Dark Mastery

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Revision as of 15:20, 20 August 2006 by imported>StarGeek (Nofuture link)
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Overview

Dark Mastery is one of the powersets. It is a Defender Ancillary Power Pool.

You have Mastery over Darkness to weaken your foes, and to add some much needed defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
DarkMastery OppressiveGloom.png Oppressive Gloom 41 Toggle: Point Blank Area of Effect, Foe Disorient, Self -Hit Points
ShadowFighting DarkConsumption.png Dark Consumption 41 Point Blank Area of Effect Moderate Damage (Negative), Self +Endurance
DarkMastery DarkEmbrace.png Dark Embrace 44 Toggle: Self +Resistance (Smash, Lethal, Negative, Toxic)
ShadowFighting StealPower.png Soul Drain 47 Point Blank Area of Effect Moderate Damage (Negative), Self +Damage, +Accuracy

Powers

The following are powers in the Dark Mastery powerset.

ShadowFighting DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate Damage (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender.png 41 (Defender)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Endurance Modification
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

DarkMastery DarkEmbrace.png Dark Embrace

You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to lethal, smashing, toxic, and negative Energy damage. You must have Oppressive Gloom or Dark Consumption before selecting this power.

Recharge Fast
Minimum Level Archetypeicon defender.png 44 (Defender)
Effects Toggle
Self +Resistance (Smash, Lethal, Negative, Toxic)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Enhance Recharge Speed

DarkMastery OppressiveGloom.png Oppressive Gloom

The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Recharge Moderate
Minimum Level Archetypeicon defender.png 41 (Defender)
Effects Toggle
Point Blank Area of Effect
Foe Disorient
Self -Hit Points
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Recharge Speed
Enhance Accuracy

ShadowFighting StealPower.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage and accuracy. You must have two other Dark Mastery Powers before selecting this power.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender.png 47 (Defender)
Effects Point Blank Area of Effect
Self +Damage
+Accuracy
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage
Enhance ToHit Buffs
Enhance Accuracy

External Links

Dark Mastery for [[{{{Archetype}}}]]s at RedTomax.com