Flight: Difference between revisions
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The '''Flight''' [[Power Pools|power pool]] is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see [[Inherent Powers]]. | The '''Flight''' [[Power Pools|power pool]] is available to all archetypes except [[Warshade]]s and [[Peacebringer]]s, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see [[Inherent Powers]]. | ||
Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[# | Players are able to pick [[#Air Superiority|Air Superiority]], [[#Hover|Hover]], and [[#Fly|Fly]] starting from level 4 in any order without any prerequisite. [[#Dive Attack|Dive Attack]] and [[#Aerobatics|Aerobatics]] are level 14 power choices, and require two other Flight Powers before selection. [[#Group Fly|Group Fly]] is granted when choosing [[#Aerobatics|Aerobatics]] and [[#Afterburner|Afterburner]] is granted when choosing [[#Dive Attack|Dive Attack]]. | ||
== Power Tables == | == Power Tables == |
Revision as of 18:16, 2 March 2023
- This article is about the power pool. For a more general discussion on flight powers, including calculating flight speed, see Flight Powers.
Overview
The Flight power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see Inherent Powers.
Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Dive Attack and Aerobatics are level 14 power choices, and require two other Flight Powers before selection. Group Fly is granted when choosing Aerobatics and Afterburner is granted when choosing Dive Attack.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hover | 4 | Toggle: Self Fly, +DEF(All) | |
Air Superiority | 4 | Melee, High DMG(Smash), Foe -Fly | |
Fly | 4 | Toggle: Self Fly | |
Dive Attack | 14 | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control | |
Afterburner | with Dive Attack | Toggle: Self +FlySpeed | |
Aerobatics | 14 | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control | |
Group Fly | with Aerobatics | Toggle: Team Fly |
Powers
Aerobatics
Aerobatics moderately increases your flight speed and provides a high amount of defense, flight protection, and additional flight control. If however, you are not flying, you will lose some of your Defense bonus. If you have also trained Fly, this power unlocks Group Fly, a power that endows your nearby teammates with Flight when active. While Aerobatics is active, Acrobatics and Weave will suppress. You must be at least level 14 and have two other Flight Powers before selecting Aerobatics. This power only grants flight protection while Hover or Fly is active.
Minimum Level | 14 (all except Kheldians) |
Effects | Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control |
Enhancements | Enhance Defense Buffs |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Air Superiority
This two-handed overhead melee attack can knock a flying target to the ground.
Damage | High DMG(Smash) |
Recharge | Fast |
Minimum Level | 4 (all except Kheldians) |
Effects | Melee |
Foe -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Dive Attack
You dive in the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to dive to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Dive Attack will be knocked down. If you have also trained Fly, this power unlocks Afterburner, a power that greatly increases your maximum fly speed. You must be at least level 14 and have two other Flight Powers before selecting Dive Attack and not have trained Blink Blitz, Spring Attack, or Whirlwind.
Damage | High DMG(Smash) |
Recharge | Slow |
Minimum Level | 14 (all except Kheldians) |
Effects | PBAoE |
Foe Knockdown; Self Teleport, +Jump | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Range | |
Enhance Knockback Distance | |
Set Categories | PBAoE Damage |
Knockback |
Fly
Fly allows you to travel large distances quickly. If you attack a target while this power is on, your flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Afterburner
Activating this power will give you a massive burst to your flight speed for a short time.
Minimum Level 14 with Dive Attack (all except Kheldians) Effects Toggle: Self +FlySpeed Enhancements None Set Categories None Group Fly
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly.
Minimum Level 14 with Aerobatics (all except Kheldians) Effects Toggle: Team Fly Enhancements None Set Categories None
Hover
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. While Hover is active, Combat Jumping will suppress.
Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air.
Minimum Level | 4 (all except Kheldians) |
Effects | Toggle: Self Fly, +DEF(All) |
Enhancements | Enhance Defense Buffs |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Historical
- As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
- Issue 8 brought with it a 10% increase to Hover's base speed.
- Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
- Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.
See Also
External Links
- Flight Pool at RedTomax.com
- TopDoc's Complete Movement Guide on the Official Forums