Fiery Composition
Todo: Power icons are placeholders.
Overview
Fiery Composition is a secondary power set for Guardians.
"Focusing heat and flame lets those armed with Fiery Composition protect themselves and their allies from harm while also weakening their enemies."
Power Tables
Guardian
The Fiery Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Fire Shield | 1 | Toggle: Self +Res(Fire, Lethal, Smash, Cold, Disorient) | |
Soothing Flames | 2 | PBAoE, Team +Heal, +Res(Toxic) | |
Temperature Protection | 4 | Auto: Self +Res(Fire, Cold, Slow) | |
Plasma Shield | 10 | Toggle: Self +Res(Energy, Negative, Fire, Hold, Sleep) | |
Consume | 16 | PBAoE, Minor DMG(Fire), Self +End | |
Reforge | 20 | PBAoE, Team +Damage, +Tohit | |
Heat Exhaustion | 28 | Ranged Foe -DMG, -END, -Recovery, -Regeneration | |
Melt Armor | 35 | Ranged (Targeted AoE), Foe -Res, -DEF | |
Phoenix Awakening | 38 | Ally Rez, Special |
Powers
Consume
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Damage | Minor (Fire) |
Recharge | Very Long |
Minimum Level | 16 (Guardian) |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Endurance Modification |
Fire Shield
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
Recharge | Very Fast |
Minimum Level | 1 (Guardian) |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Heat Exhaustion
Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced.
Melt Armor
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.
Recharge | Long |
Minimum Level | 35 (Guardian) |
Effects | Ranged (Targeted Area of Effect) |
Foe -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
Accurate Defense Debuff |
Plasma Shield
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Recharge | Very Fast |
Minimum Level | 10 (Guardian) |
Effects | Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Reforge
Reforge transforms affected teammates and yourself into killing machines. Reforge immensely enhances Damage and chance to hit. Recharge: Very Long
Recharge | Very Long |
Minimum Level | 20 (Guardian) |
Effects | Point Blank Area of Effect |
Team +Damage, +Tohit | |
Enhancements | Enhance ToHit Buff |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | To Hit Buff |
Phoenix Awakening
Unleashes the power of the immortal Phoenix to restore you and your allies and blast your foes. This fiery restoration blasts nearby foes with an explosion and knocks them down and Disorients them. All nearby fallen allies will be revived with all of their Hit Points and Endurance, and nearby living allies will be healed over time for a large portion of their health. Revived allies will be protected from XP Debot for 90 seconds. This power can even be used while you are defeated to allow you to revive yourself as well and you'll be briefly untouchable! Recharge: Very Long
Damage | Extreme Damage over Time(Fire) |
Recharge | Very Long |
Minimum Level | 32 (Guardian) |
Effects | Point Blank Area of Effect |
Ally Resurrect | |
Special(Foe Disorient, Knockback) | |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | PBAoE Damage |
Healing/Absorb | |
Stuns | |
Endurance Modification |
Soothing Flames
You can use your Warmth to heal some of your wounds, and the wounds of your group. The heat from Warmth can also protect your group and yourself from Toxic Damage for a while. This power has a small radius, so your allies need to be near you if they wish to be affected.
Recharge | Moderate |
Minimum Level | 2 (Guardian) |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Temperature Protection
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage as well as some resistance to slow effects. This power is always on and costs no Endurance.
Minimum Level | 4 (Guardian) |
Effects | Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Historical
- This set was added to Guardians at their original release in Game Update 2.