Power 10 Enhancements: Difference between revisions
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* Enhance damage resistance | * Enhance damage resistance | ||
* Enhance disorient duration | * Enhance disorient duration | ||
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[[Category:Enhancements]] |
Latest revision as of 03:01, 10 June 2009
Overview
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.
However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.
Enhancements
The Power 10 refers to the following ten Enhancement types:
- Enhance accuracy
- Enhance damage
- Enhance defense buffs
- Reduce endurance cost
- Enhance heal
- Enhance hold duration
- Enhance range
- Increase attack rate (recharge)
- Enhance damage resistance
- Enhance disorient duration