Mastermind: Difference between revisions
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== Overview == | |||
[[Image:v_archetypeicon_mastermind.png|left]] | |||
The '''Mastermind''' may well be the most complex archetype in City of Villains. Much of your power comes from the various Henchmen (or "pets") you can summon to your side, such as the living dead, a band of ninja, several mechanized monstrosities, or a team of mercenaries. Since you must simultaneously control your character and the minions you command, the Mastermind is a daunting archetype. Of course, it's also one of the more powerful archetypes in the game; no one but a Mastermind can function as a one-man group! | |||
As a Mastermind, you'll play very differently from other villains, primarily due to your ability to summon henchmen. In City of Villains, there are four types of henchmen: Zombies, Ninja, Robots, and Soldiers. Each type has its own strengths and weaknesses, but the deciding factor in combat is how these pets are controlled by you, their master. You need to be aware of your surroundings at all times, since the well-being of your henchmen is vital to your own—a Mastermind without henchmen is easy prey. | |||
The Mastermind's power sets are: | |||
'''Primary''': Summon<br> | |||
'''Secondary''': Buff | |||
The Mastermind has Low Hit Points and Medium Damage. | |||
== Power Sets == | |||
=== Primary Power Sets === | |||
A Mastermind's primary power sets are designed specifically for summoning. They are: | |||
* [[Mercenaries]] | |||
* [[Necromancy]] | |||
* [[Ninjas]] | |||
* [[Robotics]] | |||
=== Secondary Power Sets === | |||
A Mastermind's secondary power sets are designed for buffing. They are: | |||
* [[Dark Miasma]] | |||
* [[Force Field]] | |||
* [[Poison]] | |||
* [[Traps]] | |||
* [[Trick Arrow]] | |||
== Strategies == | |||
== External Links == | |||
* [http://www.cityofvillains.com/gameinfo/archetypes.html Archetypes documentation] on official City of Villains site | |||
* [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Heroes Manual] as a PDF file | |||
[[Category:Gameplay]][[Category:Archetypes]] |
Revision as of 16:11, 30 November 2005
Overview
The Mastermind may well be the most complex archetype in City of Villains. Much of your power comes from the various Henchmen (or "pets") you can summon to your side, such as the living dead, a band of ninja, several mechanized monstrosities, or a team of mercenaries. Since you must simultaneously control your character and the minions you command, the Mastermind is a daunting archetype. Of course, it's also one of the more powerful archetypes in the game; no one but a Mastermind can function as a one-man group!
As a Mastermind, you'll play very differently from other villains, primarily due to your ability to summon henchmen. In City of Villains, there are four types of henchmen: Zombies, Ninja, Robots, and Soldiers. Each type has its own strengths and weaknesses, but the deciding factor in combat is how these pets are controlled by you, their master. You need to be aware of your surroundings at all times, since the well-being of your henchmen is vital to your own—a Mastermind without henchmen is easy prey.
The Mastermind's power sets are:
Primary: Summon
Secondary: Buff
The Mastermind has Low Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Mastermind's primary power sets are designed specifically for summoning. They are:
Secondary Power Sets
A Mastermind's secondary power sets are designed for buffing. They are:
Strategies
External Links
- Archetypes documentation on official City of Villains site
- Official City of Heroes Manual as a PDF file