Force Composition
Overview
Force Composition is a secondary power set for Guardians.
"Mastery of 'Force Composition' allows you to manipulate potent force fields and throw concussive blasts, shielding yourself and allies while hampering foes"
Power Tables
Guardian
The Force Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Temp Invulnerability | 1 | Toggle: Self +Res(Smash, Lethal) | |
Force Bolt | 2 | Ranged, Moderate DMG(Smash), Foe Knockback, Disorient, -Fly | |
Force Affinity | 4 | Auto: Self +Res(All DMG but Psionics), Endurance Discount | |
Dispersion Bubble | 10 | PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All), Self +Res(Knockback, Sleep) | |
Force Barrier | 16 | PBAoE, Team +Absorb | |
Containment Shell | 20 | Ranged (Location AoE), Foe Attract, Immobilize, -Jump, -Repel, Knockback to Knockdown | |
Repulsion Bomb | 28 | Ranged (Targeted AoE), Moderate DMG(Smash), Foe Knockdown, Disorient | |
Force Shielding | 35 | Auto: Self +DEF(All but Psionics), +RES (Debuff DEF) | |
Suppression Field | 38 | Auto: Self +DEF(All but Psionics), +RES (Debuff DEF) |
Powers
Containment Shell
Projects a Containment Shell to pull in and capture foes in a targeted location. This hollow force field shell immobilizes and exerts a strong attractive force on any foe that attempts to cross its boundary, pulling them into the shell's interior, though more powerful foes may be able to resist. The attractive force also prevents foes from being pushed out of the shell, preventing jumping, making affected foes immune to Repel effects, and causing Knockback effects to be reduced to Knockdown. Containment Shell's attract effect can still affect a target that has been captured by Barrier Field.
Recharge | Long |
Minimum Level | 20 (Guardian) |
Effects | Ranged, Location AoE |
Foe Attract, Immobilize, -Jump, -Repel, Knockback to Knockdown | |
Enhancements | Reduce Endurance Cost |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance Range | |
Set Categories | Immobilize |
Dispersion Bubble
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Recharge | Slow |
Minimum Level | 10 (Guardian) |
Effects | Toggle: Point Blank Area of Effect |
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
ForceAffinity
Your affinity for manipulating force enables you to redirect and streamline the forces in and around your body, allowing you to weaken the impact of attacks and make your own motions more efficient. This gives you a small amount of Resistance to all damage except Psionics and reduces the endurance cost of your powers. This power is always on and costs no endurance.
Minimum Level | 4 (Guardian) |
Effects | Auto: Self +Res(All DMG but Psionics) |
Endurance Discount | |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Murky Haze
You create a Murky Haze enshrouding you. This haze can absorb most forms of energy, making you more resistant to Fire, Cold and Negative Energy attacks, as well as Endurance Drain effects. It also grants you resistance to powers that DeBuff your Accuracy.
Recharge | Fast |
Minimum Level | 16 (Guardian) |
Effects | Toggle: Self +Resistance(Fire, Cold, Negative, Endurance Drain, Tohit Debuff) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Obsidian Shield
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.
Recharge | Fast |
Minimum Level | 10 (Guardian) |
Effects | Toggle: Self +Resistance(Psionic, Sleep, Hold, Disorient, Fear) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Recharge | Slow |
Minimum Level | 20 (Guardian) |
Effects | Toggle: PBAoE |
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear) | |
Enhancements | Enhance Defense Buffs |
Enhance Damage Resistance | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Resist Damage |
Soul Absorption
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recovery much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.
Recharge | Very Slow. |
Minimum Level | 35 (Guardian) |
Effects | PBAoE Team +Regen, +Recovery (Special) |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Healing/Absorb |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly. Recharge: Slow
Recharge | Slow |
Minimum Level | 4 (Guardian) |
Effects | Ranged (Location AoE) |
Foe -SPD, -Res(All) | |
Enhancements | Enhance Range |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Universal Debuff |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
Recharge | Moderate |
Minimum Level | 2 (Guardian) |
Effects | Ranged |
Foe -Regeneration, -Damage, -To-Hit | |
Team Heal | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
ToHit Debuff | |
Accurate Healing | |
Accurate ToHit Debuff | |
Universal Debuff |