Energy Composition
Todo: Power icons are placeholders.
Overview
Energy Composition is a secondary power set for Guardians.
"Energy Composition users can surround themselves with powerful defensive energy auras. Their mastery of energy allows them to manipulate and transfer energy from foes to protect themselves and their allies."
Power Tables
Guardian
The Energy Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Kinetic Shield | 1 | Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF) | |
Siphon Power | 2 | Ranged, Foe -DMG, Team +DMG | |
Power Shield | 4 | Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF) | |
Entropic Shield | 10 | Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), +Rech | |
Inertial Siphon | 16 | PBAoE, Foe -SPD, -Recharge; Team +Recharge, +SPD, +Jump | |
Mass Energize | 20 | PBAoE, Team +Endurance Discount, +Heal, +Regen | |
Kinetic Dampening | 28 | Auto: Self +Res (Energy, Negative, Toxic, Lethal, Smashing, Slow) | |
Transference | 35 | Ranged (Targeted AoE), Target -End, Team +Recovery, Special | |
Fulcrum Flip | 38 | Ranged (Foe AoE), Foe -DMG, Team +DMG |
Powers
Entropic Shield
Entropic Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropic Shield also grants you good resistance to Defense Debuffs. Additionally, this power grants the user a moderate recharge bonus while active and resistance to endurance drain effects.
Recharge | Fast |
Minimum Level | File:V archetypeicon guardian.png 10 (Guardian) |
Effects | Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Fulcrum Flip
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Flip can dramatically turn the tide of a melee battle.
Recharge | Long |
Minimum Level | File:V archetypeicon guardian.png 38 (Guardian) |
Effects | Ranged (Targeted Area of Effect) |
Foe -Damage | |
Team +Damage | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Inertial Siphon
You can drain the Inertia from enemies, transfering it to yourself and all nearby allies. Affected foes will move and attack more slowly, while your affected allies gain increased movement speed, jump height, and attack speed.
Recharge | Long |
Minimum Level | File:V archetypeicon guardian.png 16 (Guardian) |
Effects | Point Blank Area of Effect |
Foe -Speed, -Recharge | |
Team +Speed, +Jump, +Recharge | |
Enhancements | Reduce Endurance Cost |
Enhance Jump | |
Increase Attack Rate | |
Set Categories | Leaping |
Universal Travel |
Kinetic Dampening
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Lethal, Smashing and Toxic damage. Additionally, the user gains a moderate level of resistance to slow effects. This power is always on and costs no Endurance.
Minimum Level | File:V archetypeicon guardian.png 28 (Guardian) |
Effects | Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Kinetic Shield
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Kinetic Shield also adds an Elusivity defense bonus to Smashing, Lethal, and Energy Attacks in PVP zones.
Recharge | Fast |
Minimum Level | File:V archetypeicon guardian.png 1 (Guardian) |
Effects | Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Mass Energize
You can channel a tremendous amount of energy through your body and the area around you for a short period of time. Doing so will heal some hit points, reduce the endurance cost of powers and boost regeneration for you and all nearby allies for a short time.
Recharge | Very Long |
Minimum Level | File:V archetypeicon guardian.png 20 (Guardian) |
Effects | Point Blank Area of Effect |
Team Endurance Discount, Heal, +Regen | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Power Shield
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. Power Shield also adds Psionic Defense and an Elusivity defense bonus to Fire, Cold, Energy and Psionic Attacks in PVP zones.
Recharge | Fast |
Minimum Level | File:V archetypeicon guardian.png 4 (Guardian) |
Effects | Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Siphon Power
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Recharge | Slow |
Minimum Level | File:V archetypeicon guardian.png 2 (Guardian) |
Effects | Ranged |
Foe -Damage | |
Team +Damage | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Transference
Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.
Recharge | Slow |
Minimum Level | File:V archetypeicon guardian.png 35 (Guardian) |
Effects | Ranged |
Foe -Endurance | |
Team +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Historical
- This set was added to Guardians at their original release in Game Update 2.