Kinetic Assault: Difference between revisions
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== Overview == | == Overview == | ||
{{Power Set Icon|Freem}} | {{Power Set Icon|Freem}} | ||
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{{Powers_SplitLevelRow|Icon=KineticAssault_Coalescence.png|Power=Coalescence|PriLevel=8|SecLevel=16|Effect=Self, +DMG (All), +To Hit|Border=1}} | {{Powers_SplitLevelRow|Icon=KineticAssault_Coalescence.png|Power=Coalescence|PriLevel=8|SecLevel=16|Effect=Self, +DMG (All), +To Hit|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticShockwave.png|Power=Kinetic Shockwave|PriLevel=12|SecLevel=20|Effect=PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse|Border=1}} | {{Powers_SplitLevelRow|Icon=KineticAssault_KineticShockwave.png|Power=Kinetic Shockwave|PriLevel=12|SecLevel=20|Effect=PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticAssault_EnergeticStrike.png|Power=Energetic Strike|PriLevel=18|SecLevel=28|Effect= | {{Powers_SplitLevelRow|Icon=KineticAssault_EnergeticStrike.png|Power=Energetic Strike|PriLevel=18|SecLevel=28|Effect=Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticLance.png|Power=Kinetic Lance|PriLevel=26|SecLevel=35|Effect= | {{Powers_SplitLevelRow|Icon=KineticAssault_KineticLance.png|Power=Kinetic Lance|PriLevel=26|SecLevel=35|Effect=Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=KineticAssault_MassDriver.png|Power= | {{Powers_SplitLevelRow|Icon=KineticAssault_MassDriver.png|Power=Mass Driver|PriLevel=32|SecLevel=38|Effect=Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock Blank|{{Set Knockback}}}} | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock End}} | |||
=== [[File:KineticAssault_EnergeticStrike.png]] Energetic Strike === | |||
You form the potential energies around you into a massive surge of force that empowers your fists to deliver a devastating blow to a single target. This blow causes extreme smashing and energy damage on impact and will reduce the target's damage. The force from this power's impact is so great that it is likely to disorient most foes. Energetic Strike consumes all stacks of Impulse and its damage debuff and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power's stun effect will last long and Energetic Strike has a chance to immediately refresh Coalescence. | |||
{{PowerBlock Start}} | |||
{{PowerBlock Damage|Extreme (Smashing/Energy)}} | |||
{{PowerBlock Recharge|Long}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 18 (Guardian)}} | |||
{{PowerBlock Effects|Melee}} | |||
{{PowerBlock Blank|Foe Disorient, DMG}} | |||
{{PowerBlock Blank|Foe Self -Impulse}} | |||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock Blank|{{Enhance Damage}}}} | |||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Blank|{{Enhance Disorient}}}} | |||
{{PowerBlock Blank|{{Enhance Taunt}}}} | |||
{{PowerBlock Sets|{{Set Melee Damage}}}} | |||
{{PowerBlock Blank|{{Set Stuns}}}} | |||
{{PowerBlock Blank|{{Set Taunt}}}} | |||
{{PowerBlock End}} | {{PowerBlock End}} | ||
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{{PowerBlock Blank|{{Set Knockback}}}} | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[File:KineticAssault_Impulse.png]] Impulse === | |||
As you use your Kinetic Assault powers, you will naturally build and consume stacks of Impulse. Each stack of Impulse gives you a recharge bonus. Impulse can then be spent on Disrupting Torrent, Kinetic Shockwave, Energetic Strike and Mass Driver to increase their damage and their secondary effects. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock Other|Header=Type|Text=Powerset-Specific}} | |||
{{PowerBlock_Effects|Self +Recharge}} | |||
{{PowerBlock_End}} | |||
=== [[File:KineticAssault_MassDriver.png]] Mass Driver === | |||
You form the potential energies around you into a concentrated mass aimed at a single target. This causes superior smashing and energy damage on impact and reduces the target's movement and recharge speed. The force of the impact causes light lethal damage over time. If you have less than 5 stacks of Impulse, Mass Driver will award 2 Impulse. If you have 5 stacks of Impulse this power will deal additional damage and reduce the target's smashing, lethal and energy resistance moderately for a short time and this power will also have a small chance to recharge Coalescence. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Superior (Smashing/Energy), Light DoT(Lethal)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 32 (Guardian)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe -Recharge, -Speed}} | |||
