Lorenz Ansaldo: Difference between revisions
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You got him out? Nice work. I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either. | You got him out? Nice work. I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either. | ||
=== | === Talk to Siren's Call Warzon Liaison === | ||
'''Briefing''' | '''Briefing''' | ||
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The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos. | The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos. | ||
=== | === Bust the Dockworkers Strike === | ||
'''Briefing''' | '''Briefing''' | ||
Alright, the Family has got some problems down at the docks. It seems those Scrapyarders have been riling up the dockworkers, causing all kinds of grief for the Family there. The Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-like. I need you to go down to the docks and bust up the dockworker's strike. | Alright, the Family has got some problems down at the docks. It seems those Scrapyarders have been riling up the [[Dockworkers|dockworkers]], causing all kinds of grief for the Family there. The Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-like. I need you to go down to the docks and bust up the dockworker's strike. | ||
'''Mission Acceptance''' | '''Mission Acceptance''' |
Revision as of 01:45, 29 November 2005
Overview
Lorenz Ansaldo is a City of Villains contact located in Sharkhead Isle. His coordinates are (698, 32, 1,060)
Introductions
Contact Introduced By
New Contact(s)
Information
Family Associate
Lorenz Ansaldo is an associate for the Family. He's a troubleshooter for their problems, outsourcing to freelance villains when necessary.
Some say Lorenz got where he did by taking care of certain unsavory tasks for the Family. Others say he'd be much more highly placed if it wasn't for his mouth getting him into trouble all the time. In any case, he gets the job with an easy smile, a nudge and a wink.
Initial Contact
Hey, I'm Lorenz Ansaldo. That's right THE Lorenz Ansaldo. I'm what you call a troubleshooter for the Family. The Family has a problem that they need solvin', they come to me, and I get what you'd call outside help. That'd be you. Capisce?
Story Arc
Souvenir: Souvenir title
Intro text of souvenir
Story arc title
Text of story arc description
Store
Store templates
Missions
Blow Up Council Generators
Briefing
The Family has had many business ventures with the Council in the past. Recent negotiations went sour when one of their officers insulted Emil Marcone. It's time to show the Council the Family is not to be trifled with. Head over to the Council base near The Pit, take down their soldiers, then blow up their generators!
Mission Acceptance
Show those Council mooks that we not be messed up!
Mission Objective(s)
- Attack Council near The Pit
- Defeat 20 Council
Mission Objective(s)
- Blow up Council generators
- 5 generators to destroy
Debriefing
Perfect. The Council will think twice before messin' with the Family again!
Find Information on Sea Witch
Briefing
Ay yo, we got a problem. You ever hear of this dame known as the Sea Witch? She's some kinda hero who patrols the waters of the Rogue Islands, lookin' to cause problems for us honest businessmen. She's been attackin' a few Family smuggling... er... shipping vessels including the Carpe Diem, and the Family wants to put her down for the count.
Trouble is, she's pretty hard to find. We been lookin' for her awhile, and the only thing we found is she sometimes works wit' a group called the Legacy Chain. You heard of 'em? They're these mystic nutcases who are out to bring order to chaos or some such. Whatever! We found where a bunch of these Legacy Chain goombas are hiding out, and we need a heavy to go in and interrogate their leader. With the proper, ahem, persuasion you should be able to find out more on this Sea Witch.
Mission Acceptance
Those Legacy Chain fellas got a lot of magic mumbo-jumbo backin' them up.
Mission Objective(s)
- Interrogate Legacy Chain leader
- Defeat leader and minions
Clue: Legacy Chain Interrogation
You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.
Debriefing
So, the Sea Witch has got a sweetie within the Scrapyarders, eh? Sounds like we got some bait for our hook...
Kidnap Iron Billy
Briefing
Nice work on interrogating that Legacy Chain leader! So the Sea Witch is all lovey-dovey with a Scrapyarder leader named Iron Billy, eh? I think it's time to bring things to a head. Rumor has it that Iron Billy was last seen in The Crush. Find and kidnap Iron Billy!
Mission Acceptance
Those miner scum are just a bunch of upstarts. Give 'em hell!
Mission Objective(s)
- Interrogate Scrapyarders
- Defeat 20 Scrapyarders
Mission Objective(s)
- Kidnap Iron Billy
Debriefing
Nice work! I'll put the word out on the street that we got Iron Billy. Then we jsut wait until the Sea Witch comes runnin'! Capisce?
Take Down Sea Witch
Briefing
Our plan for taking down the Sea Witch is going well. When you interrogated the Sea Witch's Legacy Chain allies you found out she had a sweetie among the Scrapyarders, a guy called Iron Billy. You managed to track down and kidnap him from his hideout in the Crush. Sure enough, the Sea Witch has come callin' and wants a final confrontation at the Carpe Diem, the wrecked ship off the Port Recluse docks.
It's time to finish this. Go to the Carpe Diem and take down the Sea Witch.
You might want to take some friend. She's a pretty touch broad and I hear she's REAL angry about you kidnappin' Iron Billy!
Mission Acceptance
We want some of our boys to soften 'em up for ya.
This dame has been a thorn in the Family's side for too long. End this.
Mission Objective(s)
- Take down the Sea Witch
Debriefing
You took down the Sea Witch? That's freakin' fantastic! The Family will be pleased!
Get Wormy from Longbow
Briefing
We need you to get rid of somethin' for us. We've got a piece of evidence we want gotten rid of, permanent-like. Problem is that Longbow is on to us, and has got our guy with the evidence trapped in a warehouse. Head over to the warehouse and get Wormy out of there!
Mission Acceptance
We can't have this evidence falling into the right hands. Capisce?
Mission Objective(s)
- Get Wormy out of warehouse
When you lead Wormy to the exit door, he says, "That does it! I'm through with this racket!" and throws down the body bag that he's been carrying.
Debriefing
You got him out? Nice work. I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either.
Talk to Siren's Call Warzon Liaison
Briefing
You've heard of Siren's Call, haven't you? Frankly, it's a war zone right now. Lord Recluse is looking to push into Paragon City from there, and Paragon City is trying to push right back. It wouldn't do any harm to your reputation if you were to head over there and throw down for Arachnos. Why don't you go talk to the Warzon Liaison in Sharkhead Isle? I'm sure he could use your help.
Siren's Call is a PvP zone, where you may be killed by other players.
Mission Acceptance
The liaison can help you find the right contacts in Siren's Call.
Mission Objective(s)
- Talk to Warzone Liaison
Debriefing Arachnos Warzone Liaison
If you know anything about Siren's Call, you know that it's a bloodbath in there. Don't go in if you can't handle that. If you're tough enough, though, you can talk to Operative Massey. He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor. Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties.
Siren's Call is a PVP zone. If you enter, you may be killed by other players. Do not enter if you are not willing to risk this.
Debriefing
The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos.
Bust the Dockworkers Strike
Briefing
Alright, the Family has got some problems down at the docks. It seems those Scrapyarders have been riling up the dockworkers, causing all kinds of grief for the Family there. The Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-like. I need you to go down to the docks and bust up the dockworker's strike.
Mission Acceptance
Don't leave any permanent marks, Capisce?
Mission Objective(s)
- Bust up the dockworker's strike
Badge
Completion of this mission earns a villain the Strikebreaker accomplishment badge.