Combat Attributes: Difference between revisions

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{{stub}}
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== Overview ==
== Overview ==
 
'''Combat Attributes''' (sometimes also referred to as "Real Numbers") make transparent a number of attributes, in numeric format, to aid in tracking character performance. This feature was added in the [[Patch Notes/2008-02-12|February 12, 2008, patch]]. It is possible to add or remove attributes from the Attribute Window via the following [[Slash Commands|chat line commands]]:
{{PAGENAME}} make transparent a number of attributes, in numeric format, to aid in tracking character performance. This feature was added in [http://boards.cityofheroes.com/showflat.php?Cat=0&Board=newsdiscuss&Number=10195784&page=1&fpart=all the February 12, 2008 patch]. <!--In [[Issue 12]], you gained the ability to track the attributes marked * and add or remove them from your Attribute Window via the following [[slash commands]]:


*{{slashcommand|monitor_attribute|attribute_name}}
*{{slashcommand|monitor_attribute|attribute_name}}
*{{slashcommand|stop_monitor_attribute|attribute_name}}
*{{slashcommand|stop_monitor_attribute|attribute_name}}


where ''attribute_name'' is one of the following:-->
where ''attribute_name'' is one of the following:


{{hidden|Base|<pre>
{{hidden|bg1=fdfdfd|Base|<pre>
Current Hit Points
Current Hit Points
Max Hit Points  
Max Hit Points  
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Regeneration Rate
Regeneration Rate
Recovery Rate
Recovery Rate
Endurance Consumption *
Endurance Consumption
ToHit Bonus
ToHit Bonus
Accuracy Bonus
Accuracy Bonus
Last Hit Chance *
Last Hit Chance
Damage Bonus
Damage Bonus
Healing Bonus *
Healing Bonus
Recharge Time Bonus
Recharge Time Bonus
Endurance Discount
Endurance Discount
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Range Bonus
Range Bonus
Threat Level
Threat Level
Experience to Next Level *
Experience to Next Level
Experience Debt *
Experience Debt
Influence/Infamy *
Influence/Infamy
</pre>}}
</pre>}}


{{hidden|Movement|<pre>
{{hidden|bg1=fdfdfd|Movement|<pre>
Running Speed
Running Speed
Flying Speed
Flying Speed
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</pre>}}
</pre>}}


{{hidden|Damage Resistance|<pre>
{{hidden|bg1=fdfdfd|Damage Resistance|<pre>
Smashing Resistance
Smashing Resistance
Lethal Resistance
Lethal Resistance
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</pre>}}
</pre>}}


{{hidden|Defense|<pre>
{{hidden|bg1=fdfdfd|Defense|<pre>
Base Defense
Base Defense
Ranged Defense
Ranged Defense
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</pre>}}
</pre>}}


{{hidden|Debuff Resistance|<pre>
{{hidden|bg1=fdfdfd|Debuff Resistance|<pre>
Regeneration Resistance
Regeneration Resistance
Recovery Resistance
Recovery Resistance
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</pre>}}
</pre>}}


{{hidden|Status Effect Protection|<pre>
{{hidden|bg1=fdfdfd|Status Effect Protection|<pre>
Hold Protection
Hold Protection
Immobilize Protection
Immobilize Protection
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</pre>}}
</pre>}}


{{hidden|Status Effect Resistance|<pre>
{{hidden|bg1=fdfdfd|Status Effect Resistance|<pre>
Hold Resistance
Hold Resistance
Immobilize Resistance
Immobilize Resistance
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Taunt Resistance
Taunt Resistance
</pre>}}
</pre>}}
* Not available until [[Issue 12]]
{{wip}}


[[Category:Game Client]]
[[Category:Game Client]]

Latest revision as of 23:21, 10 July 2012

This article is a stub. You can help the Rebirth Wiki by expanding it.

Overview

Combat Attributes (sometimes also referred to as "Real Numbers") make transparent a number of attributes, in numeric format, to aid in tracking character performance. This feature was added in the February 12, 2008, patch. It is possible to add or remove attributes from the Attribute Window via the following chat line commands:

where attribute_name is one of the following:

Base 
Current Hit Points
Max Hit Points 
Current Endurance
Max Endurance
Regeneration Rate
Recovery Rate
Endurance Consumption
ToHit Bonus
Accuracy Bonus
Last Hit Chance
Damage Bonus
Healing Bonus
Recharge Time Bonus
Endurance Discount
Stealth Radius (PvE)
Stealth Radius (PvP)
Perception Radius
Range Bonus
Threat Level
Experience to Next Level
Experience Debt
Influence/Infamy


Movement 
Running Speed
Flying Speed
Jumping Speed
Max Jump Height


Damage Resistance 
Smashing Resistance
Lethal Resistance
Fire Resistance
Cold Resistance
Energy Resistance
Negative Energy Resistance
Psionic Resistance
Toxic Resistance


Defense 
Base Defense
Ranged Defense
Melee Defense
AOE Defense
Smashing Defense
Lethal Defense
Fire Defense
Cold Defense
Energy Defense
Negative Energy Defense
Psionic Defense


Debuff Resistance 
Regeneration Resistance
Recovery Resistance
ToHit Resistance
Recharge Time Resistance
Defense Resistance


Status Effect Protection 
Hold Protection
Immobilize Protection
Stun Protection
Sleep Protection
Knockback Protection
Confuse Protection
Terrorize Protection
Repel Protection
Teleport Protection


Status Effect Resistance 
Hold Resistance
Immobilize Resistance
Stun Resistance
Sleep Resistance
Knockback Protection
Confuse Resistance
Terrorize Resistance
Placate Resistance
Taunt Resistance