Reconstructive Healing

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Overview

Reconstructive Healing is a secondary power set for Guardians.

"Reconstructive Healing lets you regenerate more quickly from damage and effects. Your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Reconstructive Healing gives you the ability to heal and aid allies as well."

Power Tables

Guardian

The Reconstructive Healing power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:

Power Level Effect
Resilience 1 Auto: Self +Res(Disorient, All DMG)
Healing Aura 2 PBAoE, Team +Heal
Pain Absorption 4 Self, +Absorption, +Regeneration, +Heal
Dull Pain 10 Self +Max HP
Integration 16 Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
Recovery Aura 20 PBAoE, Ally +Recovery
Regeneration Aura 28 PBAoE, Ally +Regeneration
Revive 35 Self Rez
Fortitude Aura 38 PBAoE, Ally +DEF(All), +DMG, +To Hit

Powers

Dull Pain

Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Recharge Very Long
Minimum Level 10 (Guardian)
Effects Self Heal, +Max Health
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Fortitude Aura

Fortitude Aura immensely enhances nearby heroes chance to hit, Damage, and Defense to all attacks.

Recharge Very Long
Minimum Level 38 (Guardian)
Effects Point Blank Area of Effect
Team +Defense(All), +Damage, +To-Hit
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Buff
Set Categories Defense
To Hit Buff

Healing Aura

Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Recharge Moderate
Minimum Level 2 (Guardian)
Effects Point Blank Area of Effect
Team Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Integration

You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.

Recharge Fast
Minimum Level 16 (Guardian)
Effects Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brute Only)
Set Categories Healing/Absorb

Pain Absorption

When in danger, you are able to concentrate to Absorb a large amount of damage, and gain Toxic damage resistance. You will also gain a burst of Regeneration and your Heals will be more potent, but it comes at the cost of some Endurance. You can use this power up to 3 times before it needs to recharge. The strength of the Absorption, Regeneration and Healing Bonus will get significantly stronger on the second and third click, and to a lesser degree the Endurance cost will get stronger as well.

Recharge Slow
Minimum Level 4 (Guardian)
Effects Self +Absorption, +Regeneration, +Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Recovery Aura

The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level 20 (Guardian)
Effects Point Blank Area of Effect
Team +Recovery
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

Regeneration Aura

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

Recharge Very Long
Minimum Level 28 (Guardian)
Effects Point Blank Area of Effect
Team +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

Resilience

You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on.

Minimum Level 1 (Guardian)
Effects Auto: Self +Resistance(All, Disorient)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Revive

Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage.

Recharge Very Long
Minimum Level 35 (Guardian)
Effects Self Resurrect
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Historical

External Links