Electricity Manipulation: Difference between revisions

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== External Links ==
== External Links ==
* {{NoFuturePowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}


[[Category:Powersets]]
[[Category:Powersets]]

Revision as of 20:13, 26 May 2006

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Overview

Electricity Manipulation is one of the powersets. It is a Blaster secondary power set

Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' endurance and temporarily halt their endurance recovery. Some powers return a portion of drained endurance to you.

Power Tables

Secondary

The Electricity Manipulation powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
Electric Fence 1 -
Charged Brawl 2 -
Lightning Field 4 -
Havoc Punch 10 -
Build Up 16 -
Lightning Clap 20 -
Thunder Strike 28 -
Power Sink 35 -
Shocking Grasp 38 -

Powers

The following are powers in the Electricity Manipulation powerset.

Build Up

Greatly boosts your attacks for a few seconds. Slightly increases accuracy.

Recharge Long
Minimum Level 16 (Blaster)
Effects -
-
Enhancements -
-

Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor
Recharge Fast
Minimum Level 2 (Blaster)
Effects -
-
Enhancements -
-

Electric Fence

Surrounds and immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some endurance. Useful for keeping villains at bay.

Damage Minor damage over time
Recharge Fast
Minimum Level 1 (Blaster)
Effects -
-
Enhancements -
-

Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate
Recharge Moderate
Minimum Level 10 (Blaster)
Effects -
-
Enhancements -
-

Lightning Clap

You can clap your hands together to release a violent Lighting Clap. The Lightning Clap can knock down most nearby foes, disorienting many of them. Lightning clap deals no damage.

Recharge Slow
Minimum Level 20 (Blaster)
Effects -
-
Enhancements -
-

Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor damage over time
Recharge Slow
Minimum Level 4 (Blaster)
Effects -
-
Enhancements -
-

Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.

Recharge Long
Minimum Level 35 (Blaster)
Effects -
-
Enhancements -
-

Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Damage High damage over time
Recharge Slow
Minimum Level 38 (Blaster)
Effects -
-
Enhancements -
-

Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High
Recharge Slow
Minimum Level 28 (Blaster)
Effects -
-
Enhancements -
-

External Links