Ninjitsu: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Eabrace
(→‎Image:Ninjitsu_Hide.png Hide: "Very low Endurance cost." -> "No Endurance cost.")
imported>Eabrace
(updating IO set info)
Line 19: Line 19:
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Resistance(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Resistance(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=Point Blank Area of Effect, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=Point Blank Area of Effect, Foe Placate|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe: -Accuracy, Sleep, Confuse, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe: -To Hit, Sleep, Confuse, -Perception|Border=1}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special|Border=0}}
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
Line 29: Line 29:
=== [[Image:Ninjitsu_BlindingPowder.png]] Blinding Powder ===
=== [[Image:Ninjitsu_BlindingPowder.png]] Blinding Powder ===


You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to accuracy.
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.


The Sleep, Perception and Accuracy debuffs are applied to any target the power hits on the initial to-hit roll.  On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.
The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll.  On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
Line 37: Line 37:
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe: -Accuracy, Sleep, Confuse, -Perception}}
{{PowerBlock_Blank|Foe: -To Hit, Sleep, Confuse, -Perception}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Sets|{{Set Confuse}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 55: Line 58:
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe: -Speed}}
{{PowerBlock_Blank|Foe: -Speed}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 72: Line 77:
{{PowerBlock_Blank|+Perception}}
{{PowerBlock_Blank|+Perception}}
{{PowerBlock_Blank|+Resistance(Defense Debuff)}}
{{PowerBlock_Blank|+Resistance(Defense Debuff)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 86: Line 92:
{{PowerBlock_Effects|Toggle: Self Stealth}}
{{PowerBlock_Effects|Toggle: Self Stealth}}
{{PowerBlock_Blank|+Defense(Melee, Ranged, Area of Effect)}}
{{PowerBlock_Blank|+Defense(Melee, Ranged, Area of Effect)}}
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 100: Line 107:
{{PowerBlock_Blank|Self: +Recovery, +Resistance(Defense Debuff)}}
{{PowerBlock_Blank|Self: +Recovery, +Resistance(Defense Debuff)}}
{{PowerBlock_Blank|Self: +Special}}
{{PowerBlock_Blank|Self: +Special}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Running}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Universal Travel}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 118: Line 129:
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 129: Line 141:
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 143: Line 157:
{{PowerBlock_Effects|Toggle: Self +Defense(Melee)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Melee)}}
{{PowerBlock_Blank|+Resistance(Defense Debuff)}}
{{PowerBlock_Blank|+Resistance(Defense Debuff)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


Line 157: Line 172:
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 22:30, 15 December 2008

Overview

Ninjitsu is one of the powersets. It is a Stalker secondary power set in City of Villains.

Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible.

Power Tables

Stalker

The Ninjitsu powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Hide 1 Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Ninja Reflexes 2 Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Danger Sense 4 Toggle: Self +Defense(Ranged, Area of Effect), +Perception, +Resistance(Defense Debuff)
Caltrops 10 Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
Kuji-In Rin 16 Self +Resistance(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)
Kuji-In Sha 20 Self Heal, +Resistance(Toxic)
Smoke Flash 28 Point Blank Area of Effect, Foe Placate
Blinding Powder 35 Ranged (Cone), Foe: -To Hit, Sleep, Confuse, -Perception
Kuji-In Retsu 38 Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special

Powers

The following are powers in the Ninjitsu powerset.

Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.

The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.

Recharge Very Long
Minimum Level 35 (Stalker)
Effects Ranged (Cone)
Foe: -To Hit, Sleep, Confuse, -Perception
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Confuse
ToHit Debuff
Accurate ToHit Debuff

Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.

Damage Minor Damage over Time(Lethal)
Recharge Slow
Minimum Level 10 (Stalker)
Effects Ranged (Location Area of Effect)
Foe: -Speed
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Targeted AoE Damage
Slow Movement

Danger Sense

You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.

Recharge Fast
Minimum Level 4 (Stalker)
Effects Toggle: Self +Defense(Ranged, Area of Effect)
+Perception
+Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge -
Minimum Level 1 (Stalker)
Effects Toggle: Self Stealth
+Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

Kuji-In Retsu

Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.

Recharge Very Long
Minimum Level 38 (Stalker)
Effects Self: +Defense, +Speed
Self: +Recovery, +Resistance(Defense Debuff)
Self: +Special
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Defense
Running
Endurance Modification
Universal Travel

Kuji-In Rin

Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to disorient, hold, sleep, immobilization, confusion, and fear, as well as resistance to psionic damage for a few minutes.

Recharge Very Long
Minimum Level 16 (Stalker)
Effects Self +Resistance(Disorient, Hold, Sleep)
+Resistance(Immobilize, Confuse, Fear, Psionics)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Kuji-In Sha

Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.

Recharge Long
Minimum Level 20 (Stalker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

Ninja Reflexes

Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.

Recharge Fast
Minimum Level 2 (Stalker)
Effects Toggle: Self +Defense(Melee)
+Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Smoke Flash

You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.

Recharge Very Long
Minimum Level 28 (Stalker)
Effects Point Blank Area of Effect
Foe Placate
Enhancements Enhance Accuracy
Increase Attack Rate
Set Categories None

External Links