Term
- Energy
- The capacity to do work.
- For a Super Group Base, one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
- For Damage and Resistance, one of a variety of damage types, generally characterized as electrical in nature.
- For Power Sets, a theme, generally characterized by knockback and additional smashing damage.
See also: NRG