Patch Notes/2012-08-14 Beta
From City of Heroes: Rebirth - Wiki
This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.
12.08.14 Beta Build 2400.201208122118.08
- 12.08.14 Beta Build 2400.201208122118.08
'Issue 24: Resurgence'
COMBINED
Power Pool Customization
- Static Discharge: All Epic pool versions of this power should now have the standard 2 hand cast with default purple electricity and the patron versions of this power have the standard 1 hand cast with default red electricity.
- Blaster/Blaze Mastery/Char: Fixed a bug that caused this power to lack its appropriate continuing effects.
- Patron Power Pool Pets now have customizable spawn and despawn effects.
- Zapp - Bright and dark versions of this power are now fully customizable.
Crashes
- Players previously from non-English-language servers should now be able to load into maps.
Crey Spawns
- Scientists & Tank "Repair" spawns, and PR "Roadshow" spawns now con yellow
- Paragon Protectors in "Roadshow" spawndefs have been replaced with Power Tanks
King's Row
- Adjusted neighborhood levels and balanced spawn level ranges to be easier for players, and align with mission progression. The new level ranges:
- Gish 7-10
- Industrial Ave 7-9
- KGW 11-13
- Aqueduct 9-11
- Royal Refinery 10-12
- High Park 12-15
POWERS
General
- Concealment/Misdirection: This power's duration will no longer scale with the user's level. It will have a constant duration of 15 seconds.
- Mace Beam: The Mace Beam sniper attack from Mace Mastery no longer invokes weapon redraw if you use another Mace attack before or after it.
Epic Power Pool
- Soul Mastery power Summon Mistress is now using the run in spawn animation, instead of the hands on hips laughter emote.
Mu Mastery Pets
- Mu Mastery Pets have their red auras restored.
Blaster
- The recharge time of Blaster Sustain toggles has been standardized. Cauterizing Aura, Frigid Protection, Reaction Time, and Field Operative all now recharge in 10 seconds.
- Corrected an issue where Blaster Sustain toggle powers would de-toggle when mezzed. These powers now remain toggled, but any offensive debuffs or damage are suppressed while the player is controlled.
Martial Combat: Defiance
- Corrected a number of Defiance values in Martial Combat - many of them were looking up the wrong Area Factor for calculation.
Martial Assault
- Fixed a bug where the Endurance Cost of Shuriken Throw, Caltrops, and Explosive Shuriken was too high.
- Ki Push was incorrectly flagged as Autohit. It now must successfully roll a To-Hit roll to hit the target.
Enhancements
- Executioner's Contract: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP. Reduced this power's duration in PvP to be consistent with other mez procs.
- Pounding Slugfest: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
- Debilitative Action: Disorient Bonus - - This enhancement will now trigger mez suppression when used in PvP.
- Razzle Dazzle: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
- Unspeakable Terror: Disorient Bonus - This enhancement will now trigger mez suppression when used in PvP.
- Triumphant Insult: Chance to Disorient - This enhancement will now trigger mez suppression when used in PvP.
- Increased "Improved Movement Bonus" set bonuses by 50%.
- Swapped Running, Flying and Leaping set bonuses with global Improved Movement Bonus set bonuses.
- Preventive Medicine: This enhancement now has a 10% chance to trigger if your health is between 31-75% health and a 100% chance to trigger if your health is below 31%. Reduced the internal cooldown from 120 seconds to 90 seconds.
- Scourging Blast: Recharge/Chance for Minor PBAoE +End Proc now has a small area of effect heal as well.
- Crushing Impact: Reduced this set's 2 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
- Pulverizing Impact: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi Resist and 2.5% Mez Resist.
- Smashing Haymaker: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist.
- Focused Smite: Reduced this set's 2 slot bonus from 2.25% Fire/Cold Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
- Touch of Death: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
- Mako's Bite: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
- Salvo: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
- Tempest: Reduced this set's 2 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist.
- Entropic Chaos: Reduced this set's 3 slot bonus from 3.75% Energy/Negative Resist and 6.25% Mez Resist to 3% Energy/Negative Resist and 5% Mez Resist.
- Ruin: Reduced this set's 2 slot bonus from 2.25% Toxic/Psi Resist and 3.75% Mez Resist to 1.5% Toxic/Psi and 2.5% Mez Resist.
- Decimation: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
- Detonation: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
- Positron's Blast: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 3% Fire/Cold Resist and 5% Mez Resist.