{{PowerBlock_Blank|Self +/-Impulse}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Slow}}}} | |||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | |||
{{PowerBlock_End}} | |||
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=== [[File:KineticAssault_KineticShockwave.png]] | === [[File:KineticAssault_KineticLance.png]] Kinetic Lance === | ||
You form the potential energies around you into a lance of energy that you fire at a single target. This lance pierces the target, causing an initial burst of extreme energy and lethal damage that then causes a minor amount of damage over time. Affected foes will also have their movement speed and recharge rate reduced for a short time. Kinetic Lance awards 3 stacks of Impulse if the interruptible version is used, if instant-cast this power will award 2 stacks of Impulse. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Extreme (Energy/Lethal), Minor DoT(Lethal)}} | |||
{{PowerBlock_Recharge|Very Slow}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}} | |||
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 26 (Guardian)}} | |||
{{PowerBlock_Effects|Sniper}} | |||
{{PowerBlock_Blank|Foe -Speed, -Recharge}} | |||
{{PowerBlock_Blank|Self +Impulse}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Slow}}}} | |||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Sniper Attacks}}}} | |||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:KineticAssault_KineticShockwave.png]] Kinetic Shockwave === | |||
You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence. | You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence. | ||
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{{PowerBlock Damage|Moderate (Smashing)}} | {{PowerBlock Damage|Moderate (Smashing)}} | ||
{{PowerBlock Recharge|Long}} | {{PowerBlock Recharge|Long}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] | {{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon guardian.png|18px]] 12 (Guardian)}} | ||
{{PowerBlock Effects|Ranged (Cone)}} | {{PowerBlock Effects|Ranged (Cone)}} | ||
{{PowerBlock Blank|Foe Knockdown, -Damage}} | {{PowerBlock Blank|Foe Knockdown, -Damage}} |
Latest revision as of 20:13, 6 March 2025
Overview
Kinetic Assault is a power set that is that is a primary for Guardians and a secondary set for Dominators.
"Through manipulation of latent energy all around you, you create powerful blasts and forceful blows that can prove devastating to your opponents. As you manipulate this energy you will accumulate impulse. Each stack of impulse grants you a scaling recharge buff. Impulse is also used to empower Disrupting Torrent, Kinetic Shockwave, Energetic Strike, and Mass Driver."
Power Table
Kinetic Assault is available as a primary set for Guardians and as a secondary set for Dominators. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect | |
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Kinetic Bolt | 1 | 1 | Ranged, Light DMG (Smashing/Energy), Foe Minor DoT(Lethal), -Speed, -Recharge, Self +Impulse |
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Forceful Blow | 1 | 2 | Melee, High DMG (Smashing/Energy), Foe Knockup, -DMG, Self +Impulse |
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Crushing Blast | 2 | 4 | Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse |
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Disrupting Torrent | 6 | 10 | Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse |
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Coalescence | 8 | 16 | Self, +DMG (All), +To Hit |
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Kinetic Shockwave | 12 | 20 | PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse |
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Energetic Strike | 18 | 28 | Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse |
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Kinetic Lance | 26 | 35 | Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse |
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Mass Driver | 32 | 38 | Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse |
Powers
Coalescence
You form the potential energies around you into surge of power that increases your damage potential and chance to hit moderately for a short time.
