Energy: Difference between revisions

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imported>Jumping Jack
(New page: __NOTOC__ __NOEDITSECTION__ == Term == '''Energy''' :The capacity to do work. #For a Super Group Base, one of two properties that is generated and consumed by equipment installed in t...)
 
imported>Blondeshell
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__NOTOC__ __NOEDITSECTION__
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== Term ==
== Term ==
'''Energy'''
;Energy
:The capacity to do work.
:The capacity to do work.


#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
#For [[Damage]] and [[Resistance]]s, one of a variety of [[Damage|damage types]], generally characterized as [[Electricity|Electrical]] in nature.
#For [[Damage]] and [[Resistance (Mechanics)|Resistance]], one of a variety of damage types, generally characterized as electrical in nature.
#For [[Power Set]]s, a theme, generally characterized by [[knockback]] and additional [[smashing]] damage.
#For [[Power Set]]s, a theme, generally characterized by [[knockback]] and additional smashing damage.
 
''See also: [[NRG]]''


[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 22:18, 15 July 2012

Term

Energy
The capacity to do work.
  1. For a Super Group Base, one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
  2. For Damage and Resistance, one of a variety of damage types, generally characterized as electrical in nature.
  3. For Power Sets, a theme, generally characterized by knockback and additional smashing damage.

See also: NRG