Message Man: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>Aggelakis
m (→‎Introductions: unn.sol.)
imported>Aggelakis
Line 176: Line 176:
I got some prime info regardin' some of [[Neuron's Clockwork]]. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this?  
I got some prime info regardin' some of [[Neuron's Clockwork]]. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this?  


'''Mission Acceptance'''
{{green|missing click text}}


I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'.
I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'.
Line 193: Line 193:
Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks!
Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks!


'''Mission Acceptance'''
{{green|missing click text}}


I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us
I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us

Revision as of 10:23, 3 April 2011

Overview

Message Man is a Praetorian contact who is not located anywhere. In the Contacts window, his location is given as "???". The Message Man is an endless source of missions for Resistance characters, much like the Police Radio for Heroes and the Newspaper for Villains.

Introductions

Information

Resistance Messenger

No one knows where exactly Message Man is, not even members of the Resistance. This makes it easier for him to communicate news that he discovers. Message Man walks a dangerous line, and many believe one day he'll just simply vanish. Until then, he continues to try to fight the good fight against Emperor Cole and his regime.

Initial Contact

Need information

Greeting

  • Time to stomp on some of them blueberries, eh?

Too Busy

Need information

Unnecessary Solicitation

Message Man's "unnecessary solicitation" dialogue (when a character contacts him prior to finishing the mission) is always the same, regardless of the mission selected:

Make sure to get this thing handled, yeah?

Missions: Street Sweeping (Level 5-9)

Need information

Missions: Street Sweeping (Level 10-14)

Need information

Missions: Street Sweeping (Level 15-20)

PPD Presence Overwhelming in Tunnels

Briefing

We've got way too many PPD roamin' around in the tunnels beneath Neutropolis. We got a lot of stuff down there that's not for their eyes, if you get my drift. Someone's gotta start pushing them back so the Resistance can keep on movin' forward with their plans.

Defeat 20 Praetorian Police

I got the info sent over to you now. All you gotta do is put the hurt on some PPD, like say, twenty of of 'em. That'll set 'em back a good amount while lettin' us continue on the important things, like gettin' some prisoners of war outta Praetoria.


Mission Objective(s)

  • Defeat 20 Praetorian Police


Enemies

Praetorian Police Department

Missions: Objectives (Level 5-9)

Resistance Knocked Out by Robots

Briefing

Two of our more cocky boys got caught while tryin' to sneak into a warehouse full of Clockwork. Now them Clockwork are holdin' 'em down till the PPD arrive. Someone's gotta rescue our boys and put down the Clockwork transmittin' everythin' to the PPD!

Rescue the Resistance from the Clockwork

I got the info sent over to you now. You gotta get our boys outta there and bust up that machine before we have the PPD crawlin' all over the place! After, we'll have a chat with those two about how to properly beat down one of them clocks.


Mission Objective(s)

It must have been a bit embarrassing to get captured by a robot nicknamed 'Cleaner'.

  • Rescue the Resistance from the Clockwork
    • 2 recruits to rescue
    • Destroy the Clockwork Emitter

You've rescued the recruits and destroyed the Clockwork emitter!


Enemies

Praetorian Clockwork

Notable NPCs


Resistance Recruit 1 dialogue 

Before Combat:

Random Clockwork: While PPD.COM == None; GRD(CUR.TGT);
Resistance Recruit: Man, I can't believe I got myself scamped by a clock...

Combat Start:

Random Clockwork: SYS.REQ++; CMB.GET_LOC(FOE) = LOC.PWR.DIV; ATK(PWR.DIV)
Resistance Recruit: Wha? You here to sweep me outta here?

When Freed: Thanks for the save.


Resistance Recruit 2 dialogue 

Before Combat:

Random Clockwork: RES != PPL.PRA(ALY)
Resistance Recruit: You gotta be kiddin' me, caught by a bot?

Combat Start:

Random Clockwork: If PWR.DIV(ALY) != PPL.PRA Then PWR.DIV != CWK(ALY)
Resistance Recruit: Finally! Someone to help me outta here!

When Freed: These things are tougher than they look. I swear.


