Temporary Powers

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Revision as of 13:59, 22 October 2006 by imported>Yakovlev (→‎Raid Side Mission Rewards: added temp power: Claymore)
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Overview

Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.

Powers

The following are temporary powers obtainable in City of Heroes and City of Villains.

Amy's Ward
Arachnoid Gas
Arachnos Power Shield
Arachnos Shotgun
Biological Mutagens
Blackwand
Bow and Arrow
Build Snow Beast
Chemical Burn
Combat Invisibility
Confiscated Beanbag
Coral Amulet
Coral Hammer
Coral Shards
Creeper Seed
Crey Narcotic
Cryonite Armor
Demon Box
Divining Rod
Electromagnetic Grenades
EMP Glove
Empowered Center of the Wheel
Empowered Linchpin of the Wheel
Empowered Piece of the Wheel
Empowered Shard of the Wheel
Enchantment of Serafina
Extinguisher
Flashbang Grenades
Force of the Earth
Freakshow Disguise

Frenzy Mutagen
Genetic Restabilizer
Ghostslayer Bomb
Ghostslayer Rifle
Goldbricker Rocket Pack
Holiday Rocket Pack
Holy Shotgun Shells
Hyper Phase
Hyper Stealth
Idol of Lughebu
Infected Anti-Serum
Iron Blade
Large Extinguisher
Lethargy Inducer
Loa Bone
Manifold Resonator
Med Kit
Nectar
Nemesis Staff
Nictus Absorption
Nictus Fragment
Nictus Gravitic Emanation
Nictus Shadow Step
Nuclear Blast
Nullifier Gun Prototype
Nullifier Gun Mk I
Ore Extractor
Orestes Rifle
Particle Cannon
Plasmatic Taser

Psionic Activator
Psychic Cleaver
Radiation Shield
Resonance Disrupter
Rikti Drone
Rikti Rifle
Ring of Pain
Rock
Rune of Warding
Sands of Mu
Scroll of Ruin
Shivan Shard
Sky Raider Flight Pack
SNAKE-B-GONE
Snowball
Soul Essence
Soul Trap
Spirit Potion
Stolen SMG
Summoning Amulet
Thermite Cannon
Tranquilizer Darts
Undead Slaying Axe
Vahzilok Wasting Disease
Vial of Bees
Void Hunter Rifle
Warwolf Whistle
Wave Scrambler
Wedding Band

Arena Powers

There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.

Jaunt Initializer
Low-G Pack
Raptor Pack
Stealth Suit
Stun Grenade
Web Grenade


Dimension Drop Powers

With the Valentine's Day special event of 2006, two vendors, Chilly and Dram were added to Pocket D and then removed when the event ended. They sold the following temporary powers.

Drop of Power
Drop of Resistance
Drop of Vitality

Player vs. Player Zone Powers

In Siren's Call, you may buy a selection of temporary powers for 10,000 influence each if your side (heroes/villains) is in control of the zone.

Cryonite Armor
EMP Glove
IR Goggles
Jaunt Initializer
Low-G Pack
Raptor Pack
Stealth Suit
Stun Grenade
Web Grenade

Mayhem Missions Powers

Temporary powers granted during Mayhem missions

Completion Rewards

Temporary powers are granted after completing Mayhem Missions.

Raptor Pack
Jump Pack
Resuscitation
Summon Teammates
Endurance Increase
Health Increase
Life Insurance
Regeneration Increase

Raid Side Mission Rewards

These Temporary Powers are awarded during Raid Side Missions.

Claymore
Cryoprojection Bracers
EMP Glove
Flamethrower
Kinetic Shield
Long Bow
Med Kit
Plasmatic Taser
Shotgun
Stealth Suit
Stun Grenade
Tear Gas
Wave Scrambler
Web Grenade