- Annihilation: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
- Multi-Strike: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Energy/Negative Resist and 3.75% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
- Scirocco's Dervish: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
- Obliteration: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
- Fury of the Gladiator: Reduced this set's 2 slot PVE bonus from 4.5% Fire/Cold Resist and 4.5% Mez Resist to 3.75% Fire/Cold Resist and 6.25% Mez Resist.
- Executioner's Contract: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
- Sovereign's Right: Reduced this set's 3 slot bonus from 3.75% Fire/Cold Resist and 6.25% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
- Gift of the Ancients: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
- Red Fortune: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist to 1.5% Fire/Cold Resist Resist and 2.5% Mez Resist.
- Impervious Skin: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
- Reactive Armor: Fixed a bug that caused this enhancement to have the incorrect set bonuses at 2 and 3 pieces. The 2 piece set bonus is a tiny lethal/smashing mez resistance bonus, and the 3 piece is the original tiny energy/negative/ranged defense bonus.
- Titanium Coating: Reduced this set's 2 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 1.5% Energy/Negative Resist and 2.5% Mez Resist.
- Unbreakable Guard: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
- Doctored Wounds: Reduced this set's 2 slot bonus from 2.25% Lethal/Smash Resist and 3.75% Mez Resist to 1.5% Lethal/Smash Resist and 2.5% Mez Resist. Reduced this set's 3 slot bonus from 3% Fire/Cold Resist Resist and 5% Mez Resist to 2.25% Fire/Cold Resist Resist and 3.75% Mez Resist.
- Debilitative Action: Reduced this set's 3 slot bonus from 3% Fire/Cold Resist and 5% Mez Resist to 2.25% Fire/Cold Resist and 3.75% Mez Resist.
- Celerity: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
- Kinetic Crash: Reduced this set's 3 slot bonus from 3% Lethal/Smash Resist and 5% Mez Resist to 2.25% Lethal/Smash Resist and 3.75% Mez Resist.
- Analyze Weakness: Reduced this set's 3 slot bonus from 3% Energy/Negative Resist and 5% Mez Resist to 2.25% Energy/Negative Resist and 3.75% Mez Resist.
TASKS
Incarnate Arc
- Added villain specific dialog to missions's 1, 3, 4, and 5.
- Added Praetorian civilians to missions 1 and 5.
- Changed details about Number Six's background to better fit with his previous history.
Antimatter Personal Story
- Fixed an issue where the player was not kicked out of the mission when it finished.
Deadlock Personal Story
- Fixed an issue where Deadlock's Serum buff would persist indefinitely.
Brickstown Arcs
- Added an extra dialog choice to Provost Marchand's initial dialog. Players will be able to ask Marchand more about his role in Praetoria and his current motivations.
- Added an extra dialog choice with Marauder in Mission 1. Players who have the Souvenir clue, "The History Of The Destroyers", will ask him about the Mid-West. Players who do not have the souvenir clue will ask why they should be able to trust Marauder.
- Arc 3 Mission 2: Fixed an issue where the UI for saving Riptide did not show up in the mission. Players should also be able to earn the badge, Riptide's Comrade, now.
- Arc 2 - Part 4: Added a mini-map to the Carnival Island refugee camp.
- Made adjustments to Crey, Freakshow, and Prisoner spawns so that the player/enemy difficulty ratio would be equal.
- Arc 1 Mission 3: Fixed an issue where the waypoint was appearing at the entrance instead of the elevator after rescuing Aurora and Noble Savage.
St. Martial Arcs
- Inside Information: Fixed a bug where rogues in Paragon City could not properly start the first mission for Inside Information.
Prison Break Zone Event
- Enemies should now match player levels within the Prison Break event
- Added line of dialogue for "Arrest 5th Column" spawns to include the Player’s name when alerted.
- Reduced prisoner spawn probability in an effort to lighten overworld density.
- Thinned out "Prisoner Rumble" spawns on sidewalks between The Zig and Seven Gates.
- Balanced Player/Prisoner difficulty ratio for spawns making it in player favor.
Missions
- Rogue-alignment players will now be able to access Antonio Nash's storyarc .
- Vigilante-alignment players will now be able to access Lieutenant Harriman's storyarc,
- Dark Astoria: Dream Doctor: Removed the treasure chests in the green orb room in Dream Doctor's final mission.
Mission Architect
- Entering Mission Architect missions should no longer display an error.
Rewards
- The Reactive Defenses: Endurance/Recharge and Preventive Medicine Endurance/Recharge recipes on the Hero Merit vendor should now correctly cost 1 hero merit.
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