Ice Armor: Difference between revisions
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | ||
{{PowerBlock_Effects|Toggle: PBAoE Foe -Recharge, -Speed, -Damage, +Taunt}} | {{PowerBlock_Effects|Toggle: PBAoE Foe -Recharge, -Speed, -Damage, +Taunt}} | ||
{{PowerBlock_Enhancements|Reduce Recharge}} | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|Enhance Slow | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Taunt}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Self +Minimal Defense(All but Psionics)}} | {{PowerBlock_Blank|Self +Minimal Defense(All but Psionics)}} | ||
{{PowerBlock_Blank|Foe -Endurance +Taunt}} | {{PowerBlock_Blank|Foe -Endurance +Taunt}} | ||
{{PowerBlock_Enhancements|Enhance Endurance Modification}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|Enhance Taunt}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Reduce Recharge}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|Enhance Defense}} | {{PowerBlock_Blank|{{Enhance Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Toggle: Self +Defense(Smash, Lethal)}} | {{PowerBlock_Effects|Toggle: Self +Defense(Smash, Lethal)}} | ||
{{PowerBlock_Blank|+Resistance (Cold, Fire, DeBuff Defense)}} | {{PowerBlock_Blank|+Resistance (Cold, Fire, DeBuff Defense)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Reduce Recharge}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|Enhance Defense}} | {{PowerBlock_Blank|{{Enhance Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|+Resistance(Cold, Defense Debuff}} | {{PowerBlock_Blank|+Resistance(Cold, Defense Debuff}} | ||
{{PowerBlock_Blank|+Perception}} | {{PowerBlock_Blank|+Perception}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Reduce Recharge}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|Enhance Defense}} | {{PowerBlock_Blank|{{Enhance Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 32 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 32 (Tanker)}} | ||
{{PowerBlock_Effects|Toggle: Self Invulnerable, +Regeneration, +Recovery}} | {{PowerBlock_Effects|Toggle: Self Invulnerable, +Regeneration, +Recovery}} | ||
{{PowerBlock_Enhancements|Enhance Endurance Modification}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|Enhance Heal}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
{{clr}} | {{clr}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Click: Self Heal, +Max Health, +Resistance(Toxic)}} | {{PowerBlock_Effects|Click: Self Heal, +Max Health, +Resistance(Toxic)}} | ||
{{PowerBlock_Enhancements|Enhance Damage Resistance}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Reduce Recharge}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|Enhance Heal}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 12 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 12 (Tanker)}} | ||
{{PowerBlock_Effects|PBAoE Minor(DoT) Lethal Damage, +Taunt}} | {{PowerBlock_Effects|PBAoE Minor(DoT) Lethal Damage, +Taunt}} | ||
{{PowerBlock_Enhancements|Enhance Damage}} | {{PowerBlock_Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|Enhance Accuracy}} | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 8 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 8 (Tanker)}} | ||
{{PowerBlock_Effects|Auto Self +Resistance(Cold, Fire, Slow)}} | {{PowerBlock_Effects|Auto Self +Resistance(Cold, Fire, Slow)}} | ||
{{PowerBlock_Enhancements|Enhance Damage Resistance}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|+Resistance(Sleep, Slow, Knockback, Defense Debuff)}} | {{PowerBlock_Blank|+Resistance(Sleep, Slow, Knockback, Defense Debuff)}} | ||
{{PowerBlock_Blank|+Minimal Defense (All but Psionics)}} | {{PowerBlock_Blank|+Minimal Defense (All but Psionics)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Reduce Recharge}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 21:11, 20 January 2007
Overview
Ice Armor is a Tanker primary powerset in City of Heroes. (It was briefly a Brute secondary powerset in the City of Villains Beta, but proved to counteract Fury.)
You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against psionics.
Power Tables
Tanker
The Ice Armor powerset is available as a primary powerset for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Frozen Armor | 1 | Toggle Self +Defense(Smash/Lethal) +Resistance(Cold, Fire, Defense Debuff) | |
Hoarfrost | 1 | Click Self Heal +Max Health +Resistance(Toxic) | |
Chilling Embrace | 2 | Toggle Player Based Area of Effect Foe -Recharge -Damage -Speed +Taunt | |
Wet Ice | 6 | Toggle Self +Resistance (Cold, Disorient, Hold, Sleep, Slow, Knockback, Defense Debuff) +Defense(All but Psi) | |
Permafrost | 8 | Auto Self +Resistance(Cold, Fire, Slow) | |
Icicles | 12 | Toggle Player Based Area of Effect Foe Damage(Lethal) +Taunt | |
Glacial Armor | 18 | Toggle Self +Defense(Energy, Negative Energy) +Resistance(Cold, Defense Debuff) +Perception | |
Energy Absorption | 26 | Click Self +Endurance +Resistance(Slow) +Minimal Defense (All but Psi) Foe -End +Taunt | |
Hibernate | 32 | Toggle Self: Invulnerable +Regeneration +Recovery |
Powers
Chilling Embrace
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed.
Energy Absorption
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance and Defense in the form of frozen armor. If there are no foes within range, you will not gain any bonus.
Frozen Armor
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of Frozen Armor makes Smashing and Lethal attacks less likely to land. Cold attacks will also deal less damage.
Glacial Armor
When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land. Also, Cold attacks deal less damage.
Hibernate
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage at an incredible rate. You also have endurance recovery while in Hibernation. This power lasts for 30 seconds. Your other toggles will remain active while in Hibernation but you cannot affect anyone during this time. You also cannot activate any powers until you come out of Hibernation.
Recharge | Long |
Minimum Level | 32 (Tanker) |
Effects | Toggle: Self Invulnerable, +Regeneration, +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Heal |
Hoarfrost
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time.
Recharge | Very Long |
Minimum Level | 1 (Tanker) |
Effects | Click: Self Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Heal |
Icicles
While active, you form sharp icicles on your body that continuously cuts all foes that attempt to enter melee range.
Recharge | Fast |
Minimum Level | 12 (Tanker) |
Effects | PBAoE Minor(DoT) Lethal Damage, +Taunt |
Enhancements | Enhance Damage |
Enhance Accuracy | |
Reduce Endurance Cost |
Permafrost
Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to cold damage, and some resistance to fire damage as well. You also gain an inherent resistance to slow effects. This power is always on and does not cost endurance.
Minimum Level | 8 (Tanker) |
Effects | Auto Self +Resistance(Cold, Fire, Slow) |
Enhancements | Enhance Damage Resistance |
Wet Ice
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.