Clockwork Emitter dialogue 

Before Combat: While PPD.COM == None; Wait;
Combat Start: SYS.REQ++; PWR.DIV = CUR_TGT; ATK(CUR_TGT)


PPD Scanning Our Bases

Briefing

Here's the lowdown, slammer. We found ourselves a facility in Nova Praetoria that the PPD are usin' to monitor all Resistance activity. We gotta get that place put down if we wanna get movin'. You interested?

Attack the PPD facility

+++ Missing Information +++


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Template:Enemy XXX

Notable NPCs

  • +++ Missing Information +++


NPC dialogue missing 

+++ Missing Information +++


PPD Showing Off Shiny Tech in Office

Briefing

We got a little opportunity here with the PPD. They got some new tech that they're showin' off in a nearby office building. Word is that it's gonna allow them to send in some sorta ultrasonic sounds to flush us outta the tunnels. Someone has gotta get into there and destroy those machines and take the schematics for it!

Recover the schematics from the PPD

+++ Missing Information +++


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Template:Enemy XXX

Notable NPCs

  • +++ Missing Information +++


NPC dialogue missing 

+++ Missing Information +++


Missions: Objectives (Level 10-14)

Need information

Missions: Objectives (Level 15-20)

Experimented Ghouls Waging Crazy War in Tunnels

Briefing

Our boys just got thrown outta the tunnels by these monsters lookin' like ghouls, but they ain't. They got themselves fancy cyborg like equipment, it's crazy! They're tryin' to set up their own base in there, so we gotta put a stop to that. Last thing we need are intelligent ghouls trying to run us outta the tunnels!

missing click text

I got the info sent over to you now. They got two main supply crates they're working on, plus a hidden cache of weapons. We gotta make our move fast before we got even more problems for us in the tunnels.


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Ghouls

Neuron Clockwork Just Asking to be Attacked

Briefing

I got some prime info regardin' some of Neuron's Clockwork. There's a gap in PPD security at a specific time. We can use that time to get into the warehouse they're kept in and smash 'em apart! Them Clockwork are schedule to be released into the Underground to hunt down members of the Resistance. We take 'em down, we give ourselves some breathin' room. You down for this?

missing click text

I got the info sent over to you now. There's two main robots you wanna go after. You also wanna plant a virus in their systems to slow 'em down afterwards. If we pull this off, we'll buy our boys in the dim some much needed time to keep their plans goin'.


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Neuron's Clockwork

PPD Gathering up Resistance Supporters

Briefing

Things just got a lot worse over there in Neutropolis. Seems like some Resistance supporters in the city were found by the PPD and are bein' round up in a warehouse. Most likely those folks are either gonna be sent to the BAF or just tossed outside of the sonic fences to be monster meat. We gotta save them folks!

missing click text

I got the info sent over to you now. There's two supporters in the warehouse, along with the PPD officer who was in charge of roundin' them up. We gotta make a show that the Resistance protects those folks who are gonna try to support us


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Praetorian Police Department

Resistance Traitor Meeting with PPD

Briefing

Looks like we got ourselves a traitor within the Resistance. This guy ratted out a bunch of us to the PPD and now an entire squad is on the run! We need someone to grab that traitor so we can stop him from talkin' about anythin' else we got planned!

missing click text

I got the info sent over to you now. The traitor probably ain't gonna put up much of a fight, but we still gotta take down whoever is heading the investigation from the PPD and wipe their computers clean of any info that the traitor told 'em. Crazy stuff that we actually got betrayed, you know?


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Praetorian Police Department

Syndicate Thieves Hiding in Nearby Office

Briefing

I gotta say, I personally think workin' with the Syndicate was one of the worst ideas possible. We got a group of 'em that just went AWOL and took a bunch of our supplies. Deja vu, right? We need someone who can safely run around on the surface to beat down these guys and get us back the supplies.

missing click text

I got the info sent over to you now. They got crates containin' some of our medical supplies and another holdin' our weapons. There's a squad that's hurtin' real bad not havin' those! Make sure to make whoever was leadin' this charge pay for what they pulled on us!


Mission Objective(s)

+++ Missing Information +++

  • +++ Missing Information +++

+++ Missing Information +++


Enemies

Syndicate