Recharge | Very Long |
Minimum Level | ![]() |
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Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Crushing Blast
You form the potential energies around you into a concentrated blast of surging energy aimed at a single target. This causes high smashing and energy damage on contact and reduces the target's movement and recharge speed slightly. The force of the impact can cause some lethal damage over time. Crushing Blast awards 1 stack of Impulse.
Damage | High (Smashing/Energy), Minor DoT(Lethal) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Recharge, -Speed | |
Self +Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Disrupting Torrent
You form the potential energies around you into a cone of surging energy that crashes into the foes in front of you. This torrent causes moderate smashing and energy damage on impact, and has a chance to knock affected targets down. Affected targets will also have their regeneration rate reduced slightly. Disrupting Torrent consumes all stacks of Impulse and its knockdown chance, damage and regeneration debuff scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to immediately refresh Coalescence.
Damage | Moderate (Smashing/Energy) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Knockdown, -Regen | |
Self -Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Energetic Strike
You form the potential energies around you into a massive surge of force that empowers your fists to deliver a devastating blow to a single target. This blow causes extreme smashing and energy damage on impact and will reduce the target's damage. The force from this power's impact is so great that it is likely to disorient most foes. Energetic Strike consumes all stacks of Impulse and its damage debuff and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power's stun effect will last long and Energetic Strike has a chance to immediately refresh Coalescence.
Damage | Extreme (Smashing/Energy) |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Melee |
Foe Disorient, DMG | |
Foe Self -Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Forceful Blow
You form the potential energies around you into a small surge of energy that empowers your fists to deliver a crushing punch to the body of your target. This blow causes high smashing and energy damage on impact, reduces the target's damage output and has a chance to knock your target into the air. Forceful Blow awards 2 stacks of Impulse.
Damage | High (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Knockup, -DMG | |
Self +Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Impulse
As you use your Kinetic Assault powers, you will naturally build and consume stacks of Impulse. Each stack of Impulse gives you a recharge bonus. Impulse can then be spent on Disrupting Torrent, Kinetic Shockwave, Energetic Strike and Mass Driver to increase their damage and their secondary effects.
Type | Powerset-Specific |
Effects | Self +Recharge |
Mass Driver
You form the potential energies around you into a concentrated mass aimed at a single target. This causes superior smashing and energy damage on impact and reduces the target's movement and recharge speed. The force of the impact causes light lethal damage over time. If you have less than 5 stacks of Impulse, Mass Driver will award 2 Impulse. If you have 5 stacks of Impulse this power will deal additional damage and reduce the target's smashing, lethal and energy resistance moderately for a short time and this power will also have a small chance to recharge Coalescence.
Damage | Superior (Smashing/Energy), Light DoT(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Recharge, -Speed | |
Self +/-Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Kinetic Bolt
You form the potential energies around you into a small bolt of kinetic energy that you launch at a single target. This bolt causes light smashing and energy damage on impact and reduces their recharge rate and movement speed slightly. The force of the impact can cause the target to suffer additional lethal damage over time. Kinetic Bolt awards 1 stack of Impulse.
Damage | Light (Smashing/Energy), Minor DoT(Lethal) |
Recharge | Very Fast |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Recharge, -Speed | |
Self +Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Kinetic Lance
You form the potential energies around you into a lance of energy that you fire at a single target. This lance pierces the target, causing an initial burst of extreme energy and lethal damage that then causes a minor amount of damage over time. Affected foes will also have their movement speed and recharge rate reduced for a short time. Kinetic Lance awards 3 stacks of Impulse if the interruptible version is used, if instant-cast this power will award 2 stacks of Impulse. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast.
Damage | Extreme (Energy/Lethal), Minor DoT(Lethal) |
Recharge | Very Slow |
Minimum Level | ![]() |
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Effects | Sniper |
Foe -Speed, -Recharge | |
Self +Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Kinetic Shockwave
You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence.
Damage | Moderate (Smashing) |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Knockdown, -Damage | |
Self -Impulse | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game for Dominators and Guardians in Rebirth Issue 2