Combat Attributes

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Overview

Combat Attributes (sometimes also referred to as "Real Numbers") make transparent a number of attributes, in numeric format, to aid in tracking character performance. This feature was added in the February 12, 2008, patch. It is possible to add or remove attributes from the Attribute Window via the following chat line commands:

where attribute_name is one of the following:

Base 
Current Hit Points
Max Hit Points 
Current Endurance
Max Endurance
Regeneration Rate
Recovery Rate
Endurance Consumption
ToHit Bonus
Accuracy Bonus
Last Hit Chance
Damage Bonus
Healing Bonus
Recharge Time Bonus
Endurance Discount
Stealth Radius (PvE)
Stealth Radius (PvP)
Perception Radius
Range Bonus
Threat Level
Experience to Next Level
Experience Debt
Influence/Infamy


Movement 
Running Speed
Flying Speed
Jumping Speed
Max Jump Height


Damage Resistance 
Smashing Resistance
Lethal Resistance
Fire Resistance
Cold Resistance
Energy Resistance
Negative Energy Resistance
Psionic Resistance
Toxic Resistance


Defense 
Base Defense
Ranged Defense
Melee Defense
AOE Defense
Smashing Defense
Lethal Defense
Fire Defense
Cold Defense
Energy Defense
Negative Energy Defense
Psionic Defense


Debuff Resistance 
Regeneration Resistance
Recovery Resistance
ToHit Resistance
Recharge Time Resistance
Defense Resistance


Status Effect Protection 
Hold Protection
Immobilize Protection
Stun Protection
Sleep Protection
Knockback Protection
Confuse Protection
Terrorize Protection
Repel Protection
Teleport Protection


Status Effect Resistance 
Hold Resistance
Immobilize Resistance
Stun Resistance
Sleep Resistance
Knockback Protection
Confuse Resistance
Terrorize Resistance
Placate Resistance
Taunt Resistance